
conavar
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Posts posted by conavar
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The instances should be run for fun not farming purposes.
/thread
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Just dont buy them.
Stop doing things that you feel require you to carry a rosto.
Dont go to invasions, train in less expensive items, train on lower mobs if you want to train in ya l33t dragon armour.
There are ways around not using Rosto's .
Is 50k to much for a Rosto, IMO yes, but Learner isnt holding a gun to your head making you have to use Rosto's.
If dont like the price dont buy. Simple isnt it ?
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pk quest at tutorial npc, win or lose 1 fight at DPA \o/Not a bad idea TBH, and doesnt really need to invole the player having to fight.
The Tut NPC could send you to talk to a new NPC at DPA "Arena master " so to speak. The NPC could explain the basics of PK, Dis rings, Brod, CoTu's etc, and on returning to the Tut NPC he could reward them with a few SRS's, Dis rings or such like.
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I think its a great idea by Radu.
Just accept or reject the proposal as laid out by Radu, stop trying to "add" conditions to it. If you try to want to much you will only lose the chance of anything in the end.
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This would make it a lot easier to find a training partner since everyone would have the same combat level. We would get normal xp for the capped levels, right?Should make them non xp arena's tbh, the arena's should be about PK and not easy training. The game has got enough of that with guild maps
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EL is a good game in general, I didnt stop playing because overnight it suddenly became bad, but because it became the same game everytime I logged on ( if that makes sense lol )Does this translate to "I'm stuck in a rut of doing the same thing over and over"?
In away I suppose you could translate it to that, but in the sense w/e I have doing was the same as I had been for the past X years
Ie:
Train Yeti > Att > Flee > Att > Flee , the same system and combo used on countless mcw, fcw, dcw, fero, fluffs, etc etc
Or for a change go mix, but then w/e you mix the system is the same for all skills
Tailor/manu/pot/alch > collect/buy ings > click mix .
Even with guild projects it all follows the same path, so in the end its no differant.
So yeah EL is generally a good game, but I got stuck in a rut/got bored with the lack of diversity (for me) so to speak
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I still stick to what I said though: instead of wanting Radu to cater for your (you being a general term, not anyone in particular) every needs,Sadly you will always get that for the same reasons its hard to get unbiased views, most (not all) players will only suggest/accept changes that benifit them. They only see themselves and what they want and not the bigger picture, which IMO is to make the game better for ALL current and future players and to try to attract more players.
"Idea is good for the future of the game but I spent XXX amount of $/GC so I will disagree with it" or " screw you im ok" syndrome.
EL is a good game in general, I didnt stop playing because overnight it suddenly became bad, but because it became the same game everytime I logged on ( if that makes sense lol )
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So how about just accepting the good AND the bad things EL has to offer usNote: This post is not aimed at the topic in this thread in particular, but at just at things in general
I Disagree
If players "just " accept the bad without trying to improve it, then they are letting the game and their fellow players down.
Granted there are ways to do this without being total dicks and disrespecting the hard work Radu and the Devs have put into the game, but sometimes changes need to be suggested and debated in a hopefully mature way.
Only Radu himself knows what in the end is best for his game and what direction it should or shouldnt take, all we as players can do is hopefully make logical suggestions (note: once again not aimed at this thread in particular) and try to help him in an *unbiased way. Yes 99% of players ideas are bad but there's always that 1% gem.
*
Now getting unbiased views and debates is the hard part. Ive played and spammed the forums of a few MMO's and IMO one underlying theme follows them all, and thats some players become attached to the game and start viewing it as "their" game, and will fight tooth and nail any changes that would make the game better for all, and/or help attract new players.
They just dont want "their" game changed from what they have become used to, and god forbid any player or dev should suggest changing "their" game
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I can't help but notice how top PKers and high-level fighters want everything that's in the PK server except for the PK part.You missed a major point out... " CHOICE when to PK ". Players like to choose when to train, when to harv or when to PK ( its why most MMO's PvE servers are more populated than PvP servers).
Not sure how the PK server works atm and you might have carebear rules about attacking trainings, afk harvers etc, but trust me they would all go out the window with a major influx of players.
So saying "come to the PK server" isnt an option for those who want a "CHOICE" when to PK
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However, that would require $$ for a new server (woulda suggested scrapping the PK server but then 9-10 raging fanatics would probably come burn down my house for the thought), and will also split the playerbase.True but a new server is a better option, since any wipe/cap changes to the main would lose players without any guarantee of attracting new ones, and if it doesnt its kinda bolloxed the game.
A new server is hedging your bets and is a safer option for Radu.
woulda suggested scrapping the PK server but then 9-10 raging fanatics would probably come burn down my house for the thoughtMight be an option, and if they want your address they can pm me
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Tbh after thinking about it overnight the changes might be ok without f00king up current players ............. on a new server
Old skool (or things were better when I was a kid) server:
No mini harv events
PP buying NPC removed
Dragons armours removed
Orange spam weapons/armour removed
Brod removed
Non breakable NMT removed
Skills capped at 80, OA at 100
No guild maps allowed
and countless other changes that would make the game less for the "hardcore" grinder and more for the casual player
Before people shout and point to the PK server, no it would be the same limited PK as the main.
That way people could have the easy,casual game they want without pissing off the current player base.
Since any proposed cap changes to the main are not 100% guaranteed to attract hordes of new players like some believe they would, atleast the current players wouldnt been lost
Note: Yes St. is a spy for another game
but a fail one ............ since his pikachu costume is kinda a giveaway
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Tbh the game doesnt need server wipes, caps, 3 legged hamsters in tutu's etc to keep players happy... IMO it needs things for those players to do : goals ( such as level Req quests/items, etc ), new content for ALL levels ( new instances, dynamic instance, etc etc ).
The only way a wipe and cap would work is if 10x more content was added for players to do once they reach it . Caps work in games such as WoW due to the shear size of the game world and things to do in it, without that content caps are pointless
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I wish in debates such as this people would stop throwing around " well the game is still beta" comments, because tbh thats bollox.
The game is only still "beta" in the same way any released MMO is ie: content expansion and balancing tweaks.
A true beta game is FREE, free to play in the case of a P2P game or free shop items in a F2P game, you are their to test for bugs, stability of code/servers etc for a small limited time .
As soon as a game accepts money from its clients it no longer becomes a beta game ( not in the sense people use the word here anyway)
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Me I cant see a problem with it if you are basically asking for a FF, its only really a fun test of chars fight......... but then again some guilds red/brod tag for no reason
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Wow......glad I don't do pk. I wouldn't wanna mess with the politics.The only way I would allow my guild to pk is to say "Hit me" and have the other person start the fight.
Not sure if people would ask their friend who died or won why they were fighting or not, so it is hard to tell if even that would be safe.
So, if a person gets permission to spar, their shouldn't be any issues with allies of that guild making red tags unless people fail to communicate, right?
(and yes, you may think OMFG, you are so Fing clueless, but please don't bother to say it and start flames in this thread)
Ermmm what are you on about ?
not a flame just by the post its not very clear
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tbh the game is in a state of stagnation as far as im concerned I personally think it would be fun to do, I remember the game in its younger years and I liked it a lot better thenSo glad you have a good valid reason to want it *face palm*
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tbh with ubber def greaves some people said they would pk more if they got changedthen with the bronze swords changed they would pk more too
dragon armors same story, IDA changed, still no1 in kf
saying you'll go pk more if something gets changed is BS by now
True
Changing items wont make more people PK, only increasing the player base can do that.. People either like the PvP aspect of games or they dont. Removing Brod isnt suddenly going to make 100 harvers equip armour and run to KF
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and BroD is a unqiue item that can only be found in EL. i love it since ofc it gives that extra fun in pk-TigerClaw.
Yeah in the same way arson is fun
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and have to ask yourself why its unique to EL and no other mmo's have such an item
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TBH if they are going to be made breakable, just make them that, not a degraded version or w/e. Then remove them as drops and sell them from an NPC, for a price determined by the break rate, wether thats 50k gc or 150k gc.... gold sink ftw
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I and several others have spent the PP for NMT just so we can wear red capes in PKing.Solution is pretty simple to me:
People say they Brod for the economy : (utter Bollox but lets pretend thats true)
People say they have spent pp for NMT perk so they can protect items both from Brod (red cape) and normal breaks ( NMT perk)
So remove Brod and Nmt cape from the game
Radu still gets his item breaks
Manuers will have increased work
Pkers will be able to wear capes for strategy not need
Players will hopefully train mobs their level and not fluffs in RDA ( been there seen that *face palm* )
The perk will be both a sacrafice and a benifit : Less PK/PvE strength but less breaks
Granted more but not all items would have to be made repairable, but once again more work for manuers/tailors etc
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I agree that it be nice for day of no grief to be reintroduced but Im not sure acid rain day is a good counter to propose..since its easily avoided.. so IMO it would be getting NGD for free
Now change acid rain to peace day
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The current change on test server, has only weakened the effect of attr's iirc from radu. he hasn't adjusted the weight of a/d afaik.If that is the case (and only Radu can confirm what changes he made) and from oz's results it seems that attributes held WAY to much weight compared to a/d, and any weight removed from att's should be moved into a/d..... then those 3 players can go back to kicking oz's butt
but that will because of the a/d differance rather than attributes.
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but if it leads to a situation where you fight 15 minutes and run out of ings? To win you need to come in as a mule, unmule and equip fast and then enjoy the glorious victory of opponent having no HE leftOr flee to a hyperbag?
The length of fights is a no win situation.... take to long and people complain it costs to much ..... are to short and people complain one item/spell is OPed (old bronze sword/harm).
IMHO a fight should last long enough so that the outcome is determined by skill not luck but how long is that 2 , 4 , 10 mins ?
Ofc, but when I hear of situation where late 130's char fights against top5 char for this long it kinda sucks, no?
Long fights such as that happened before the TS changes, some fights are short, some are long there are to many variables (char Vs char builds, player skill, equipment usage etc ) to talk about a "perfect" fight length ... . or is it people upset that they might have to actually work to beat someone now ?
Length of fights isnt really a reason IMO to not like this idea (your other reasons in your post are valid views), since if length of fights is a factor we should remove all things that make fights to short aswell ... 8x ACW summons, uber harms etc (Note: I dont want them things removing,is just an example)
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but if it leads to a situation where you fight 15 minutes and run out of ings? To win you need to come in as a mule, unmule and equip fast and then enjoy the glorious victory of opponent having no HE leftOr flee to a hyperbag?
The length of fights is a no win situation.... take to long and people complain it costs to much ..... are to short and people complain one item/spell is OPed (old bronze sword/harm).
IMHO a fight should last long enough so that the outcome is determined by skill not luck but how long is that 2 , 4 , 10 mins ?
GodZ spawn serper
in Disputes
Posted · Edited by conavar · Report reply
Dont like Spawn serping.
Play on the PK server or another games PvP servers... Can PK KSer's then
Or
Go to their spawns and serp them back.
Or (and this is the hard part)
Have an adult Civil convo via pm to resolve the matter
Bickering in forums about X guild serped Y guild solves nothing. All it does is gets the reaction X,Y,Z guild wanted and fuels their percieved e-peen.
Note:
Not aimed at anyone guild.. just the whole "moaning rather than talk about it like adults" mentality