Client Improvements and New Features:
* Added delete recipe option.
* Added skill experience related operators to #calc.
* Added context menu to control indicators. Added PM/ModPM count indicator, click to clear.
* Added ranging lock indicator.
* Added option for the "click close to attack" and "click close to open bag" changes from the Android client.
* Large refactoring of the client to support UI scaling for high DPI displays.
* Improved performance of targeted eye candy effects like mana drain to prevent the drop in FPS.
* Improve error checking for new character player name and password entry.
* Enabled snow on selected maps.
* Many minor improvement, many done during UI scaling changes.....
Client Bug fixes:
* Fix saving options that are on multiple tabs.
* Fix writing new options values from the context menu.
* Fix storage window quantity text appearing under the scrollbar.
* Fix for a possible client hang on start-up loading objects.
* Fix for when the accept buddy window did not show in console mode.
* Fix overhead mana display size; forum #60952.
* Fix weather effects not starting on login or map change.
* Fix when sound effects option changed incorrectly at start-up depending on other options state; issue #49.
* Fix a possible crash in eye candy effects; issue #45.
* Fix broken sound effects for newer openal versions; issue #50.
* Fix missing on-going eye candy effects for some windows build using older compiler (the last release).
* Many minor fixes.....
Data updates:
* 26 or so new inventory images
* some updates to Encyclopedia
* New readable book in-game (the story of which many Ida changes were based on)
Major map changes:
* Extensive general cleanup and bugs fixed on almost every map.
* Zirakgunda fully remade, with many changes to Zirakinbar to go along with it.
* Large amount of new enterable buildings in Idaloran
* New large cave in Aeth Aelfan
* New Grubani Ranging arena, the "no magic" area that was around it is now gone
* Several other maps have new general insides, and a few new secrets added.
* "location info" now fixed and working on all official maps (the text when you click the compass)
* a handful of other lesser buildings/caves now can be entered that weren't enterable before, in Hurquin, Irinveron, Glacmor, TG MS Garden and a few other places
* Massive reduction of 2d/3d objects in MM, KJ, and WVF to reduce lag, done without changing the maps too much though WVF will be the most noticeably different design-wise
Minor map changes:
* Irsis Ranging Arena lighting is heavily adjusted, and the arena should be more useable for those with lower perception and ranging levels
* AA storage moved to the center of AA to be more useful to AA itself and its caves, as well as further away from new Zirak storage which is barely a ship trip away
* Irin northeast teleport spot moved for a better Irin storage > Glacmor Wyrmgoth connection (replacing reliance on AA storage there)
* new limited PK arenas: Zirakgunda 120 a/d, Thelinor in north part of city 140 a/d
* EVTR is now multi-combat
* KF full map is limited to 130a/d
* For pear hunters: Many unreachable or hidden harvs have been moved or removed, pretty much all maps are now 100% chance to find it, though you can still forget to harv something or the challenge of huge maps will keep it unfound. But it's much more fair. (After a later server update that will also change which maps it appears on to be much more correct.)
Some minor map notes:
- Portland - You click the door like normal to enter Sloan's bank now, not use the building.
- VotD Gold Cave 2 - Several of the building in there required using the building. These are enterable by normal click on the door as well.
- The secret on IP main map to get in the cave has changed slightly to stop IP critters from going in it
- C2 Portal Room - The teleport spots that led to the northern part of the portal room are now non-harvestables, making them easier to step on without a mouse change to a pickaxe
- EVTR Mine - the "secret" entrance to the mine has very slightly changed to make it easier for Android use. (You'll figure it out easy enough.)
- Aeth Aelfan - The PK area has ben adjusted so there's an obvious boundary between pk and non-pk (the water and mountains, and an arch with a PK sign on it on the path)
Thanks to:
Bluap - majority of the work on the client
Burn - all map work, new inventory graphics
Sir_Odie - maintain Encylopedia git, some client fixes
Additional Assistance:
Acelon - ideas for many of the changes to Idaloran and Zirak plus approved other larger changes, wrote the new readable book
Learner - some additional scripting that helped auto-locate certain issues in map files
Hatwood - New bottom-of-client buttons for ranging info and minimap
Roja - Approval of new graphics. Several new inventory graphics were based on her work as well.
gvissers* - client code cleanup
jiyunomegami* - client code cleanup
Jean-Paul Bergeron* - client - skill experience related operators in #calc
* Names as seen on Github, in-game names unknown
And special thanks to everyone who helped by reporting the map issues they found.