hussam Report post Posted March 24, 2010 (edited) happens when I go to WS from IP Program received signal SIGSEGV, Segmentation fault. 0xb7a74de6 in memcpy () from /lib/libc.so.6 (gdb) bt full #0 0xb7a74de6 in memcpy () from /lib/libc.so.6 No symbol table info available. #1 0xbfffcf2c in ?? () No symbol table info available. #2 0x0806eeb4 in VAssign (v1=0x0, v2=0xbfffcd80) at vmath.h:431 No locals. #3 0x08070d3c in calc_bbox (bbox=0x0, bbox_tree=0x9dc30d0, first=0, last=36846) at bbox_tree.c:706 i = 36846 bmin = {-728.901367, -734.473206, -900.545654} bmax = {1213.45813, 1117.01855, 906.545654} #4 0x08070f6c in sort_and_split (bbox_tree=0x9dc30d0, node=0, index=0xbfffce38, first=0, last=36846) at bbox_tree.c:765 size = 36846 i = 36845 j = 0 axis = {0, 1, 2} best_loc = 101 area_left = 0xa861e3a8 area_right = 0xa8642368 best_index = 9.80928954e+11 new_index = 2.39447346e+14 #5 0x08071238 in init_bbox_tree (bbox_tree=0x9dc30d0, bbox_items=0x15d1e6f8) ---Type <return> to continue, or q <return> to quit--- at bbox_tree.c:812 size = 36846 index = 1 #6 0x080c51d3 in load_map (file_name=0xbfffd208 "./maps/map2.elm", update_function=0x80d698f <updat_func>) at io/map_io.c:460 i = 26 cur_tile = 7 j = 128 bbox = {bbmin = {381, 381, 0}, bbmax = {584, 584, 0}} cur_map_header = {file_sig = "elmf", tile_map_x_len = 128, tile_map_y_len = 128, tile_map_offset = 124, height_map_offset = 16508, obj_3d_struct_len = 144, obj_3d_no = 12069, obj_3d_offset = 606332, obj_2d_struct_len = 128, obj_2d_no = 8632, obj_2d_offset = 2344268, lights_struct_len = 40, lights_no = 55, lights_offset = 3449164, dungeon = 0 '\000', res_2 = 1 '\001', res_3 = 0 '\000', res_4 = 0 '\000', ambient_r = 0, ambient_g = 0, ambient_b = 0, particles_struct_len = 104, particles_no = 26, particles_offset = 3451364, clusters_offset = 3454068, version_number = 0, terrain_offset = 0, reserved_11 = 0, reserved_12 = 0, reserved_13 = 0, reserved_14 = 0, reserved_15 = 0, reserved_16 = 0, reserved_17 = 0} file_size = 4633716 file_mem = 0x8f6eb008 <Address 0x8f6eb008 out of bounds> ---Type <return> to continue, or q <return> to quit--- occupied = 0x0 have_clusters = 1 objs_3d = 0x8f77f084 objs_2d = 0x8f927554 lights = 0x8fa35154 particles = 0x8fa359ec f = 0x15d1e6f8 #7 0x080d69cd in el_load_map (file_name=0xbfffd208 "./maps/map2.elm") at map.c:201 ret = 0 #8 0x080d6aa6 in change_map (mapname=0xbfffd208 "./maps/map2.elm") at map.c:259 No locals. #9 0x080e1cf0 in process_message_from_server (in_data=0xa861b530 "\a\021", data_length=19) at multiplayer.c:846 mapname = "./maps/map2.elm\000\000lm\000\000\000\000\000\226#\262\267\270\063\264\267\202\"\262\267p%\262\267 7\264\267=\270\301>J\262\341>~j\020?\000\000\200?\300\231\355\025\001\000\000\000\236溶\000P\344\265p\334g\026ę\355\025\060}Z\025@\000\000\000\001\000\000\000\000P\344\001\300\231\355\025\001\000\000\000\001\000\000\000\000P\344\265\a\020ö\000P\344\265H\th\026\000\000\000\000@", '\000' <repeats 27 times>, "H\th\026\000\000\000\000\030\016\217\t\000\000\000\000\001", '\000' <repeats 43 times>"\377, \377\377\377", '\000' <repeats 410 times>, "B\r\000\000\000\000\001\002\357\276\000\b\000\000\000\002\000\000\000\002\---Type <return> to continue, or q <return> to quit--- 000\000\001\000\000\000\t\000\000\000\t\000\000\000\000\000\000\000\003", '\000' <repeats 27 times>, "\001\000\000\000\001", '\000' <repeats 11 times>... text_buf = "\202Welcome to White Stone, Lakeside Village\000ut\360X}\267\001", '\000' <repeats 11 times>"\274, \017\217\t\210\237\261\266\030\016\217\t\220\272\216\t\274\017\217\t\000\000\002", '\000' <repeats 33 times>"\340, ̎\t\001\000\000\000\220\213\203\t\003\000\000\000\000\000\000\000\376\000\000\000\000\001\001\000\000\000\002", '\000' <repeats 25 times>, "\001\000\000\000\243\001\273\266\360X}\267\004\000\000\000\360X}\267\001", '\000' <repeats 11 times>"\274, \017\217\t\210\237\261\266\030\016\217\t x\327\t\274\017\217\t\000\000\000\000\001\002\357\276\000\020\000\000\000\000\000\000\000\000\000\000\003\000\000\000\000\000\000\000?\000\000\000\300\377\377\377xο\t\001\000\000\000\220\213\203\t\340\314\000\000\000\000\000\000\376\000\000\000\000\001\000\000\000\000\002"... #10 0x080d3ef4 in start_rendering () at main.c:170 message = 0xa861b4b0 event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', state = 0 '\000', keysym = {scancode = 165 '\245', sym = 131073, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 677, y = 95, xrel = 1, yrel = 2}, button = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 677, y = 95}, jaxis = { type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 677}, ---Type <return> to continue, or q <return> to quit--- jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000', xrel = 677, yrel = 95}, jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = { type = 4 '\004', w = 6226597, h = 131073}, expose = { type = 4 '\004'}, quit = {type = 4 '\004'}, user = { type = 4 '\004', code = 6226597, data1 = 0x20001, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0x5f02a5}} done = 0 network_thread_data = {0x9d772a8, 0x844be7c} last_frame_and_command_update = 842027 network_thread = 0x149e0910 message_queue = 0x9d772a8 #11 0x080d439e in main (argc=1, argv=0xbffff7b4) at main.c:348 Edited March 24, 2010 by hussam Share this post Link to post Share on other sites
hussam Report post Posted March 24, 2010 seems to have stopped crashing when I turned off custom looks updates and show custom clothing. Share this post Link to post Share on other sites
bluap Report post Posted March 24, 2010 seems to have stopped crashing when I turned off custom looks updates and show custom clothing. This sounds and looks just like a crash I encountered when using custom clothing, here is the thread. At that time, I worked at locating the bug for hours but never found it. As no one else appeared to be experiencing the bug I let it go; I just avoid custom clothing. BTW, showing custom clothing is fine, it's just when the files are being updated that I experience the crash. May be it's time to look again. Share this post Link to post Share on other sites