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Dugur

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Everything posted by Dugur

  1. Phoenix

    TD? Invasions? I am not againt the phoenix idea, I think it is awesome and can bring something to achieve for those who are nearer "the end game." And got to admit there are some nice perks to it too. My only concern is the damage one can deal in the phoenix form if it doesn't allow the use of equipment. The nature of invasions we have had lately requires not only to stay alive but also to deal major damage. Many monsters have big armour/toughness and without a weapon it's hard to see the point to go in as a phoenix. Lack of life increasing items and healing spells is also a concern, but the huge evasion and resurrection balance that issue a bit + no cool at times with GHP. If the phoenix damage dealing is already taken care of but just not mentioned or there's some misunderstanding on my part then we should see some birds flying around without rostos. This is just the critical point what's keeping ppl from getting exited to level it, I am not too enthusiastic in something I can mainly bleed on someone. One thing I can think of in invasions is tanking while someone heals you. With evanescense there's big extra evasions (that takes critical off too I assume.) In multi it can be lethal still with 8 biggies critting on your low hp, but should be able to last a good while with respanws for bad luck cases. Lack of armour makes this a bit tricky, if they land a hit it hurts too much. Way too much. Looking forward to see the phoenix in action. Shame 2 million is just too much for my storage atm And I invite the first person with phoenix 14 to a deathmatch in TD with me
  2. Phoenix

    Mirror perk, max phoenix - guard bot destruction?
  3. Phoenix

    Start gambling business. Place bets, you have odds of respawn. Gather to a place and start suiciding. One to get dying try right wins some of the loot and you keep most. Also imagine a PK guild entering KF in phoenix form, change back and kill all. Video of the month np, style counts. And ofc the epic waiting for action with non stop MI is made easy, what it lacks is TS. TS added it'd be pro scout, but no asking too much kk. Oh, and farming imps will be great with he heat prot.
  4. AFK Fighting

    Mini Events - criticals. Afk training would be no sweat. but since you get critical dmg there's no armour to protect you. For real afk training, being away for 30+ minutes you need low level monster (ogre is max) and max toughness. Even then you will get constant damage and need to heal. And having all those pps spent to get toughness is away from reaction and dexterity. Ignore level will be reached fast too. Those with epic gear and boosted coord aren't really afk training, just training with paying less attention. Same as anyone harvesting, few are the ppl that look at the screen all the time when harving. And having big coord increases might which adds to dmg, so either you leave phys low and take bigger crits or take some phys and kill too fast and get even weaker exp. Note you need low monster to succeed, so it's not likely for a trainer to have big oa for enough pps to compensate with other attributes. Those that can pull through a build that allows very long afk train periods could do the levels in one thirds of time spent on afking, it's just less mind numbing done afk. There's still the normal trainer that has full rights to take the spawn, no harm done to anyone. And as St_Arcane said, it's after the ogres that really count. If someone thinks an afk trainer gets insane wins compared to them it's time to relook the situation. The real jealosy is for ppl with pvp build who sit at guild map 24/7 and take turns with their friend from opposing time zone. 24/7 def training with nearly no cost can be done. It's still not away from you.
  5. Tips and Tricks

    Forgot to assess the risk of investment in AP. 900k gc spent only in hopes of getting profit while training rang might backfire if the oh so lovely piece of cake clickclickclickDINGing is suddenly removed. Still the AP is fun in invasions. The pinning was removed from normal BD spawn. Still can pin at reddie. Hulda had some mapchanges to remove obvious pinning spots, now there are only ~7 locations to pin. Something has been done in the past, will see about future
  6. Jagged Saber of Cooling

    700k and Dugurian hoe services for a week. And a red rose.
  7. Screenshot Thread

    One MD session on an ordinary day when I was still motivated to play. All that exp if starting from lvl 0 would make you lvl ~64.
  8. Boycott Learner

    It's all the same what he sells for. If you want to make ppl bend over you start buying rostos for high price. Now what we have here is Learners bots selling rostos 50k ea and buying at 32k ea. Bulk rosto from shop = 4$ ea. For 32k you get $$$ ~ gc for 8k. This has also been the so called Black Market price for game moolah. See the motive? You need fast risk free in game cash and got too much money RL - buy rostos and sell them to Learners bots. Won't buy unlimited, but still. Gc sellers will stop their business due to it being waste of time (need to up it 1k for it to be tempting), there are games that give better $/hour ratio. Or they just make Learners bots bend over by buying rostos themselves, selling to them and then selling the gc again while ripping few peeps with rostos on own bots. Flawed and unlikely. Still interesting approach.
  9. Trading strike

    Dragon armours ate a good bunch of binders from market. Those paying most from bindings are often involved with the armours. Yes there are other items eating bindings too, but the moment dragon farming became a laff the bindings disappeared. A while back there were several ppl buying binding stones from shop and dropping them to bots who paid loads and sold forward overpriced, but it was still easily worth it to buy them and use to armours. We are just closing the limit of can't be arsed to bother -price on bindings. There are more to the price of binds in this game than just BM. Killing a dragon, who happens to drop main ingdredient for best armours in game, is just a goddamn joke. I have single handedly killed easily over thousand of them...
  10. Spell or item idea...Mana

    If done as a spell it wouldn't be used in fights due to losing HP and very likely death thanks to spell cooldown. If you flee to replenish mana like this you can cast this and drink GHP and get some mana, but it's a bit too inconvenient to bother with. Easier to just summon a bear, drain it's mana and same time make it take dmg for you. Doesn't add anything to combat imo. DHT mentioned the only use. For perk added to harm - a person with no rationality harms 1 dmg and I suppose no mana returned? Only point in the perk is to reach level of damage to return your mana points from spell. For it to be used, you need +25 from spell and something above that to get any bonus. So say 100dmg harm returns 35+, useless. You are in PK, you will use MI and then can't cast on self. Bit hard to tweak to work with harm spell, though might be my limited thinking. A drop item that converts your health to mana sounds a bit useless at start. We have potions to give mana. Now for the drop item to get any use it'd need to be more useful than the potion. SR's are cheap and give 20 mana, if ring was also cheap it'd need to give more mana with the side effect. Now this might work, because when you have cooldown on potions and are in tight position and need mana you can sacrifice some health and get restore in. I wouldn't want something like this, because hand to hand killing already is hard, if something like this is added then the mana will never run out without orange spam. Ofc there's a slight chance of timing fail with the hp loss, but looking at top lvl / skilled PKer fights I doubt it. Just makes it more costly. I like the idea, well I like any new spell idea, but health to mana conversion by spell seems too easy. It has to give something or it ends like bones to gold, and if it gives it will be used in too(?) easy leveling.
  11. landmines

    Take One perk and you get a nice demonstration.
  12. Currently all skill gods give percentage bonus to exp. In ranging it's a bit useless due to the nature of the training. You need to shoot at distance where you get best exp/arrow consumption. This is often minimum distance and also small exp. Having 20% in almost nothing is useless, ofc every bit counts but taking a rang god can be away form other skill gods you do and therefore not be so tempting. So here's what I suggest. Make it have as much levels in quests as other gods, but instead of exp give following: +1 missile accuracy and +2% damage +2 missile accuracy and +4% damage +3 missile accuracy and +6% damage +4 missile accuracy and +8% damage +5 missile accuracy and +10% damage Also a bless available with +10 lvls or temporary perception boost. The missile accuracy makes the exp smaller thanks to easier hits, but since you will miss less it's near no change in lower levels. The nature of the skill isn't epic exp grind from ings where you want the +20% exp, but more used in invasions, fun and lifestyle. Having accuracy and/or dmg bonus would support this. The +5 missile accuracy might be too much, and could be made smaller and added only after 3rd quest. Also make an Apple Medallion - +2 missile accuracy. (make a better name, the idea of shooting an apple on someones head just got in my mind)
  13. Tweaking Total War

    Won't make any change unless everyone will start with #enemy_combatant status. If something like this would happen I'd be setting total war all the time to any guild.
  14. Binding Stones

    12,6k ea. Bots pay more
  15. Ranging god

    I had a language fail in one meaning. On part with accuracy and/or damage bonus I actually mean the damage being optional and possibly be left out if seen OP. Duhh. Thing is ranging can be seen OP, but just like against magic there are few things that negates it 100%. With magic the top can do 200+ dmg np. There are also spells suggested to cover from ranging. It just takes more serious PK rangers to actually need something like that added, else it seems waste of time. If ppl think +5 miss acc makes someone no miss, try with short bow and then swap to elven bow. Pinning is the thing that's OP.
  16. landmines

    The problem isn't the mines, but the failed use of them. Everywhere they've been spread around without marking the spots and then they are forgotten. Mines are important part of defense for several countries and these days their use is very controlled, at least in modern countries. EL doesn't have the same issue. It would be tasteless if in EL the mines disappeared only when they are detonated. Imagine hydro run, but no, they disappear in short time. And to the sword talk, I think a spear was more common and has bigger bodycount. It's very fast to learn use effectively and owns. Cheap too and needs less smithing skill.
  17. What makes Eternal Lands unique?

    Well tbh. I've tried helping newbie's but its frustrating, either they won't talk back, ask for free stuff or are afraid you are trying to scam them I don't know but it made me decide not to spent too much time anymore on IP. It should be fun to help newbie's but I've given up, sry. And it's hard to find a newcomer that isn't an alt :S
  18. What makes Eternal Lands unique?

    Ahem, yeh, a repeat. Tho I am interested in looking into the first weeks of the gameplay that are critical in the decision to continue playing. The first weeks. The beginning We need newbs to stay in game :S
  19. I was thinking. It's been about 3 years already in here and there are some nice little memories along the road. I'm a bit curious on what got ppl hooked in the game, what is it that makes it addictive and keeps you online? I've always been a sucker for games where you have a skill and can grind it up by doing stuff. Easy to remember UFO: Enemy Unknown soldiers with epic Psionic abilities and reaction to shoot a sectoid coming from dead angle miles away And Betrayal at Krondor's Owyn with higher strenght than Gorath and all skills 100%. Quest for Glory... practically any game with numeric stats. One thing that got me hooked was making stuff. FE was fun and knowing it would turn into higher level stuff later kept it interesting, not to mention EFEs that got me books for more stuff. Getting in a guild and meeting easy going friends got me waking up early to meet their time zone. We had alch shop and it was fun. Guild had quest based ranking system that helped choose stuff to do in very early beginning. Then there was competition with friends and later in rankings. Hopeless lvlholic. So guess it was addiction of lvling, logical progress and community. What is your excuse?
  20. NPC selling vial molds wouldn't really remove gc from game due to that gc not going to buy vials. It's good that EFEs are burned in these tools, since we have tons of the enriched essence in game (based on statistics I keep hearing of ) #edit: so imo gc leaving game is good stuff, reducing the gc flow out is not so wanted. I admit there are some flaws in this when looking at it from enjoyable gaming aspect.
  21. And I agree with him. To get rid of something you need to go to the origins. Gc are sold - limiting it will keep it going still. Cut the source of gc to be sold - no more selling from them. There will still be main chars selling gc, I even know of a top 10 manuer who sold gc. This will actually be slowing down the BM but not the way of making it illegal, but in another easier non burdening way. If you're in a war the leaders know quite accurately how many men will be lost in taking action. Takes balls to make the decision, but sacrifices must be done. Both ideas given here work in theory and it's up to everyone to see which would be better and up to devs to decide if there even is a need to do anything. We lack one thing in the overall picture, and it is current Ents plan on the matter. To me it looks like something is happening but for mere mortals it's a bit hard to reliably put the finger on correct reasons behind things.
  22. I will ignore the rest of your post since its just personal attacks. About being either completely removed or not, i disagree. Lowering BM activity increases shop activity and inflation get lower, all at same time, its a win-win for everyone but the gold sellers, and honestly i don't care about them. There could be transactions etc, BUT hopefully in a a volume that doesn't hurt the gaming experience of everyone (but the gold sellers) as it is now. This is a moderated forum. If it is just personal attack it would be removed, no? People will buy and sell market gold coin as long as they can because they have motive to do so. Made slower? They will still do. How to compete EL shop? Sell cheaper. Where to buy? From the person giving best rate and with best face value. Now if we want the shop to bring in more stuff it needs to give more than buying gc. Some value supporting the game and are glad to buy from shop instead of BM, the supporting is worth some for them. Others hate the developer and will not buy from shop in any case, though still like to play the game. Now there's talk of slowing down BM. Then the title says make it illegal. How do you, Juvenal, actually suggest to make EL shop > BM? The flaw is in the question Learner asked in the beginning. If buying gc is made illegal, it will most likely slow down black market and yes, bring in more shop items. Then we have more rare items in game, gc shop buyers compete with item price and bindings as example get more common. When they get more common everyone will walk in cheap ice dragon set. Value of $ vs gc hits rock bottom and is more tempting to sell. Where is balance? My approach would be to make shopping easier. First of all the "shop page" is not good for a shopper, some updating there is necessary. Advertising helps too, you might actually find it easier to buy gc than realize to buy shop stuff. EL shop needs to be done openly in more business like fashion, just my opinion. There was also a talk of $ tokens in some other post. If there was a shop bought token worth 1 dollar and NPC to match EL shop item basic prices you could actually buy something from shop that is good for almost anyone, because they can redeem it to exactly what they need. Tokens in game would be more likely basic $-gc conversion item and there's more competition with them -> price down on them = price down on rare items if lucky (but still not likely to happen automatically) You could even turn all dusty efes, serps and stuff in old not used accounts into tokens, so if the player ever gets back in game they can swap the stuff to the item they need and get reliable statistics. Obviously if needed there can be stone token - essence token - clothing token etc. Having this sort of token in game and no drop pk areas I'd remove bindings, serps and rostos from harvesting. Also if you PK someone with a rosto there would be small chance for a token to drop, now it'd be more tempting to PK in drop areas and rostos actually poof in PK too. There are flaws most likely. Point is the issue can be approached other ways too. Actually Radu has just recently done something that should be good for shop
  23. It's amazing how you have this skill to take the irrelevant from relevant. Even more amazing is your urge to go into small detail when it is known to not have any value in topic. Juvenal, not everyone takes gaming as their main focus on freetime. That weird person known as casual gamer can be succesful in EL, have gc in game he doesn't know why or where to spend and realizes that there are few small investments he would like in the Real Life scene. He sells the gc or gives prezzies to friends. If he lives in a country with weaker currency than dollar it's double win. Now we make such transactions illegal: He likes the game and will not risk it. Spends it to something nice, makes few friends happy and builds char more. or He doesn't care and does it knowing of what might follow. If moderation succeeds he gets ban and leaves game without looking back. Character will be locked for good and his million gold coin and other loot is still shown in game statistics. Here we slow transactions: Juvenal wins precidency. World economy is stable. Cancer is cured. Gold coins are sold. It's either removed or not, rest is just work that solves nothing. If gc buying is removed it will very likely be hell to do and the whole idea of EL shop is also a bit odd then (depending on how you look into it.) Even if it's removed there will be transactions, there will always be a way.
  24. Gold coin market is normal in game phenomenon. If you want to get rid of it make every person on planet not want few extra dollars. Those $$ aren't same value everywhere. Someone might laugh at 800k gc turning into 100 dollars and that the same someone wipes their bottom with the moolah. Other person can live with the 100 dollars for a month. Not everyone has same starting point financially and farming is very welcome addition. It's supply and demand meeting Real Life, who need moolah they sell gc. You want to remove something you remove the original reason. Everything else will just be effective for short time and then a bit later we have it avoided somehow.
  25. If they want to turn those hoarded EFEs into armours, np. Let them have the spares. What troubles me is the statistics that some changes are based on. I don't know everything, and I'd like someone to correct me if there's epic fail, but weren't the EFE rate changed based on having huge loads of them in game? There has to be big amounts of them in unused accounts because atm if you get EFE making FE it's time to go play RL lottery too. Having low rate shows also in newcomers pockets, I started when they were 3k ea. Got several of them, sold and bought books. Happy newb. Made iron parts from own EFEs, happy newb. These days... it's silly. If you get one you can sell them for 10k, that's how rare EFEs are. If you find one, you might want to hold on to it too, so more hoarding? Now wouldn't something like this implemented correct this statistical issue? If it's because of that. If. And if the game is better with the low rate of stuff, so be it. We can live with that. Gold Coin will be less worth, then need to just make more :S
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