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Raz

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Posts posted by Raz


  1. Several times I have founf that the stats window is stuck on the extreme rhs of the screen - only 1cm of it visible. It can be moved up and down, but not across. Exiting the client and restarting fixes the issue - and I have learned to live with it.

     

    However, I believe I now have the cause. If you open the stats window and move to the bottom left, so that most of it is off screen (ie you can only see a/d exp gained), then close the stats window. If you quit the client then restart - the problem is there.

     

    I use w***dows XP SP1 if that helps. (sorry).

    Can anyone prove/disprove this theory?


  2. Reading through the above - quite convincing arguments for both sides.

     

    I voted no - I feel that this disadvantages those who have already invested in nexii, as opposed to a/d. Could it be possible for those with over X already invested in nexii get one transferred?

     

    Either way it will not affect me, I cannot see me having the gc to invest in Hydro bars, nor the need for pp.


  3. The only time I can think of where this would be inconvenient is in making very valuable items. But then, these are exceptional, and I'd be quite happy to bag some ingredients to prevent over production. The exception shouldn't dictate the design.

     

    You may also wish to make only one when mixing on a spawn (eg mana pots/sr).

     

    You have the ings for 30 on you but only need to make 1 or 2 at a time.

     

    A make 1 / make all would avoid this - or even a checkbox of make all - which is selected by default.


  4. Ye, stupid newb hangs out in skf with his mm perk waiting for trainers to die so he can bj them...when i see him i train opposite of him.(I hardly ever train)

    So that is what he is doing... and heresme thinkingwas just being annoying..


  5. Yes the spawns are crowded, but I can usually find a spawn of the monster that I want (and I do not mean those in active pk maps) - or failing that go off and do something else.

     

    Ok so some spawns are not as 'easy' to manage as others - but that is part of the game.

    As Eublepharis stated - some spawns are dangerous because of other monsters on the map... but with dis rings - you can train there safely.

     

    As for guild spawns - definately not a good idea - as mentioned a perfectly dafe method of training - and unlimited - afk training becomes a real possibility.

    Rr


  6. Silly question...

    Can we not have 2 types of PK area - one where rosts/bod/brod etc work,

    and one where just plain old fashioned armour and sword work?

    That way both camps are happy

     

    And perhaps a limit - where players can only attack players a certain level below them - this would encourage low level players to sample pk without being whacked by the top 10-20 as soon as they enter the map.


  7. Whilst a very nice idea - I can only re-iterate - heavily weighted to the side of evil.

    Any player who trains on monsters (but not PK) will take the evil route - regardless of their intentions - merely for the added exp.

     

    As for BoD/BroD - a good person should be able to use - but only in retalliation - and with a much greater chance of effect...

     

    Perhaps evil cannot use diss rings?

     

     

    One thing there should be a minimum level for all this to apply... to prevent adding more things for noobs to decide.

    R


  8. To avoid it being a perk - can we not have a pk area where this applies... maybe without the death - just an inability for higher lvl players to attack low level players.

     

    At the moment high lvl pks can attack all and sundry - and low level players have no chance to learn how to pk.. the high lvl pk will get minimal exp.. so why do it?

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