lama
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On Fedora Core 8, x86 (Intel P4), 32bit, video card NVidia 6600 PCI Express, works fine!
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Great! Thanks, we'll wait for news.
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After a little debug i found that in framebuffer.c the testing code in check_fbo_formats for color_format 14 and 15 (GL_RGB16F_ARB and GL_RGBA16F_ARB) is triggering the problem. By skipping those modes everything starts.
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I agree, but you know that those things can be easily triggered in C by wrong call sequences which can lead to small buffer overflows and so on. Anyway I'm still thinking it's more likely a driver issue even if other 3d programs seems to be unaffected (i.e. OpenArena based on Quake3 engine). I'll try some extra checks in those days.
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Same problem with 169.07, i've been debugging the cvs sources and discovered the issue in gl_init.c, the call for check_fbo_formats() near the end of init_gl_extensions function seems triggering an endless loop within library code. I'm not sure it's due to e-l code (which seems quite fine) or a bug in nvidia code. Commenting out this call will helped me running the game. I hope this will help. Marco
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I'm selling an Animal Removal stone, gc only. Bidding starts at 275kgc. Buy it now price is 350kgc. Auction ends in 2 days from now (19th dec, 10.00 AM CET).
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I agree with vytukas, please bring back at least the #sto <pattern> command behaviour, i get crazy finding potions o even worse with books!!! Also the harv interruption it's quite noisy if you're chatting & harvesting or just planning what to do after finishing a load.
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I'd like to buy a gen. axe con. book, please pm me the price through gossip since i'll be away the next day. Thanks!