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Requiem

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Posts posted by Requiem


  1. make it like it was in PK server beta, everywhere PK (with IP/UW as the only exceptions).

     

    Edit: explanation: I was reading over the thread in which Radu originally unveiled the concept of a PK server, and this seems to fit closer with his original vision of what the server would be (and also what got people excited about it in the beginning).


  2. It seems that the main concern is about abuse is copying the same character a lot of times. I had originally suggested that once a character is copied, that character may not be copied again for a set amount of time (2-3 months or so), I don't know how much work would be involved in that though. If this were the case, as long as the character copy was paid for each time, the character was under the skill cap, etc.. I don't really see an issue.

     

    the option of making it a character move rather than a copy seems rather pointless to me. I doubt that would bring in enough new players to make it worth while.


  3. Handy makes a very good point. There's not much point in being the best at what you do, when your competition is five other players.

     

    As far as copying the same character multiple times, I do not see to much of a problem, they are paying for each copy. Perhaps limiting copies by time, IE: you must wait one month (for example) after copying a character, before you are allowed to copy it again.


  4. I was just thinking of something along those lines the other day. It could very possibly increase the PK server population, however it also has the potential to backfire badly. Either way it would entirely change the way the PK server operates, making it more of a child entity to the main server, and less of a server in its own right. Granted, that might not be a bad thing.

     

    I'm on the fence with this one.


  5. Welcome back handy!

     

    I personally think that the current rate of rare stones/essences is okay as it is, the only problem is that some people have a slight tendency towards hoarding some of these items. Though not in any great quantities, over a small population it still makes a difference.


  6. No, it seemingly only supports people who bought high level chars, and I don't think they need any extra support. Imo we currently get enough stones on the server to support the occasional "uh oh I spent a PP in the wrong spot". Otherwise there's reset

     

    Of course I was never a large fan of the stones even on main, but that's just me.

     

    P.S. Kit come back!


  7. I should note something to you guys as a programmer. The more details you add for fighting, the harder it will be to maintain the code and the harder it will be for a person to figure out how to fight. "Oooh! This feature would be cool!" may lead to "How the hell do I do this crap!". It is the typical feature vs use struggle. It would be wise to come up with a solution that is simple to implement and easy to understand for everyone. Additional details may lead to more game bugs and more confused fighters.

    Fighting is fairly easy to understand, and still would be with this implemented. you still point-click-kick. It would make it more complex to 'master' though, which I don't think is necessarily bad.

     

    Whether or not the books idea is really pertinent to the topic and would actually serve to even the playing field, I'm not sure, but I still like it.


  8. The whole point behind this thread is that there are a weapon which TONS of damage, its expensive and break fast, making only people who can buy gc or can spend many hours miliking high level monsters for gc can get competitive in pk. Also there are a kind of armor that absorb all damage from ice and fire, making thermal weapons behave like normal weapons in PvP, therefore rendering them useless in this environment.

    It seems in the end most imbalance issues come back to GC buying/selling.


  9. While I like that idea, unfortunately I don't believe it wouldn't end up working that way. If I understand correctly, your idea is that some PKers will read some books, and others will read different ones, meaning more variables in PK. However because you can read all the books, the better PKers will read all the books, .

     

    Easy................ just cap how many books can be read.

     

    If thats is joined to Radu's modifier idea you could have the following (at a very basic level)

     

    Combat Mastery:

     

    Each player can only read one of the following and Reading the book would half the negative modifier for PvP and maybe give a plus modifier of say 5% for PvE

     

     

    Book of Great swords (would not include bronze swords,this will always recieve the full negative modifier for PvP)

    Book of Armour mastery

    Book of Elemental Sword mastery ( therm/ice/fire serp/s2e etc )

    Book of Magic Swords ( Jsoc/Osmn etc)

    Book of Specials ( Som, Bod, Dragonblade etc ).

     

     

    Now if the system wanted to be Deeper, reading the book could open up other books to read along the chosen path

     

    ie:

     

    Armour Mastery Path

     

    Pre-Req : Reading Book of Armour mastery

     

    Book of Red Dragon Armour

    Book of Ice Dragon Armour

    Book of Steel Plate

    Book of Shields (non magical types)

    Book of life drain shield

    Book of Tit plate of Freezing

    Book of Uber def greaves

     

    etc etc etc

     

    Players would also be capped on how many books within a certain path they could read (eg can only read 2 books)

     

     

     

    Imo Mastery Paths + Radu's proposed idea + maybe new Mastery path perks would help do away with the standard cookie cutter PK builds and items and make each players set up more varied

    actually, I really like this idea!

     

    EDIT: additional paths to give utility to less-used weapons would be really nice.

     

    EDIT2: The 'Paths' also have the potential to be used for more skills than just combat.


  10. Won't making armor/weapons less effective in PK also insrease the gap between top PKers and lower skilled ones?

    I think this would depend purely on how -%buff scales with the 'level' of the armor/weapon. I'm not entirely sure that making armor/weapons less effective is the right way to go either.

     

    Also that's why I said make it drops because not everyone will be able to get all books.

    True, but is seems certain that those who would be getting the books (and using them) would all be top PKers. They would be the ones farming it, and they would be the ones with the assets to buy it off anyone else.


  11. That's the whole point. it shouldn't be easy and the books should be only drops. It will create many variations. PK performance shouldn't be armor+weapons vs armor+weapons otherwise people with equal attributes and armor/weapons can continue fighting forever or till they run out of SRs/HE. The more variables get into the picture, the more exciting things get. I don't really get excited about possible game changes but this idea is one of the best I've seen in a long time.

    While I like that idea, unfortunately I don't believe it wouldn't end up working that way. If I understand correctly, your idea is that some PKers will read some books, and others will read different ones, meaning more variables in PK. However because you can read all the books, the better PKers will read all the books, putting yet more distance between these top PKers and those who would like to PK but can't due to armor/weapons/expensive/etc... and making the playing field yet more uneven.


  12. if some how PK went back to this:

     

    http://i31.photobucket.com/albums/c385/rfartest101/fgf.jpg

     

    would of been perfect imo, and i agree with korrode dont think gc drop decrease on monsters would be necesary (sp), fighters could PK with out spending thousands of K's in armors, get 'decent' Gc drops, pay for what crafters, manuers, engers etc ask cause they can actually make Gc and PK and maybe have some left over instead of PK for 1 hour and have to 'farm' yetis/chims/silver/iron for 6 hours to PK for that 1 hour of PK ^^

    lol that's how it always is, when Titanium Plate and Greatswords came out people complained how "PK is ruined/too expensive", and wished it would go back to when full Iron + Ti Chain was the best gear.


  13. hes probably the only one on the server who has actually came through with what hes said and been honest about his intentions, nomatter how contrivertial they are.

     

    edit: did the alliance rly red tag spam?

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