caladina
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Posts posted by caladina
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if there is to be an additional store on ip for all i would suggest 140, 170 on ip which is just north of the original one (suggesting this after watching the podcast)
it will serve as a visible communion of players and keep the newbie store clearer for newbies which was a concern mentioned
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On 12/16/2019 at 4:54 PM, RipTide said:I suggested this 6 months ago to radu. More monsters, more maps and bigger variety of monsters.
I hope you get it.
yep, but it keeps the forum alive
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the other reason i was thinking along these lines is, when radu took c2 rings off the npc seller it gave crafting people who took the time to make a crafter something to use it for.
so would taking (some) swords / armor off of npc sellers give manufacturing chars some worth?
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If swords and armor was stackable on bots only would more people make them to put on bots?
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Can we have cockatrice as a regular summons please Radu
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also with giws the red and black dragons should be upgraded on day of invasions also like the other sets, so that would be blue and ice
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i'd say this would be better if it was a random monster instead of the same one all the time,
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fair shout ,
+1
only thing negative to say is it might add two chances not to get day of magic or sun tzu
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its already be discussed extensively in game and its not happened, in my opinion it might work with a separate store on ip for over cap players but i cant see it happening
if there is a second store for overcapped players 140,170 would be good
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i would say yes to this but we have tokens for this.
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Hi, Radu is there any possibility you could add gift cards to the shop items, so if i wanted to buy a $100 gift card and give it to another player to redeem in shop.
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gonna miss the 21st, my 50th
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day of odd bod, this day a random1 invasion mob will spawn on random c2 map, kill it and another will randomly spawn again.
reason, because the hunt will be fun.
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reason i was asking is so i can replicate them in real life for an el collection, a few indeed are obvious, without any added info i can get by on looks and ings
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On 9/18/2019 at 12:34 AM, RipTide said:#GM from RipTide: I think cals does illegal pharma. it's the only excuse for some of the stuff that comes out of her head
i cant even imagine what i would be like on any kind of high, well ok i can but i doubt you really want to find out
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On 9/17/2019 at 8:02 PM, revi said:I know I shouldn't have replied... *facepalm*
i always appreciate yours and anyone elses replies,
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- Is the black horn a weapon? an item? : Item
- is the black horn consumed? : no/maybe (depends how rare we want this weapon to be)
- is it a 100% drop? : yes
- is killing the black unicorn killed in some special way or just #day? j: ust day if its as rare as manu day its going to be very rare
- Where is black unicorn? How hard? : black unicorn will be a wanderer like novacs rabbit, can be anywhere on the day
- How hard is the white? : wont be that hard,
- Can you kill white on non#day? : no only killable on the day of black unicorn
- What skill mixes? Level? Other ings? : magic and manu i'm thinking, it depends what this super rare weapon will be
- What weapon stats? : undecided as yet, something magical as its related to the unicorn/s maybe a weapon that is good and bad? nothing overpowering, maybe something like the SOP with some attacking force ? maybe it has a random chance to heal and a random chance to replenish a % of your mana (nothing crazy) with a random chance to do some magical damage. hmmm what if the magical damage was a random selection from the magic aggressive spells, poison or harm etc,
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but i'm not a mere mortal.......................
agree with the new weapons thing i guess but the black unicorn shouldn't be too hard, i guess it depends if we want a really rare weapon
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On this day a there is a Black Unicorn, kill it to get a black unicorn horn, only on this day you can use it to kill the ws white unicorn, that drops a white unicorn horn.
mix the black and white unicorn horns together in mixing box (levels + other ings?) to create a special weapon, something magical perhaps
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Would it be possible to program in for a new quest a rare drop from a regular creature triggering the achievement for that section of a quest.
ie the player is sent to obtain a book drop from a snake, the quest would specifically require the player to get the drop rather than just buying one or handing in a previously acquired one.
this would be a small part of a longer quest
i'm leaning towards this being quite tricky as i know rare drops are put on mobs as they spawn so there is probably no identification for regulare mobs, although i do see 'drop' messages for invasion ones so maybe its possible without a huge re write?
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mmm sweet, happy summer Radu,
4KJ686345L915215N if i not around for delivery is 1,3 and 4
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Are there any links or descriptive writings of the origin of swords/weapons and Armour in eternallands, wither any are based on real weapons or if they are all just 'made up' from scratch.
Though its fairly easy to guess what most of the blade material is made from in the items description/recopies in most cases is here any material (fantasy or real) info available that's not mentioned in game?
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the idea i came up with for simalar was to include a meteor strike in the giws, a random outside loc is picked and 12 or so drop bags appear, the giws would only give you a very vague idea where it was going to strike, if you happen to be in the vicinity you might see a bright flash in the distance .
the bags would poof as per normal so maybe they never get found
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obviously you can limit it to exclude invasion mobs/ bosses.
as for casting distance between the creatures i would say within 12 steps of each other as per normal range, so no inter map casting.
as for the coding thats always going to be the make or break hurdle any new idea has to get past first (ie: is doable it in the current game frame)
as for how its cast, similar to heal or harm, when you cast you are prompted for you first target, then prompted for the second.
a cast against a creature thats excluded would return the same prompt as trying to cast on the unicorn in ws
giving the creatures ability to disengage from the spell or for the cast to have a timed duration might be a way to stop over powering it if you used it on some invasion stuff.
as in ranging you could have a chance for both the mobs to attack you instead after the second cast as a negative fail
Increase Variety of GIWS Invasions
in Suggestions - General, Misc.
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mentioned in the accompany vid (podcast on youtube with radu) was the idea of a growing invasion via gwis, that sounded like a good idea also.