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conavar

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Posts posted by conavar


  1. I hear loads of talk about a classless game but if we are honest isnt it biased towards Fighter/combat ?

     

    Yeah, which explains why all the PK map and monster spawns are so crowded, while the mines and storages are empty.

     

    I take that as sarcasm so fare play lol (think the only time ive seen an empty store is after server restart,spawns empty not often on C1, PK maps empty thats a diff issue .PKing is deadish not because of the lack of fighter perks but various other issues)

     

     

    And isn't that the idea?

    I don't want a game where everyone is equal.

    What I want is a game where everything is fair, and everyone can, with the same amount of work, take that perk if they want to.

     

     

    I hear loads of talk about a classless game but if we are honest isnt it biased towards Fighter/combat ?

     

    hehe biased... yes fighters have many capes and goodies to buy... but what can we make?? the bias is just as much in the favor of the opther skills because those people who have levelled them can make money off their skill.

     

     

    The post was based on the perks and what skills/classes they were aimed to benefit.Just in my humble opinion in a truely classless game where everything is fair (to quote Ent) then the list of possitive perks would be spread equaly amongst all the skills .

     

    If people think this is bitching then im sorry, just dicussing and would like to know others opinions.

     

     

    Edit: I appreciate its a tough task and a very fine line between a classlass game and a non-classlass game and my hat goes off to the DEV's and there hard work

     

    Edit 2: Ive said before and will say again I love the fact that the game is classless and im not restricted to what I can or cannot do but im sure a lot of people specalize in what they do Alch,Harv,Craft,Fighting and having a fare number of perks for each skill both possitive and negative would give the players an option if they wanted it, to become a class .Just my thoughts are (and maybe wrongly) that as a class fighters are catered for more than others in there perks.If someone doesnt want to be a fighter and many dont then they are limited in the possitive perks that help them in there chosen goal .

     

    Edit 3 : Had it quite rightly pointed out to me in pm by a fellow guildee that Pker/fighter buying things from EL shop are one of the reasons the game has been able to be kept free.Totally agree and thanks to them.

    But that is all down to lack of options in the shop. im sure if items were sold that benefited other skills the effect would be the same .( even something as simple as a special pick for $3 that gave harv 3x the xp )

    ( thats a topic for differant post sorry )

     

    (waits for everyone to flame and disagree :happy: )


  2. And isn't that the idea?

    I don't want a game where everyone is equal.

    What I want is a game where everything is fair, and everyone can, with the same amount of work, take that perk if they want to.

     

    Its an eye opener to see how the list of possitive perks breaks down into who they benifit the most:

     

    General ( Effects all types of players)

     

    Powersaving,monster magnetism,carful guy.(3)

     

    Harvesters

     

    Excavator (1)

     

    Summoners

     

    Conjurer (1)

     

    Alch/Manu:

     

    Artificer (1)

     

    Fighting/combat:

     

    Fast Regen,Self Descruct,Evanescence,No more tears,Body piercing,Fatal man,Glow in the dark,There is no fork,Mirror skin (9)

     

     

    Yes a lot of these perks can be mixed and matched but I was just listing what aspects they were aimed at .

     

    I hear loads of talk about a classless game but if we are honest isnt it biased towards Fighter/combat ?


  3. wow, thats really annoying to read....learn how to quote noob *_*

     [quote] text [/quote] 

     

    You mean like that Atlantis, we all make mistakes and I didnt realise you could read anyway .I was going to do you a crayon drawing so you would understand but since you offered such a wonderful insight into the subject I want bother

     

    wonderful insight = Trying to up post count so can act all pr0 :happy:

     

     

     

     

    Reading these posts I noticed two general trends.

     

    there were those who believed in god, without, imo, solid proof of his existence

    and there were those who don't believe in god, without solid proof of his nonexistence

     

    These two groups of people are arguing over the existence of god. Both sides are arguing hopelessly. There is no point in arguing when neither side can prove that they are right.

     

    A religion isn't made up of just god(s). Believing in god(s), doesn't really make you part of that religion. Its the ideals the religion teaches, and the morals. You have to believe in all of that.

     

    What I'm trying to say is I couldn't care less if there is a god. What would make me follow a religion is the morals it teaches.

     

    Must agree arguing about the possible existence of a mythical person is interesting but ultimatly pointless.Neither side can prove they are right one way or the other.But not many aethists i know preach that they are right.

     

    Religions and morals to totally seperate subjects. Many so called religious people over the years have been morally corrupt and many people who are aethists have been pinnacles of there communitys.

    Morals are more about personal stand point and upbringing


  4. Just an article from my local paper that really puts things into perspective.

     

    While we are all bitching or complaining on forums ,Being abusive to fellow players or thinking up how we can scam a noob player.

     

    Just take a minute and remember its only a game and theres a lot worse that could happen than you get bagjumped.

     

     

    NEWS

     

     

     

     

    EDIT: I say we as a general term not implying everyoe does those thing :o


  5. They can still have honest questions :o, and those are welcomed by the Author of life that I believe and know to be the God of the Bible.

     

    People have not changed much. Some will gladly receive the information and others will reject the opportunity presented.

     

    Personal attacks may have entertainment value, but wil be considered a sign that the remainer of the response lacks substance. Smiles are welcome :D

     

     

    They can still have honest questions :o, and those are welcomed by the Author of life that I believe and know to be the God of the Bible

     

    No you dont know . you believe. Believeing its true nd knowing its true are two totally differant things>

     

    People have not changed much. Some will gladly receive the information and others will reject the opportunity presented.

     

    Think thats is called blind faith .Personally im not a sheep who blindly follows .I like to make up my own mind.

    Opportunity for ?

     

    Don't pass up the only chance at a the true Eternal Land! Trust in Jesus Christ today

     

     

    Trust in a yet to be proven mythical person ?

     

    Personal attacks may have entertainment value, but wil be considered a sign that the remainer of the response lacks substance. Smiles are welcome :D

     

    Whats that ? If someone disagrees with you then they dont know what they talking about

     

     

    Honestly im an aethist and i might be Wrong there might be a god. As soon as believers of any religion understand that there is a chance that they might also be wrong and it doesnt exist ,is the minute they stop preaching,get off there soap box and stop doing dispicable acts in the name of religion .

     

    nothing Wrong with having belief that is ppls choice,but please dont try and shove unproven ideas down peoples throats.


  6. Think about it tho. Even though its a fixed point, what PKer is gonna pay 100k for getting to know the exact spot?

    I doubt any of them will, its not like they care that much about your few ores and pickaxes.

     

    On the other hand, knowing Entropy his evil mind. I would guess you spawn at the mercury. :icon13:

     

    -Blee

     

     

    should think a lot of PKers' will get it for the PP they not worried about going KF they already there lol


  7. Afixed point is almost certain death it might as well just make you drop all your items and send you straight to hell .
    I disagree. this perk is gonna be highly useful to high level fighters who don't harvest often. they can handle a trip into KF (some can even handle the ambush. they just can't afk-harvest. small cost if they rarely harvest)

    so its a perk aimed at high level fighters who dont harvest and sit round KF all day anyway . like atlantis said cheap PP


  8. Sorry i thought it was just a Negative perk . Not a sending lambs to the slaughter in KF perk .

     

    Having a random point at least gives players a chance but o well

    And you think that a negative perk should give you a fair chance to escape?

     

     

    One that costs 100 k and gives you only a few PP yeah i do . be differant if was free and gave your 10PP.

     

    At least a random point would give players a fighting chance to escape . Afixed point is almost certain death it might as well just make you drop all your items and send you straight to hell .

     

    My opinion anyway and they differ from yours be boring if we all thought the same . your game so guess you know best <<< ( not sarcastic )


  9. What would be the fun if you were teleported in random locations? How would the PKers be able to camp around the spawn then?

     

    Sorry i thought it was just a Negative perk . Not a sending lambs to the slaughter in KF perk .

     

    Having a random point at least gives players a chance but o well


  10.  

    Edit: At the end of the day wether and how Rostos change if at all is down to the DEV's . If Ent is happy how they work ingame and has no intention of changing them then us talking about differant ideas is a mute point. Be nice to hear if they have got plans etc ( then we know to shut up about it :medieval: )

     

     

    The rostogol stones are very good as they are, all the PKers love them as they are. You have no right to dictate or suggest changes that affect others, just like the PKers don't have any right to suggest changes to other skills they don't frequent.

     

     

    Asked the question and got the answer enough said :laugh:


  11. :lipssealed:

    that makes very little sense what happens after it becomes black???? I think that the idea itself isent bad but it sounds bad in my person opinion. ;) Sorry but life happens that way.

    -Zure

     

    After it becomes a black rosto it can be used once as per suggestion then is destroyed.

     

    Would there be a market for the lower end red and black rostos ? I would think so If i could use a cheap rosto that protected all my items bar 2 then i would use them while monster training. Rather lose one or 2 items than a lot

     

     

    Changes to rosto's have been suggested many times before maybe people should do a search before posting new topics.

     

    Yes there has and also been lots and lots of topics on new monsters, magic,fighting,items,weapons ,armour etc etc . Arnt people allowed to post NEW ideas on a same subject.

     

    " no sorry cant talk about new armour , already plenty of post even though your suggestion is totally differant" = stupid

     

    hmmm forums would become pretty stale pretty quick dont you think ?

     

     

    Anyway on reading the above posts I think there is only 4 options:(if someone wants to do a poll thats up to them)

     

    1) Change nothing

     

    Everything stays as it is now

     

    2) Remove Rostos

     

    Rosto's are totally removed from the game

     

    3) Change:

     

    keep Rosto's ingame but change how they operate in the game (as per original example suggestion)

     

    4) Remove Player Drops

     

    All player item drops on death are removed from the game and replaced with something else.

     

    Example:

     

    On death all players items are saved but a DB containing lets say life points is dropped ( a players life points are based on his overall level and are 500 points per level ie: Overall level 50 drop 25,000 life points)

     

    these life points can then be traded at the wraith for :

     

    a) Gold at 0.3 gold per life point

     

    b ) Xp at 0.25 per life point (can be used on any attribute but overall)

     

    so are level 50 player drops 25,000 life points .these can be traded for either 6250 xp or 8333 gold

     

    (numbers are just examples )

     

    This would also open up Pking and Pk maps to a host of extra new ppl . A lot more will Pk if they are not going to lose items ( except from breaking)

     

     

    Edit: At the end of the day wether and how Rostos change if at all is down to the DEV's . If Ent is happy how they work ingame and has no intention of changing them then us talking about differant ideas is a mute point. Be nice to hear if they have got plans etc ( then we know to shut up about it :evilgrin: )


  12. Idea is in principle not a bad one but not sure that giving out perks that way is good.

     

    Maybe if you were giving Rewards not perks when you reach a certain amount of events ( like quest rewards )

     

    Congratulations you have been crushed by rock for the 500th time you have finally learnt that you should shore up the mine face ( you reciece -5% chance to bad events hapening while Harving )

     

    Congratulations on being hit by your 200th radon pouch next time you will bring a canary ( you reciece -5% chance to bad events hapening while Harving )

     

    and theses rewards could be culumative up to say -25%


  13.  

    This is why I think poles, bulgarians and the like won't pose a problem because even if they cluster as much as the old immigrants, at least their standards of decency are more like my own.

     

    Omg, every country has it's bad side. Your saying that Europeans are SO much better than other culturers particulary Islamic.

     

     

    My girlfriend come from Coventry if any of you know it and most of there problems isnt from asians or africans its from Kosovans .

     

    Me and sparhawk disagree on most things but must admit Europeans are no better or worse than any one else.Some times Differant cultures dont mix well with each other and that is not a political or religious things just an upbringing thing


  14. So your idea is to only drop items you dont mind losing ?
    People aren't going to PK with a chance to loose weeks worth of work just because they died...it'd completely take the fun out of PKing.

     

     

    I totally understand what you are saying but at the moment PKing is basically PvP training no risk to lose anything etc.

    The rostos would mostly effect PKers but arnt they the ones who complain about having no drops ?

    Im not saying its you personally Atlantis but seems most PKers want the rewards without the risk but if you dont have a risk theres no rewards. Maybe the PP loss was a bit extreme but it was only an example of what Risks could be implemented.

    I personall prefer suggestion 2. guaranteed drop of one kind or another.

     

    Im not a Pker so I dont personally care if Joe Bloggs doesnt drop bugger all but the suggestions forum are about making the game more fun for all . wether they be Alch.Manu or Pk.

     

    The biggest problem seems to be (and maybe its me just being differant) is that peopel put to much materalistic worth on ingame items.Does it really matter in the great scheme of things if you drop Items .... no it doesnt its just an inconvience. the worlds not going to end.

    Would I be pissed if i lost my mage staff,COL etc yeah of course i would but i would make money and buy them again.People are not so much worried about losing Items but of having to work to replace them


  15. The Character loses 5-15 material points permantly (untill leveled up again)

     

    The character loses 1-3 Pickpockets from one or more random attribute

    THIS, is insane. Do you have any idea how long it takes to level 1-3 OAs @ high level? For me its like 3 mill xp each and takes around 3 days each, for some people its a lot more, like 2 weeks per oa.

     

     

    Anyway, my proposal for a system:

    Certain Items are undroppable. These include steel/tit plates, CoL, NMT cloak, Glowy Weapons. So, essences, potions, some weapons (such as the newer swords like cutlass, as well as regular older weps like serp), rings, etc become possible drops. Rostos are then removed from the game :)

     

    The character loses 1-3 Pickpockets from one or more random attribute

    THIS, is insane. Do you have any idea how long it takes to level 1-3 OAs @ high level? For me its like 3 mill xp each and takes around 3 days each, for some people its a lot more, like 2 weeks per oa.

     

    Thats the point .What would you rather risk losing items or PP ? at the moment carrying a rosto is risk free which for an item as powerful as it is is Wrong '

     

    Certain Items are undroppable

     

    So your idea is to only drop items you dont mind losing ?


  16. Hmm..

     

    whats about a simple change to the rosto?

     

    It has a 90% chance to protect all your stuff and disappears, and a 10% chance that you keep the rosto, but you loose stuff like without a rosto?

     

    Sounds less complicated to me.

     

    Piper

     

    True it is less complicated but doesnt guarantee a drop,and i know Pkers are hard to please they dont want to lose there own stuff but want others to drop theres :)

     

     

    Edit: And to me the Rosto is one of the if not the most powerful item ingame at the min. just trying to redress the balance a bit.


  17. . I think it was generally accepted in the thread above already that the Old Testament's historicity is valid.

    -Lyn-

     

    Only by thoughs who already are believers in which case they will believe it.

     

     

    Take into consideration the folklore of Native Americans and Ancient norse people which have been passed from generation to generation couldnt Religion be like them a folklore that people have believed ? The point that it is written down doesnt mean it is any more valid or true

    i am only saying this because i believe you crossed a line here. I personally do not like it when someone places words in my mouth or an idea in my head. especially when i havent expressed an oppinion on it. afaik it is historically valid, (i havent done any research on it yet to say a definitive yes or no but untill i come to my own conclusion I will consider it to be as presented) but does this make me a believer? no. it might be a good idea to speak only for yourself and not a collective in the future. as well if you would like for your ideas about the subject of religion to be a bit more weight bearing please try not to be so full of yourself on a topic where both sides (your own and that of the christians) bear equal physical proof (that means none). I am sorry if this has come across as a little flamey but what you have said seems to assume anyone who believes anything other than your own perspective is completely ignorant of what they are talking about. very bad form for a debate and especially bad for convincing someone that their own ideas are built upon falsities.

     

     

    Fare enough point .

     

    I dont think any of us NON-BELIEVERS have said we are right ,we have just tried to ask questions .that in my opinion is where we differ. Non-believers can see and understand that with no proof they might be Wrong. Believers cant its there way or no way


  18. I have got a couple of suggestions about the age old problem of rosto's. That problem being mainly from Pkers that they do not recieve any drops anymore because of them. What im suggesting does not involve the removal of them from the game ( I can see they have a place in it ) But as to how they operate within the game.

    The first suggestion might be a bit radical and I expect plenty of negative comments on it .The 2nd one I think has been suggested in principle before but im just expanding upon it.

     

    Suggestion 1)

     

    Rosto's with Negative Effects :

     

    I suggest that carrying a Rosto gives the character a negative effect ,this wont stop players using them but might make them think twice about having them in INV all the time.the effects can be broken down into tow catagories. Pre-Death Effects and Post Death Effects

     

    Pre-Death Effects

     

    These Effects continuosly happen aslong as the rosto is in the players INV.

    Examples:

     

    Causes a mana drain of 1-2 points per min

     

    Halves the amount of mana available to the character

     

    Gives a negative perk ie: Power Hungry,Hellspawn,I cant dance or a totally new unique perk just for the rosto

     

    Post Death Effects

     

    This effect takes place once (per rosto) on the players death.

    Examples:

     

    A random item is dropped

     

    A random item is destroyed totally

     

    The Character loses 5-15 material points permantly (untill leveled up again)

     

    The character loses 1-3 Pickpockets from one or more random attribute

     

     

    The effects can be kept seperate or combined ie: a rosto has a Pre-Death and Post Death effect

     

     

    Suggestion 2)

     

    Suggestion 2 is also the simplest answer for players wanting drops or spoils of war from PKing.

    The suggestion is that the Rosto is not destroyed upon a player death but dropped in a DB, which can be kept for personal use or sold for market value.This give the player a guaranteed drop of item/items ( see below ).

    The downside to this I can hear you all saying is that with Rosto's not being destroyed to many will appear ingame reducing there value and ingame balance.

    Not if the Rosto Degrades over time :

     

    Stage one Rosto:

     

    Clear original rosto found by harv :

     

    This acts as it does ingame now saving all the players items upon death but is dropped upon death and becomes stage 2

     

    Stage two Rosto:

     

    Red Rosto:

     

    Saves all items kept in INV apart from one random un-equiped item.both item and rosto are dropped which becomes Stage 3

     

    Stage Three Rosto:

     

    Black Rosto:

     

    Saves all items in INV apart from Two random items including those equiped.Rosto is destroyed

     

     

     

    This would keep the Rosto's as we know them now from flooding the game and the price dropping (there would be no more original rostos ingame than there is normally) for no uber pker would want a black or red rosto (unless they had red and chose there INV items carfully),so the demand would be the same.The Rosto would reduce in price as it degraded with of course the black being the cheapest (maybe as little as a few thousand) which would put them in the price range of lower characters/players who just want to use them for monster training and dont mind losing 1 or 2 items instead of loads ( might upset bagjumpers but who cares )

     

    Summary:

     

    No more original rostos ingame than there is now ( price remains stable ).Pkers are guaranteed at least one item or rosto drop per conquest .

     

     

    comments plz

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