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jamesvm

Hey Here Another Idea

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i was think that maybe could have skill go to like what made or killed harvested from each so that way like killed lot gargoyle lot easyer but if went killbeaver it harder then gargoyle cause killed

or

if don't like that at least have way so can how many thing made or harvest. how mant animal we killed

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err, are you saying that the more you kill a monster the easyer it should become?

nvm first choice sucks

second option want so know how much tit character mine throught life time

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well i dont think the server logs that stuff. i recall someone makeing a client log parser to cound all harvest failures and so on but i dont know if it still works or where it is...

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