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Everything posted by mihaim
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notty : Missing openGL development libraries ... The sector things ... Get the new cvs and will compile just fine .
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massive illegal multiplay from them .
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There is not nouse there in Naralik .... At least not on my maps ....
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You recovered 60 material points You harmed Elise You recovered 78 material points ssjGohan cast harm on you... Rogue left us for a better world. [PM from barek: anyone won?] Demigod mode on!
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Having a p2p race is not a cheat.
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knoppix with a minimal base ... no kde ...no netscape ... only X and el . This can actually work . Good ideea . For temp dir using a minimal ramdisk ... etc...
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I can put freds site back if u want it. But u will have to send me the zip because i didn't get it .
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What about 20% fail on usage ? Because it was also suggested ....
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Duelling window made by Sheik : It will work this way : - once both checkboxes are checked ( that's pre duelling stage ) it will show under each player Att / Def / Phys / Coord - If both players check the lower chekboxed the duel will start. This way is prevented any "scamming". Duelling is a fight to the death . There is no Dis Rings and no Flee in it . Fight to death ...Best will win.
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Few observations (correct me if i'm wrong): - The art files , models and such can't be added to CVS becasue it will break the berlios license agreement ( these files are not opensource ) - Putting the art files on a CVS has both advantages and disadvantages. Not all the users should have access to all the art files ( it will spoil the fun for the new objects added) . A compromise would be a private CVS server for developers ( Yes this means that if someone wants to help in this field he will have to contact the project manager to get an account ) . Reagarding the multiplatform uniform building system ... It's a verry beautifull ideea but this if is not well taken care can fail horibbly. We have 2 major platforms for ELC: Unix and Windows . First let's make a document (an step by step HOWTO) on what tools are needed to start the development in this direction ( where we get the tools , how to install on linux, how to install on windows ). After this step is done we can move to step 2 and create the configure scripts.
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Automixing is a NO NO. If is done it will encourage macroing. I do not agree with this.
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- Tenkel is no longer lazy and he will repair your axes . - Added a new item. It's up to you to discover it . - Some manufacture restriction areas were fixes. - Moderators cape added. The new item is : Ring of Power and is an enhanced damage ring . Verry verry rare . It works like a normal damage ring but the damage is 50
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Tonight at 0:0 EET that's 30 minutes from now it will be held the second Comunity Meeting In WSC Meeting Hall . Why is this semi-event? Because we want your feedback on the latest game update. We really want you to participate at game development. We want your oppinion. The rules: - Who wants to speak will have 2 minutes to do so . Please be concise . - The order in wich you will speak will be determined by the Master of Ceremony ( MC ) - The person who will speak will come on stage and will do so . - Please respect the speaker and be quiet while they talk. Good ideeas will be implemented in the game. We are here to listen to you. Thanx and meet you there .
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ludo and grandcake characters suspended for illegal multiplaying.
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Ok. Unbanned. He will be put on watch list. Let's hope he will learn form his mistakes.
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Tankel will repair axes on the next server restart.
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i'll look into it
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That's not a good ideea. Because the summoning does not have level based delay and can be used in combat . If we lower the delay for LE we would have to introduce summoning delay . So What do you prefer ? A slight longer delay when u are on a safe map making essences ? Or delay when you are in combat ? IMHO even 3 seconds delay to summon a fluffy means a dead summoner ..
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May i have the code to add to El as well ? if is possible in diff -Naur form
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This is major update and lots of things changed : - New items - More clothing and special capes - Axes are now degradable and can be repaired - 3 new P2P races were added - Isla Prima has snow - Tarsengaard map added - Deepth map shadows - Map annotations , map legend, continent map showing - Many bug fixes - Improvement in walking - Better camera rotation - Tool tips - Support for music - Lightable fires - Much better particle system - Quick use bar - AFK 'answering machine' - Custom keys - Most of the options in el.ini are configurable in the game as well. - New command #list_perks Many more things for you to discover alone
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That's a good ideea Saves some space in the player save file . Buddy list should be limited to 20 - 32 buddyes. Things to consider : 1) the list can be used for buddyes or for enemys . We should think of a way to differentiate between buddyes . Let's reserve 1 uchar for buddy type ( friend , enemy , etc ) . As soon as i finish the work on the new mod interface i'll focus on this too.
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For BM ? Or we make it compatible and use it in both servers ? Where do you store buddy informations ?
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Only bug reports on the test serve pls ....
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: FLAME : teh banned 0n3na , what is the connection between the thread and the text client? We were trying to get some feedback from users for the official client. I understand your inability to stay the smeg out of the domains you don't belong and i'm sorry for you ... But TRY TO STAY ONTOPIC and NOT CONFUSE users. : /FLAME :
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Previous arhive has some bad files in it ( were badly trasnfered ) . Sorry about that . New update archive is : http://el.tfm.ro/private/elc-1.0.1-4-update.zip