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jackthebiscuit

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About jackthebiscuit

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    Rabbit
  1. Boot threatened

    I'm not judging at the moment. I really do have to think about it, but I'm never in favor or rules that are designed to assist the few at the expense of everyone else.
  2. [patch] Automatically open dropped bag of a monster you killed

    Makes spider drops a little worthwhile again, very nice
  3. More compact inventory

    Really really love the Patch, Few things really. 1) When first putting on the patch all you get is an X on all dialogs apart from inventory, I thought the patch was bad, until I restarted. 2) The button on Inventory is square, which I like. Yet in Sigils and Manufacture is oval. 3) The "Get All" button in the Bag dialog is blue!? I do like it in blue. 4) I can't help but notice that the close "X" takes up an awful lot of space in the dialogs. I notice that the header has a nice looking stylized X on the right hand side. I know the idea is not to make a windows manager, but would be nice to have a help on there too. 5) I have a couple of things that I think are interesting about the equipment window a) Equipment overylays the Close button Is Items and Equipment *really* the correct labels at all c) would space better be served if the labels were. i. aligned bottom to top, instead of left to right ii. remove the word inventory altogether and have the two dialog boxes conjoined 6) The Sigils dialog has a different behavior to that of manufacture dialog even though they are almost exactly the same. a) clicking on a selected item should remove an item from the casting boxes hovering over an item should tell you what it is. At the item as it is with money not in dialog 7) The manufacturing/sigils dialog has space alongside the buttons why not have a image of what you are going to mix/cast when you have selected the right combination 8) In the manufacturing dialog is "mix" the *right* word really. Sorry about the long post but I'm mining titanium.
  4. Markings on map

    Using the patch specifically for the text in the maps. It resets to 0.00 at the start of every game which is a pain, and I think it starts like that but I'm not sure. Now if only the taxt wasn't *green*
  5. [patch] Misc window (clock/compass) transparency

    I put your patch on and its really cute and useful. The whole game looks better in F6 anyway. Although it did raise some points. 1) The screen size changes with the maps rendering the left and bottom useless. 2) F6 is not part of the settings so you simply cannot have it by default.
  6. Threads, Manufactured Vs. Drops

    How about the really simple thing of making spider drops vaguely useful again by adding 1-3 thread rather than just one.
  7. jack the biscuit

    Sick of nasty little cretins demanding their bag back, have decided to form a policy of returning to DB to resonable people only
  8. Some textures not visible on Linux

    http://developer.berlios.de/patch/?func=de...5&group_id=1256 Works for me
  9. ATI problems linux.

    Works very nicely on Intel extreme, I suggest this should be stopped being called theATI bug
  10. Gentoo ebuilds now available

    Test new ebuild works great any chance of adding the patch in there, for vertex arrays
  11. Gentoo ebuilds now available

    I am the new maintainer! Point me to a Gentoo bug please http://forums.gentoo.org/viewtopic-t-41462...rnal+lands.html The one that invols me downgrading libtool. and I suffer from this one which seems a problem on intergrated graphics cards http://www.eternal-lands.com/forum/index.php?showtopic=17959
  12. Gentoo ebuilds now available

    Unfortunately I noticed =media-libs/cal3d-0.10.0 as thats the version I cannot compile. I will have Eternal sat in a User directory for sometime to come
  13. Some textures not visible on Linux

    I finally installed Latest x-org on my machine. In the hope that it would solve this problem, needless to say it doesn't, although I do get *slightly* higher frame rate 20% approx. and X hangs sometimes, when el in window(suspect X). This is still with the i810 driver
  14. Some textures not visible on Linux

    Anyone tried the ATI fix on this
  15. Some textures not visible on Linux

    Getting the same error, looks exactly like the ati bug with vertex arrays. Intel extreme 2 here
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