HeLLRaiZeR
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Everything posted by HeLLRaiZeR
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I've done a total of 29000 harvests since I installed 1.5.0 and not a single pp stone nor a binding/enrichment/serpent
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Well, it looks like I'm up for some terrible vocal bashing today. I'm sick and tired of not being able to use the channel three anymore. When I started playing it was actually possible to sell your items to other PLAYERS through this channel. When I got some skills and actually could start selling my FE's there was a few bots ingame already.. Maybe three or four. That was okay, they didn't interfere too much. Now at least 60% of all the messages comes from tradebots. Lets say there is 80 tradebots ingame. They're allowed making one post every fifteenth minute. That's 320 bot message in this channel every hour, one every 11th second! Sure, it is possible to use the #ignore and do it on all the bots there is, but is this really how it's supposed to be? Automated scripts dominating the whole market?
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He means that by leveling the skill you have to pay coins to NPC's.. And by doing that, the GC is wiped out of the game. It can still be profitable to level up, other players might pay well for clothes that needs a high tailoring to create.
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Howdy. I usually read this comicsite once a week. Sick, twisted, fucked up, I don't think there is any words too strong to describe this. Black humor at its best. http://www.choppingblock.org/
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Davs Megatron, du må godt sende mig et besked ingame hvis du vil tale lidt dansk ^^
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I speak Danish, Swedish amd English perfectly. Danish is my motherlanguage. I also know the basics of German. Usually listening to alot of german music so it gets better and better ;D
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Howdy folks. I've been trying to sell my SR potions and DP rings for a while now. Currently I have roughly 1000 SR potions and around 120 DP rings. Tomorrow I'll mix the final 1500 SR's and the last 150 DP rings. Anyone interested in them?
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Off course you can ignore them all, but I do believe that before the bot invasion there was alot more activity in the market channel from players than now.
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Which doesn't really help since most players either can't sit 24/7 selling items or got the patience too. I just did a channel information on CH3, there is 133 players on it. I wonder how many of them that is scripts and how many is bots. There is one bot for every six player but I doubt that this is how it looks in there. To actually outnumber bots there would have to be..
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Worked perfectly, feeling like a newb now. Is the cartoon thing removed from the client? Or it should work?
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Everything works perfect for me, except the fact that I can't make a @ ingame anymore.. It works perfect everywhere else but when I push the @ keys ingame. I have bones in my second inventory slot and when I push the Alt Gr + 2 the text "You need "I eat dead people to do this" shows up. Installed it all properly and tryed reinstalling the client, rebooted the computer twice. I can write @'s in for example my web browser then paste it into the game. Any solution? And another thing, the "cartoon style" when talking in local chat doesnt work anymore. I doubt it has something to do with the ALT+O though, because for example ALT+B for healthbars work perfectly
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http://www.youtube.com/watch?v=MJW7H8fYdqQ Sleipnir - Bis ganz Europa fällt
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My peekaay contest video, link is in signature.
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Knowledge needs to be listed more chronologic.
HeLLRaiZeR posted a topic in Suggestions - General, Misc.
Well, not a big suggestion really. For some time I've been slightly annoyed when looking in the knowledge tab under the skill section ingame. For the past updates new research has just been added to the list without being under the right category. I'd suggest either that you make some new subbuttons like "Mining Knowledge", "Fighting Knowledge" or just placing the new knowledges in the "list" of the old ones. It's hard explaining but if you see the first knowledge in the list those are sorted skillwise. It would be great if the new ones could be too -
Well, long story short. Me and Jaxbot went pvping for fun and to earn some defence XP. Then Paint comes summoning white wolves. Diss+tele doesn't work, so I die losing my CoL. Feels kind of annoying that people can't be nice to eachother. =/
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Knowledge needs to be listed more chronologic.
HeLLRaiZeR replied to HeLLRaiZeR's topic in Suggestions - General, Misc.
True, it's alot cosmetical but still it's plain annoying looking for what you have researched and what not among the new ones. -
I feel that it is a great difference between PK and PVPing, I wasn't there with the intention to PK and didn't even have a bone on me to use as a weapon. Have I missed something, because before I quitted it was frowned upon to attack pvpers..
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I have no need to be told obvious things, the outlaw forum is more or less about having out the rulebreakers of the ethics existing among most of the players. But you got a point, somehow it's my own fault.
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The point is kind of that I wasn't even intending to PK, but oh well. Some kids just can't be nice to others.
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It's just not right that pricks like him should be allowed to first kill a NON-pker just pvping for fun, flaming me in PM and then selling all my items on the market channel.
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South Africa is great, went to Johannesburg this summer. It's rather comical how the minority people is supposed to carry the whole nation with the crappy political influence you have nowadays.
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The funny thing is that teamspeak doesn't really take that much bandwidth hosting, and neither does it take any CPU
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Method of redistributing some attributes and nexuses
HeLLRaiZeR replied to Entropy's topic in General Chat
Good idea Why not just have one universal stone? Seems a bit weird having one for each attribute/nexus you might want to remove. -
I also feel very enthusiastic about this new camera, is it still in the works?
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I agree on this, I find it a little weird that you get better xp for hitting less damage.. Most other MMORPGs I know you use the best weapon for training because you get attack xp per hit you inflict. If this suggestion would go in though there would have to be alot more spawns, and lock the monsters into an area so they dont wander off so much.