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Garnoo

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Posts posted by Garnoo


  1. I got a few ideas about the bears cuz atm theire a bit too weak i say.When you see a bear in real you don't exacly know what will it do, it could atack you or just ignore so

    1) should be added a random chance that when bear spawns it could be atacking(like monsters).

    Let's say you learned fighting tactics, kung-fu etc. but when a bear hits you I don't think you remember those you learned cuz in that moment the only thing you got in mind is how to get off the fight alive so you start hitting the bear like mad without concentrating so you miss a lot:

    2)Add to bear a/d/coord temp removal and phys temp boost

    In the game if you are a/d 30s you go draw a nice cutty and kill bear in 3~ hits and if you are higher you give it two kicks in the butt and it is dead, well in real I think it's a bit different so:

    3)Add to the bears more HP

    When bear draws claws at you and rips off a piece of you and eats it you get weakened and he stronger so:

    4)Add life drain to the bear

     

     

    *Sorry for bad spelling but i think you get my ideas

     

    Thanks


  2. One idea is that each land (map) will have an NPC, where you can collectively contribute money to buy the land. Once all the money has been paid, those who paid will become citizens and will be able to elect a mayor and zoning advisor. There will be some lower limit on how much money you can pay, for example you won't be able to pay less than 50K (that's just an example). And you will only be able to buy land from one city, so you will have to chose carefully which city you want to belong to.

    I'd like this idea becase everyone has a chance of getting a house and it's more realistic on my opinion.


  3. I hope this haven't been posted before.So here's my idea:

     

    Magnetical armour-has a small chance of transferig one item from the opponents inventory into yours.

     

    Magnetism stone-every time your oponent tries to disengage with ring this stone is destroyed and he remains in fight.

     

    Antimagnetism cape- protects you against the previous typed armour and stone.

     

    But the armour will degrade very fast so that way it won't be such a big advantage for the posesors.

     

    What do you think?

     

     

    *I'm not that big pker but maybe other will find the idea good :P

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