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Entropy

Server update, night vision

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From now on, the perception cross attribute is finally used in something: determining how far you see at night and in dark areas. The vision is asymmetric, meaning if you see someone, it doesn't mean he or she sees you. And vice-versa.

 

The items you wear (armor, weapons, capes) will also determine how visibile you are. For example, a full suit of armor will make you much more visible than if you don't wear anything.

 

Please note that this is experimental stuff so there might be some issues with it, and the visibility formula might be adjusted in the future.

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