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Mazzulatore

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Everything posted by Mazzulatore

  1. Harvester medallion

    in order to do a comparison could u post another brake rate from an armor? EDIT or better the other medallions break rate per hit taken.
  2. Contest, win a Cutlass of the mage

    the harvester medallion now it's harder to break. (ok ok only a guess )
  3. Contest, win a Cutlass of the mage

    cooldown for summoning stones (bugfix?) ok OLD like the sun.
  4. Contest, win a Cutlass of the mage

    word to acelon then EDIT you're right about spoiling so no points to me .
  5. Contest, win a Cutlass of the mage

    no cooldown for toadstools. the edit is only the parenthesis but i fixed now
  6. Contest, win a Cutlass of the mage

    but the thing that food level could raise over 45 is new and u never noticed (Toadstools) no cooldown too
  7. Contest, win a Cutlass of the mage

    in portland blacksmith tit long is 7000 and tit short is 6000
  8. Contest, win a Cutlass of the mage

    new npc shantir, glacmor
  9. Contest, win a Cutlass of the mage

    a new old secret area re-entrable in ws, am i wrong?
  10. Server down?

    i did a snapshot of the net working: Hop Hostname IP Time 1 Time 2 1 192.168.1.3 192.168.1.3 0.229ms 1 . 192.168.1.1 0.539ms 2 ip-224-1.sn1.eutelia.it 62.94.224.1 131.933ms 3 62.94.64.16 62.94.64.16 asymm 4 ae0.402.ar2.lin1.gblx.net 64.209.92.49 asymm 5 so3-0-0-2488m.ar2.fra3.gblx.net 67.17.65.82 asymm 6 ge1-16.mpr2.fra1.de.above.net 62.4.64.13 asymm 7 so-3-1-0.mpr3.ams1.nl.above.net 64.125.23.250 asymm 8 so-1-1-0.mpr1.lhr3.uk.above.net 64.125.27.222 asymm 9 pos9-1.mpr2.cdg2.fr.above.net 64.125.23.10 355.087ms 10 te1-4.er2b.cdg2.fr.above.net 64.125.23.33 asymm 11 game.eternal-lands.com 62.93.225.47 asymm and one not working: Hop Hostname IP Time 1 Time 2 1 192.168.1.3 192.168.1.3 0.218ms 1 . 192.168.1.1 0.525ms 2 ip-224-1.sn1.eutelia.it 62.94.224.1 60.841ms 3 62.94.64.16 62.94.64.16 asymm 4 ae0.402.ar2.lin1.gblx.net 64.209.92.49 asymm 5 so3-0-0-2488m.ar2.fra3.gblx.net 67.17.65.82 asymm 6 ge1-16.mpr2.fra1.de.above.net 62.4.64.13 asymm 7 ge-5-0.pr1.fra1.de.above.net 64.125.23.150 asymm 8 ge-1-4.mpr2.fra1.de.above.net 64.125.23.153 91.860ms 9 ge-9-0.pr1.fra1.de.above.net 64.125.23.154 asymm 10 ge-1-4.mpr2.fra1.de.above.net 64.125.23.153 asymm 11 ge-5-0.pr1.fra1.de.above.net 64.125.23.150 asymm 12 ge-1-4.mpr2.fra1.de.above.net 64.125.23.153 asymm 13 ge-9-0.pr1.fra1.de.above.net 64.125.23.154 asymm 14 no reply * 15 ge-9-0.pr1.fra1.de.above.net 64.125.23.154 asymm 16 no reply * 17 ge-5-0.pr1.fra1.de.above.net 64.125.23.150 asymm 18 no reply * . . if someone shuts down the whole above.net we can play in minutes
  11. Server down?

    could u post the command line so i can test from my country?
  12. Server down?

    here in italy 1 minute up and 1 minute down.
  13. chat tabs highlights

    i have searched quickly for similar post, so i'm sorry if it has been reported yet. I don't think the chat tabs highlights have the right behaviour, when i have one tab selected the others lights up when a new message on those channel is posted. so if more than one tab is highlighted and i click on one of them they lights off all toghether instead the only one i clicked on, cause i want the others still lightning until i click on them, or am i wrong?
  14. As a summoner i can assembly original animal drops, in different quantities to summon a pet. My idea is to mix unused furs like tiger or black panther ones with antlers, horns, rat tails (mercury instead of meat?) to summon a genetic modified monster (summon only). Doo yoo like?
  15. A new idea for summoning

    I never said runtime generated models with random ingredients. I thought fixed ingredients, fixed formulas, new fixed models, new monsters. (and new models could be easy to make from the scratchs)
  16. Summoning Stones

    U aren't forced to set the prices as the sum of the ingredients themselves, u may always "rethink" the summoning stones "job" by adding extra ingredients much more expensive... like a new void stone (K hydro bars for example or only harvesting and very rare) and X binding stone + Y EME + Z EDE + regular ingredients to do a summoning stone with X Y Z depending on what is to be trapped in stone (even 000 for low level creatures). This is only an example, i hope u have more fantasy. NPC of course have to sell at >100k one giant stone and others few less. Instead, high skill summoners may save much money by summoning by themselves. Sadly (and honestly is right imho) summoners won't use stones due to price in this case. I suggest Human nexus 7 or even more for stones (or 5 low level creatures, 6 till yetis, 7arctics, 8 giants, and this last is fair, cause summoners spent pp to summon) Don't tell i'm bitchin'... i know it.
  17. MMO Site contest winners

    wheeeeeeeeeeyyyyyyyyyyyyy, gratz to the winners!!
  18. pvp suggestion

    if there was a possibility to challenge a player in a non-pk map, by a trade like system, what u think about? A message will appear "XXX wants to challenge u, click on the "fight" icon to..."
  19. pvp suggestion

    This is the problem... most players never join a pvp map or arena. My idea is to give players a chance to contend, if they want, or to share if one of them don't want to, a spawn area, for example, and if yes to bet his equipment more often than now. It should be believable, as alternative, a fight to a 5mp limit, that make players to give up the spawn (if they use up all he of course) for some time.
  20. auto director

    yeah, i know that the old feature "auto director" was removed cause it wasn't looking good, but now that i have an arm injured it would be useful. why not try to make an autodirector feature that spins the camera smoother than the old one? i mean instead assign the camera the value of the character direction in 1 pass, it should be a function (linear for example, like moving the camera by hand, but it can be better) that slowly move the camera. Trust me, I was thinking about before the injury! tnx
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