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Make KF less predictable


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#1 saxum

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Posted 01 September 2017 - 02:56 PM

Kilarian Field  has known spawns but what about changing it so when a spawn is killed a random creature is spawned? This would make it more unpredictable.  I'd say any creature which is capable of being ignored via Monster Magentism would fit since Xaq's quest cannot be skipped like Haidir, Dorel and Maia quests and a creature could last there a fair amount of time.  Having a Little Dragon Pink spawn there would not be fair, right?

 

revi: adjusted title to reflect content


Edited by revi, 01 September 2017 - 03:19 PM.


#2 RipTide

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Posted 01 September 2017 - 05:59 PM

Why? So you guys can farm stronger monsters without the risk of losing a brick. Always trying to get something for nothing.



#3 Khamul

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Posted 03 September 2017 - 11:15 AM

Well that would be a nice idea, but as RipTide mentioned it would be easy money. I think spawns like that should be added to Thelinor or Tahraji Desert. Or both.



#4 saxum

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Posted 04 September 2017 - 06:37 PM

Sorry RipTide but not a farmer and barely a fighter.  I thought it would make it more interesting in KF.



#5 RipTide

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Posted 06 September 2017 - 07:00 PM

Sorry RipTide but not a farmer and barely a fighter.  I thought it would make it more interesting in KF.

 

I was just jumping to a conclusion about your motives like you did about mine on something.






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