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Maedhros

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About Maedhros

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  1. High level monsters adjustment

    Chances to destroy depend, as far as i know, only on the times you are hit, not on how hard you are hit. That means dexterity and attack of the monster. Dexterity and Reaction of chims are pretty high. I cant handle a forest chim at all without a weapon (dexterity 32, reaction 28, toughness 18), while feros are no problem at all (only hurt me with crits). I'd to put dozens of PP into p/c to handle fchim and i could never again train feros/fluff efficiently. Still forest chim has lower HP than feros (thats not so much of a problem for me currently, i dont hit them at all) and higher respawn time.
  2. High level monsters adjustment

    So, other than a boost for Yeti is there anything to be changed for the "chim situation"? I'd like to know if i should save up PP to take p/c for a future chim training or if i can take more perception to chase down feros ..
  3. NMT breakable poll

    It would kill the PKer capes like mirror, unbreakable, body pierce and so on. Definitly a change that would have a deep impact ...
  4. Is Eternal Lands becoming fighters game?

    Finally, when you'll finally be strong enough to train on Yeti, they will already be balanced. Unless you train much more than the top50 (while the game stays balanced), you will never reach the money imbalanced monsters ...
  5. High level monsters adjustment

    Of course, if the advantages of fluff/feros would be less compared to chims, people wouldn't ignore chims that much. Increasing HP of chims, reducing respawn time, reducing p/c of them has been suggested many times before and as it seems the Developers never changed it for reasons they surely know. I'd love to see chims being much more profitable in terms of xp and less crits. If Entropy changed things that way, I would enkindle a candle on my Radu shrine. Still, he didn't change it until now, even though many people made suggestions, and I think he has good reasons. (Also I don't think a little less xp from fluff/feros and a little less money from Yeti would kill the game.)
  6. High level monsters adjustment

    Oh, then i missread Entropy. I thought he wanted to get players to "use"/train chims more. There are different ways to bring people there. If this is a chrismas wish thread, then of course i agree with you.
  7. High level monsters adjustment

    Well, I'd say: increase fluffy/feros respawn time and remove some of the spawns. Then people like me would be forced to take negs, p/c and switch to chimms. Otherwise i'll do it like empi and stay on fluff/feros and TS down if necessary. While Yetis are worth to take negs and p/c because they make at least 3x as much money as anything else, chims are not. I don't care how big the gap between fluff and Yeti is. I think a "fair" balancing might be: increase health points of chims, increase drops of mountain chims, increase p/c of Yeti _and_ reduce Yeti money, remove some fluff/feros spawns. I wouldn't like it though ...
  8. Today's Invasion

    The first invasion i took part in, only because i was there when it happened (unarmed and without weapon). But as there were different sections, it was fun and i returned (armed) when killed by a random fluffy. I liked the setting in Lyntrop, very pituresque invasion. Nice healing service from shallara and Cissysauce (which i used frequently ). I'm not sure how people kept track of death bags in this chaos, but somehow they did, as i suddenly got many of my lost stuff back after the invasion, thanks to Walt and CC.
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