Bharain
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Everything posted by Bharain
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It's not nearly enough warning, it should give a popup saying "Are you absolutely sure you want to enter? Yes/No" and then send an email to one registered in the client which you have to follow a link from before allowing you into PK.
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Maybe make the font size configurable along with Name and Chat Text Size? If they were made dots with popups you would be having to check lots of marks to find the right one.
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awesome, something to do other than attacking allies and posting them in outlaws!
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I seem to recall reading somewhere that if you didn't know the person you're buying p2p from you could get a mod to hold the gc until the payment went through.
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I was fighting orcs in naralik catacombs when i accidentally ran into the arena. Anthropologist was in there and attacked me for no good reason! With a serp of all things! Watch out for him he is naughty.
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Could the entrances be made like the summoning arenas? Would prevent map walking aswell as entrance blocking.
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When you defend them from the repercussions of this kind of behaviour you are taking responsibilty for them. You're also sending them the message that it's ok to act like this.
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heh, smooms killed xanter with all the training of that char, the part where you click on him is trivial. I do find it amusing when char buyers brag about how good they are
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I've spent quite a lot of time sitting around PK and something has come to my attention: When guilds are at war the only people fighting are the strongest ones online at that time. Wouldn't it be more fun if PK was full of people of many strengths all fighting each other? To this end i suggest when war is declared a few rules are agreed on: 1) Sort your members into "weight categories" (based on iknow combat level) and only fight people within your own weight. 2) No tag teaming in single combat. All this achieves is taking rostos from people and making them less willing to fight. They already lost if they're trying to flee. 3) Don't make it personal. Keep communication and trade open, don't bagjump your "enemy", etc. Does this make sense to anyone else?
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Holy crap, Not him! His breath is worst than chaoo!!11~one That has to be pretty bad considering most of chaoo's close friends are bears
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looks good. So glad i didn't have a Summon counter while leveling
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Loot bags, more easy accesible...
Bharain replied to TriMoon's topic in Suggestions - General, Misc.
Could it be made so bags open automatically as you walk onto them? -
If you kill summons it leaves the guild tag on, was this intentional?
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This arguement can not hold water. There is NOTHING in the process of making the swords that actually costs money except for vials. It is only a matter of time. By my calculations, an iron sword costs me about 1gc, and I can sell it for 125. That is not a bad profit margin for spending a bit of time getting resources and making things. The manufacturer shouldn't be doing all the harvesting and alching, it should be possible to buy in supplies, make a sword, sell at a profit. In the real world does the guy you buy t-shirts from spend a few days picking cotton before making it?
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Maybe we've gone off topic a bit now, i see nothing wrong with the idea itself just there are outside factors (which have been well discussed in "Why the market sucks" type threads) which would prevent it being as beneficial as it could be.
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The more the better in my opinion, i don't see any down side to adding these in, it'll certainly benefit summoning. Fighters could swap their useless stack of s2es for some defence exp training on summoned ogres
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Let's not forget that monsters drop these low level swords like crazy, manuers would be competing with drops. Maybe Ent has figures on how many of these swords are dropped by monsters in a week? Would be interesting to see if demand to level summoning beyond 40 could be met just by drops ..
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I think the benefit to manuers will be minor since ogres drop so many iron broads ... unless there's a really huge demand the ogre fighters can't meet. EDIT: on second thoughts if people are leveling summoning with these things they're going to be needing hundreds of swords, plenty of work for monuers I sure do like the look of that XP
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Ring of Disengagement Most maps with higher level monsters are multi-combat (MM, naralik, SKF, Vermor Castle, etc) Either go empty just to get a rough gauge of how you do, take a friend to grab your bag when you die or take a Ring of Disengagement.
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Then you could maybe add a column for the experience you've gained fighting each monster that session, as it is the numbers will be off when fighting multiple things. http://www.eternal-lands.com/forum/index.php?showtopic=24385
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We need the Benny Hill theme (Yakety Sax) to play when a newb runs into KF and gets chased by a line of PKers.
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Sure, make as much sense as posting a suggestion on the General Chat part of the forum. As this post has nothing to do with development i didn't feel it belonged in "Development > Suggestions - General, Misc" and fitted better in "chat about various stuff in the game.".
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I don't like the idea of hard coding limits, we still need villains Also i'd like to be able to take revenge on scammers/bagjumpers or people who attack in pvp