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Affliction

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Posts posted by Affliction


  1. actually.. if im not mistaken.. EL was ment to have alot of quests and story lines in it.. but over time other priorities and maybe lack of writers/programmers or whatever for the issue has kept them from developing..

     

     

    i like doing quests.. but it takes alot of work i would imagine to make them.. alot of story lines to create.. NPC's for the quests.. idk.. i like the idea. but not sure how long we will have to wait for more quests..


  2. 1st thing. ive never been bagjumped except in PK. which i dont mind b/c its what you risk for not having a rosto.

     

    You would still drop death bags. just like animals would still drop death bags.

     

    I dont use bags for anything. not even hyper bags.. i dont trust them enough.

     

    lastly. it would put an end to all the complaining over bag jumping. like i said. its never happened to me so its not like i got bag jumped and thought this up..

     

     

    and i didnt say removing bags all together.. the idea was that if you wanted to make a bag. you had to use a key to do so.

     

    but your right i guess.. no huge benefits or anything from it. i just personally dont ever use bags so i dont feel so inclined to say "OMG i is not able to drop a bag" like some people..


  3. I know people will most definatly not like this.. but im throwing it out there anyways..

     

    I think we should remove the use of bags from the game.

     

    Hyper bags excluded.

     

    No more dropping things in bags to mix with or whatever..

     

    if you wanted to make a hyper bag. you would have to use 1 key to make a bag.. 1 key to seal it. and 1 key to bring it back.

     

    Monsters would still drop stuff in bags when they died.. this would just stop people from using them as much.. unless they are willing to pay for the keys to make a hyper bag.

     

    If you tried to drop somethign on the ground. it would destroy it.. *maybe a warning msg to keep from accadental losses of items*

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