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GarfieldClowntje

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Everything posted by GarfieldClowntje

  1. changing, improving harvesting

    this suggestion was original *read the first post* that you need different harvest items for different types of ore/gems like different kinds of manuable pickaxes, hammer and chisel, acids, explosives manuers: pickaxes, hammer crafter: chisel acids: potioner explosives: alchemist this was the original idea. Now we got engineering, dung, saltpeter, etc!! So in the (near) future it would be easier to implement this, if approved by the higher powers. Maybe The_Piper had a vision in July 2006 and that it will happen in 2007 I for one love the (original - first post) idea! Garfield out
  2. Cast Spells During Combat

    Comet to counter-react on what you are saying: We also had A LOT of discussion about Magic not really being a seperate skill. Entropy was busy for a while revisiting the whole magic-thing. (At least that is what I understood from suggestions/programming threads in the past) and indeed we now do have very cool spell-effects (thanks for those!) But! I dó agree with the suggestion that you need your hands for casting magic spells. It doesnt need to rely on armour or stuff, but only hand-bound. If you are holding stuff (shield/weapon) your hands are bound and you cant as easily cast a spell - if it requires to use your hands. At this moment, best fighters have best magic skills, for a few exceptions. Íf the fighting - magic skill can be seperated, in my opinion, it would help make magic a skill of it's own. ATM you can kill by fighting (a/d) and by summoning, but nog by being a mage. Not entirely that is. Íf the idea of using your hands, or special mage-stuff, is required to cast the best spells, the top-fighters can't use those and mages can stand a chance in fighting them. You can think of wonderous new spells, for top mages. - Freeze opponent - Instant Flee (to another map for instance, only casteble in pk-maps) - A spell of MP-immunity (opponent can't take material points of you ... lasts not very long and uses a lot of mana) - ... countless others Than you can bring magic skill into the pk-world of EL But it has to be seperated from fighters first! And this idea can be of great support! GarfieldClown
  3. Water!

    lol, if this get's implemented, we could also add drinking wine and ale, with strange side effects (100% mana refill, but magic will fail 50-100% of the time cause of being drunk, or magic is less effective, or you dont walk in a straight line - not handy in combat - etcetera) I like the drinking water options and the possibilities with it.. you could also use the water with soap -> current other suggestion Garfield out
  4. completed armour bonus

    I made exactly the same suggestion a good while ago, so I think it is a big PLUS let's see if I can find the topic this is the link ok, I made it such a while ago that there were only 3 complete sets in the game, fur; leather and iron set. But the idea was and is still the same Garfield Out
  5. Summoning "Specialty"

    summons, as it is now, are doubled normal att and halved the def? like normal rabbit a/d of 3/3 would have 6/2 (or 6/1 if rounded down!) if the rabbits can increase from this 6/2 (I go for this one) till possible double after many many summons would make them have a max of 12/4 a/d. This isnt a really major change, is it? Especially if it 'starts' increasing áfter 200 rabbits. It might take you 1000 or more to reach the maximum. So I think this #200 isnt bad at all! And to prevent very powerfull summoners (with doubled giants a/d) well ... they would need to summon 1000 Giants to reach it as well ... so ... that at itself would cause a problem and probably nobody would be able to reach such levels. It would work for animals etc. ... Think of powerfull summoned boars killing wolves in VotD etc. I like the idea! (a lot!)
  6. No space in storage

    I am trying to be(come) allrounder as well (all skills above 20 and only 2 below 30 ) and till this day I havent had trouble with the 200 items maximum. An increase wouldnt bother me though, but I dont need it. Other possibility is this (rather MAJOR change, most people WONT like it) : get the maximum 'per' slot down to a few k's max (like 20, 30 heck 50k) get the maximum number of slots up (maybe 300 -or more-) maximum in 1 slot reached -> new slot used only thing unlimited item in sto could be gold coins example: 65 silver ore takes up 4 slots if there is 20k max per slot [[20k - 20k - 20k - 5k]] and the max number of 300 slots is reached even faster Garfield out
  7. Orb of Life

    I dont know if it is possible, but I thought of this addition: make such an orb heal you twice a minute. At minutes change (as usual) and at 30 seconds. If it is possible to make the code work that way you could increase the strength orbs by decreasing the time in between heals: So next orb (lvl II) strength could be every 20 seconds (3 in 1 minute) Next one (orb lvl III) every 15 seconds (4 in 1 minute) etc. etc.
  8. I did do a search, and not even the older suggestion dont have this idea Picture this: You walk to a mine ... Find yourself a nice spot to start mining ... [[with movement from other thread??]] You start banging on the ores Why would the ore jump right in your inventory? It falls to the ground, where you are standing and some will fall around you Most ore will be at your position, so no worries for afk harvesters ;-) So you get 4/5 bags around you, slowly filling them. If you go to a mine in a group, you can go stay close together, and 'catch' eachothers dropped ore by standing on that spot. People with lower harv levels can benefit from people with higher harv levels (like in tit mine ) to get close to a few other harvesters and grab the 1 or 2 ores that fall on there spot. (*it will also introduce 1 new bagjumper way, but hey arent we all a little bit like pirates? argh*) (*someone afk harvesting, <playername> just hit a teleport nexus, so he/she departed us*) (*someone else walking by hmm ^^ ores ^^ yummie*) (*bag gone*) (*player back from afk: "wtf happened?"...*) BUT!: (idea 2) If you stay close together in a group and you are all banging the wall, wall collapses should occure more and hit the group (the surrounding squares from the epicentrum). A square got 8 positions around it, but at a wall you dont have 1 side of the square, so in a cave - at a wall you would have 5 spots around a centrumsquare that is affected with the wall collapse. Maybe max damage 30/35 in the center and 15-20 to the squares around it. If you are banging a wall by yourself, you will get less Wall collapsments, but offcourse they still occur from time to time. -------------------------------------------------------------------------------------------------- That's about it comments please GarfieldClown
  9. harvesting improved (or not? :P)

    most of the ores will go in your own bag (your position) like 70% or more the remaining 30% will be scatteres in the 5 spots around you, so only 6% per spot there. And the 70% can increasing more and more while your harvest level increases (better precision in the skill, just as you lose less items when levels increase) maybe even up to 90% in your own bag you are sitting on and only 2% per spot areound you. I made this suggestion primalary for the fact that it is unlogic that the ores will go directly into your inventory ... I think that is the main thing that should change ROFL PWND haha good one haha
  10. harvesting improved (or not? :P)

    true (I didnt make this idea for myself, am lvl 71 harvester so no probs in all for me) but doesnt it make it more interesting? my point
  11. About Pickaxe Suggestion

    I dont play RS, never did, prob. never will. I Like EL too much to change it But, I really would like this addition for EL, with all it's purposes etc. And those drills for hydro and wolf ores ... are those found in other games as well? I think EL is an unique game, since it is slowly build from the ground till where it is now. Since I dont play other MMORPG's I cant say for sure ... but I highly think EL is very unique. It is from players that have played both RS and EL that they kinda see some comparison ... but is that wrong? EL will probably keep developing EL-wise and RS will probably keep developing RS-wise. And only speaking for EL, I think this would be a good addition to the game, no matter how many other games have it.
  12. About Pickaxe Suggestion

    Great idea ehm ... that was in the first few posts only ... I think the subject of this topic changed to EL alone in the posts afterwards. So the fact that RS was originally used as example does no longer matter (at least not to me) So far we have in this thread as ideas I like: Iron axe, breaks easiest, is cheapest Steel axe, like normal axe atm Tit axe, breaks les often, is more expensive Idea I dislike: Make pickaxes manuable ... please dont Now addition to all the ideas from me Atlantis (previous post grumble): Add the factor of the ore. At coal you get a lower breakrate (iron still breaks easy where tit axe hardly breaks on coal) All the way up to the hardest ores/minerals normal axes can harvest: Diamonds and Tit ore, on wich the tit axes will break somewhere in the range of normal axes now ( Make breakage also strength of character and/or Harvest level dependend ) [[i also had a total other idea about harvesting ... but doesnt really fit here ... let's see if I can find another old thread ]] GarfieldClown /edited a mistake
  13. Best Death Message

    "Playername started a sandfactory"
  14. Bigfoot

    Sasquatch - Forrest Bigfoot Yeti - A 'Bigfoot' creature living in cold areas Other names for the asian type bigfoot besides Yeti: Migyur, Almas, Yeren, Gin-sung and I am sure there are other names for the american/canadian type as well ( So they could be 'brothers' ancient genetically speaking, 1 type for cold areas, 1 type for forrest areas I like the idea of hunting an animal with a group. The Yeti (and also bigfoot) are perfect candidates for such a monster. GarfieldClown
  15. Alc pot

    not really difficult to overcome possible solution: first step: make them bought by a shop, but for low gc each to not flood with gc. People will make a few dimes of something 'useless except for exp' ... wait a few weeks ... second step: make some new stuff that require them done no flood on market with supplies in store ((this is just one solution out of many possible))
  16. magic skill

    I have made a few magic-skill topics before and am all for it. Maybe additional ideas to really distinguish between p/k and mage: p/k use harm/restore/etc. etc. atm. + many p/k items, like armour, weapons, etc. etc. with added to that most of the pp's in p/c a few in will and a few in nexii now, let the mage have it's own set of clothes that help him on the battlefield: you can think of clothes from feet till head, many ideas come to mind, cloak, medallion etc. needed to wear those? magic nexii (tbd how many) Each item could contribute to: mana points spells strength spells distance use less mana per spell protection against magic/physical attack etc. And the 'real Mage spells' could also require some magic nexii to execute them or one of the clothes needed to perform them. Real Mage Spells could be spells the are based on: distance spells evacuation spells stunn opponent spell increasing in strength accordingly to magic level and used clothes etc. etc. This is what I wanted to contribute to this idea now a reall large thumbs up for what the devs did allready and for the fact that they are looking into magic skill atm. Maybe 1 or 2 ideas of these and previous topics can be used (dont know the technical part) But it ís possible to create a 'Real Mage Warrior'-type to battle the p/k'rs and summoners Regards, GarfieldClown
  17. Buyable nexuses

    I love it when MyLady does some calculation that's why I do a lot of those in W&W-guild I dont shoot at you jeze I would never but ... there are a few adjustments I could think of: you wont get those amounts of exp for the harvesting, unless you wait an hour to harvest 240 red roses again ((Now, I have spend 30 pp's at nexii atm, and I havent read the total topic yet ... and I will see what is said about pp's allready spend on the nexii now. I wouldnt like it if I have to do a reset to benefit from this. But as I said, havent read whole topic yet, so this might be editted to the positive )) now first lunch lunch done -edit: k, I read the topic and I got my answer... I aint fully done with nexii yet, so I can still benefit from this system for 1 or 2 of them, prob not more. Voted Yes GarfieldClown
  18. Vote on what more spawns you need

    Voted ogres 5 stand out from the others: Gargoyles, Orcs, Ogres, Fluffies and Desert Chims. just a brief summarice : Gargoyles: Many (C2) spawns are free most of the times, go explore not really a problem there Orcs: For female Orcs, since there is a danger in fighting Female Orcs near Male Orcs with def <51 Ogres: I voted for these since I am close to get to them and I hear a lot of trouble finding free spawns from players who are on them atm. Fluffies: 150(?) players training on fluffs? wow! but as stated in this thread, there are a lot of those 150 who could advance, but there arent enough spawns to advance to! Desert Chims: If there would be more of these spawns, Fluffies spawns would be easier to get acces too again. I aint on Fluffies, Desert Chims yet, so that is just from what I get from these forums and not ingame GarfieldClown
  19. A new Spell - The Spirit Dimention

    So, there IS a use for low/medium lvl pk-ers who want to check out the entrance of pk-maps if it is safe to at least 'enter' And there can also be a use for high lvl pk-ers who want to check if there enemies are in the map so they can decide wether they do or dont enter the map If you want the pk-ers not to bnefit from it, what you state in your idea, you would have to change the idea that you cán see animals and monsters, but you cán't see people there where you are exploring. BTW, the idea sounds good to me!! And yes it needs tweeking in sigils and essences and such, to keep it for low level magicians
  20. Interacting with the Map

    very good solution! costs money on the one hand - saves EMU on the other very good addition to the original idea
  21. New NPC

    Somewhere in this thread ent said that monthly fee will be only 200k gc (nothing more), so that's peanuts compared to these figures.
  22. Interacting with the Map

    Trollson, do you have an ingame statue allready? You deserve one! (When we click 'use' on that statue it will result in the endless flow of words, linked from forums ) Now serious, I REALLY like this entire thread, everything in it may be implemented immediate if it is up to me (it isn't so I have to be patience when or if it comes ingame) Now about the books, every book in your proposal will become readable, so you need a lot of stories. Let the same colour books next to eachother be the same books (multiple editions) and let the different coloured, or different placed books be different books. Per library you can have something like: * info/history about that map * info about flora/fauna/monsters of that map * info about surrounding maps and relations between them * history of that continent (in every library of that continent) * info about all the different creatures found on that continent (also in every lib of that continent) * book about gods and their relations (can be on both continents) * book about the calendar (also on both continents) Now you have 7 subjects for books for every single library and all it needs is a writer to fill them I am sure there can be even more subjects for books like: * 'The promised land' or 'The forgotten land' - found on C1 where it rumours about C2 But Trollson ... you rock! GarfieldClown
  23. ctrl click

    I am using all the different hotkeys ingame when in battle (training) I use the * ctrl+# and * alt+# combined (no problems) In many other occasions I use * ctrl+click a lot (production near sto or in cave and other occasions) I use my mouse a lot as well * right-mouse button for the option I want and click for action And last but not certainly least personnaly I often switch hands (lefthand mouse, righthand keyboard) and believe it or not, most of the times it works better for me in training. The game is good balanced in various uses of hotkeys imo. True, when you go 'mix' abilities together *(using both ctrl+click for the one ring and mouse-click for the other)* you could get into trouble by not releasing ctrl. But is that really a game-flaw? or the way how you handle the game?
  24. Talk Like a Pirate Day!

    Your pirate name is: Dread Pirate Bonney Like the famous Dread Pirate Roberts, you have a keen head for how to make a profit. You can be a little bit unpredictable, but a pirate's life is far from full of certainties, so that fits in pretty well. Arr!
  25. PocketPC port

    bad idea, very bad idea because than I would never stop playing EL!!! *Looks into the future and sees* Me teaching maths to some unwilling students while playing EL (or vice versa haha playing EL while doing a bit of teaching!) In the middle of a sentence abruptly stopping speaking because I saw something happening on that little screen, focussing really hard to try to understand what has been said and when you finally figured it out is says: "rofl omg pwnd!!!!!111" cant wait!
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