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About Aerneth

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  • Birthday 12/11/1992

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    Non-combat skilling, mostly!
  1. Is this a brand new install of the game? Curious if maybe you've installing it to a protected folder in your file path.
  2. Situational Food Level Alerts

    I didn't consider using a timer. That's definitely an option! I also saw Aislinn's thread on suggesting the food bar showing above the player which would also help too. Considering those two items, this idea can probably be scrapped.
  3. I'm not sure if anyone else struggles with this, but I personally have always run into an issue where I start a research project and get my food level nice and filled up. Then, I start doing other tasks as I research (it's only efficient, you know?). Next thing I know, a significant amount of time has gone by, my food level's at -30, and my research project has been paused for the majority of the time. My sales pitch is an (optional, of course) conditional alert, sound, and/or notification: If the player has the alert enabled and if a research project is active and if the food level has reached level x (to be determined by devs? Maybe could be a custom setting for the player to choose?), then alert the player with a printed warning or maybe a sound alert. For example, let's say I've enabled this alert option. I'm researching silver mining or something, and I'm under 100% complete on that research. My food level reaches a threshold that I set, could be anything under the max. Let's say 11. All conditions are met, so a little ding sound or chime is played, and bam, I suddenly remember to eat a hearty steak. Sorry if I over explained this, I'm running on very little sleep Thoughts? Would other people use this?