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caladina

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Posts posted by caladina


    • Is the black horn a weapon? an item? : Item
    • is the black horn consumed?  : no/maybe (depends how rare we want this weapon to be)
    • is it a 100% drop? : yes
    • is killing the black unicorn killed in some special way or just #day? j: ust day if its as rare as manu day its going to be  very rare
    • Where is black unicorn? How hard?  :  black unicorn will be a wanderer like novacs rabbit, can be anywhere on the day
    • How hard is the white? : wont be that hard,
    • Can you kill white on non#day? : no only killable  on the day of black unicorn
    • What skill mixes? Level? Other ings? : magic and manu i'm thinking, it depends what this super rare weapon will be
    • What weapon stats? : undecided as yet, something magical as its related to the unicorn/s maybe a weapon that is good and bad? nothing overpowering, maybe something like the SOP with some attacking force ? maybe it has a random chance to heal and a random chance to replenish a % of your mana (nothing crazy) with a random chance to do some magical damage. hmmm what if the magical damage was a random selection from the  magic aggressive  spells, poison or harm etc,

     

     


  1. Would it be possible to program in for a new quest a rare drop from a regular creature triggering the achievement for that section of a quest.

     

    ie the player is sent to obtain a book drop from a snake, the quest would specifically require the player to get the drop rather than just buying one or handing in a previously acquired  one.

     

    this would be a small part of a longer quest

     

    i'm leaning towards this being quite tricky as i know rare drops are put on mobs as they spawn so there is probably no identification for regulare mobs, although i do see 'drop' messages for invasion ones so maybe its possible without a huge re write?


  2. Are there any links or descriptive writings of the origin of swords/weapons and Armour in eternallands, wither any are based on real weapons or if they are all just 'made up' from scratch.

    Though its fairly easy to guess what most of the blade material is made from in the items description/recopies in most cases is here any material (fantasy or real) info available that's not mentioned in game?

     

     

     

     

     


  3. the idea i came up with for simalar was to include a meteor strike in the giws, a random outside loc is picked and 12 or so drop bags appear, the giws would only give you a very vague idea where it was going to strike, if you happen to be in the vicinity you might see a bright flash in the distance .

    the bags would poof as per normal so maybe they never get found


  4. obviously you can limit it to exclude invasion mobs/ bosses.

    as for casting distance between the creatures i would say within 12 steps of each other as per normal range, so no inter map casting.

     

    as for the coding thats always going to be the make or break hurdle any new idea has to get past first (ie: is doable it in the current game frame)

     

    as for how its cast, similar to heal or harm, when you cast you are prompted for you first target, then prompted for the second.

    a cast against a creature thats excluded would return the same prompt as trying to cast on the unicorn in ws

     

    giving the creatures ability to disengage from the spell or for the cast to have a timed duration might be a way to stop over powering it if you used it on some invasion stuff.

     

    as in ranging you could have a chance for both the mobs to attack you instead after the second cast as a negative fail

     

     

     

     

     

     

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