
caladina
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Posts posted by caladina
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agree with revi on that one
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on this day no natural creatures respawn,
when all natural creatures are dead excluding unicorn and badaran it triggers a global invasion automatically
would be good if there was also a counter for natural creatures remaining alive
also how about a type of creature that can only be killed by magic
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not sure if this is the right place to mention it but i just noticed the arrow selection buttons missing on comparison tables for wiki missing, looks like its been reworked or a different load?
https://www.el-wiki.net/Alchemy_comparison_table
i mention it here as i think the same people are about on both?
Delete it if i'm out of marmalade
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the purple on black background the dialogue box for the commands is not the best contrast, not sure if thats user changeable in client files?
a control click onto a number while the box is open would be useful for speed 1-6
of something that might even by-pass the box if you know what the number related task is it could be activated when you have a summoned animal in play
ie cntrl z and 1-6
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yes indeed radu has always been prompt with orders, only time there was a delay was when i made a mistake in the order.
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nah, newbies need to learn what mind numbing endurance quests are like
Haidir pass, does all that and a bag of chips, there is a reason why they exist
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my fault, indeed i was putting a space after the text, i remember trying the space thing in front of the text when it happened ages ago, didnt think i might have automatically hit the s p a c e b a r
At least this post will solve a problem if anyone else did it.........................i go stand in the corner now
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at location Palon Vertas [230,61]
i used #mark 16:32
i use this time marker when i have killed an invdrag so i can see where it was when i come back, then i remove the mark after an hour 10 mins
as i use this across alot of the relevant invdrag maps i've only seen it happen on ida and pv
#unmark 16:32
at that location it doesn't remove the mark, no message either saying unmarked.
other map locations unremovable via #unmark
Palon Vertas [203,85] (i have been able to remove marks from else where on the north of the map)
Idaloran [75,42] few marks around that loc
being on the spot or not doesnt make a differance
mac version 1.9.5 , last mod 10 may 2016
if you really need it i can do a zone coverage of pv and see where the fault lines are
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Noticed quite some time ago that #unmark doesnt work on some parts of a map
Thought i'd mention it as its more annoying that desperately important but might be a simple fix?
don't even know if that is client side or my side (mac version)
i can remove the marked spots in logs
places in question are very bottom left of ida and lower section of pv near cedric
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with regard to point and click walking i have always thought that the character should automatically follow the actual path ways in game if you using map click to cross a map, thus giving a reason to be with you character and click smaller distances (to use a faster straight line route) rather than auto click being the fastest route
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On 3/6/2020 at 6:43 AM, vinoveritas said:I would be happy if the way of the behavior would stay the same if you walk outside of range and back into the range with open storage. in some storage's you can then still use storage in others you need to reopen it
only time i noticed that is if i have traded with another character while the sore window was open on an open air store map
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my guess 65
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with regard to getting more exp to gain the pp reward, would it be nice to have a bonus experience reward for mixing a rare item in normal mixing, ie efe while mixing fe not when using the enrichment stone formula, same with all rare mix achievements ie swords pots etc
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merry xmas and happy new year riptide, i was just saying today i hadn't seen you about ingame
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mentioned in the accompany vid (podcast on youtube with radu) was the idea of a growing invasion via gwis, that sounded like a good idea also.
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if there is to be an additional store on ip for all i would suggest 140, 170 on ip which is just north of the original one (suggesting this after watching the podcast)
it will serve as a visible communion of players and keep the newbie store clearer for newbies which was a concern mentioned
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On 12/16/2019 at 4:54 PM, RipTide said:I suggested this 6 months ago to radu. More monsters, more maps and bigger variety of monsters.
I hope you get it.
yep, but it keeps the forum alive
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the other reason i was thinking along these lines is, when radu took c2 rings off the npc seller it gave crafting people who took the time to make a crafter something to use it for.
so would taking (some) swords / armor off of npc sellers give manufacturing chars some worth?
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If swords and armor was stackable on bots only would more people make them to put on bots?
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Can we have cockatrice as a regular summons please Radu
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also with giws the red and black dragons should be upgraded on day of invasions also like the other sets, so that would be blue and ice
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i'd say this would be better if it was a random monster instead of the same one all the time,
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fair shout ,
+1
only thing negative to say is it might add two chances not to get day of magic or sun tzu
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its already be discussed extensively in game and its not happened, in my opinion it might work with a separate store on ip for over cap players but i cant see it happening
if there is a second store for overcapped players 140,170 would be good
Nexus Tether perk
in Suggestions - General, Misc.
Posted · Report reply
perk: Nexus tether, reduces or removes the nexus teleport from harvesting events, cost 7 pp
requirements : these could be based on ach levels of dailies? open to suggestions on that.
it would be a pro perk aimed at harvesters.