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Etheran

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About Etheran

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  • Location
    England
  1. The Minimap

    Sorry to necro this thread, but is there are definate 'no' for the minimap displaying names? I wrote a small patch to do it with the rotating minimap, but it turns out I didn't search well enough before I made it. Something I was planning to do at a later stage was stopping names from being displayed on top of each other (i.e. moving them around and drawing an arrow between the dot and the name), and maybe printing them outside of the map so it doesn't look too crowded. At the moment I have it displaying when shift is held, and it doesn't look too crowded, but I'm not sure how it'd look in a highly populated area like NC storage. From a player's point of view, I think it'd be a useful feature for a/d trainers, especially in places where your vision is obscured by trees and suchlike. However from an RP perspective, I don't see this fitting in very well.
  2. Selling NMT Cape...

    Selling an NMT cape... Starting offer : 380k gc Forum pm me or reply here.
  3. Rat Can't Compile

    ./elconfig.o(.text+0x1a7):elconfig.c: undefined reference to `ec_set_draw_method' ./elconfig.o(.text+0x1cc):elconfig.c: undefined reference to `ec_set_draw_method' ./elconfig.o(.text+0x1973):elconfig.c: undefined reference to `ec_set_draw_detail' ./elwindows.o(.text+0x36c4):elwindows.c: undefined reference to `ec_idle' ./gamewin.o(.text+0xa69):gamewin.c: undefined reference to `ec_draw' (snip) I had a problem very similar to this.. I was very confused, until I found out I hadn't told dev-cpp to compile/link eye_candy_wrapper.cpp. *reads ttlan's post* Ok, yeah, that backs up my experience.
  4. Taking orders for essences.

    1k FE for me too please
  5. Pkerguy scammed me too.

    I was training in the Tarsenguard gargoyle dungeon. Pkerguy came up to me and asked me to pk with him, but I declined. He hung around for a while, and I saw him slaughter a few tall gargoyles. I attacked a one and faught it for a while. It got me down to quite low health, but I was about to kill it. Now, I'm pretty sure he healed it, but no firm proof, just that his health was red when mine turned read (about 30hp left for me) and it was green when I died. I lost my FR cloak and a book on saphire processing. After I left the underworld, I pm'd him to ask him if he got my DB. He claimed that 'phantasia' had taken it before he could. However, I didn't see him/her when I died, whereas Pkerguy was standing right next to me. I asked phantasia and he said that he didn't take it. Pkerguy swore that he didn't take my db, and said that he would give proof. He made a screenshot of his inventory, but he left off the bottom row of slots, which seemed a bit suspicious. I told him that I thought he had the items, and asked him to give them back... he denied he had them, and made another screenshot: As you can see, 6 slots near the bottom have been poorly 'blanked'. Here's part of the conversation that followed: I know there's not really much that can be done about this now and it was partially my fault for dying. I hope that someone from THOR reads this and realises what a nasty player pkerguy is. He lied (as far as I can tell) on several occasions, which, in my eyes, makes him a player I'd rather not be found with. I hope no-one else falls victim to this players lack of conscience and rather mean behaviour. Etheran.
  6. Creating particle systems?

    That was my original idea, but I couldn't find it in the code (at first glance, I'll have another look now). One step ahead of you After posting, I read particle.c and found out. When I first had a look inside a .part file I was in windows (heaven forbid...) and, using notepad, it didn't recognise 0x0A as the newline it should be, instead it put the usual 'unrecognised' char. To me, it looked like a binary file, so I assumed these were more than just header files (containing vectors) and were created by some sort of external 'particle vector creater thingy'. I played around, creating my own header files. Two things struck me: If the code reaches some numbers that it doesn't like, it crashes out. Changing some of the variables appear to have no effect (velocity and acceleration). I've just had a look through the OGRE documentation on its particle engine, and I'll have a look at the code too. http://www.ogre3d.org/docs/manual/manual_26.html#SEC145 I think the way EL does it is too constrained... Each system (it seams) has little variation from others using the same udate model. I like the way OGRE does it (having predefined affectors types) allowing for lots of combinations. Thanks for the contructive reply. EDIT: *sigh*, if only I could read.
  7. Creating particle systems?

    http://www.eternal-lands.com/forum/index.php?showtopic=23100 Sorry... I had read that post, I just felt like changing something... My main question really was about creating .part files.
  8. Creating particle systems?

    Hello. I haven't been playing around with the EL code for very long. This is my first try at hacking the client, so bear with me . Imho, the client really needs spell effects. After having a poke around the code, I decided to add a 'healing' effect... in get_actor_heal() I told it to add a particle system when an actors health is increased by 5 points or more. I tested out a few of the given .part files but none of them seem to give the effect that I want. How does one go about creating new .part files? Before being told, I realise that there needs to be a server update before spellfx really work... I'm thinking just adding an variable to the actor struct containing a spell id for the current spell acting on it or NULL for no spell should do the trick. Thanks .
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