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About GarfieldClowntje

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  • Birthday 03/07/1982

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    Netherlands, Epe
  1. Which was your biggest project ever?

    busy with gathering ings for: 100k fe, 100k we, 100k le, 100k he, 100k mag e than reset, take god, sit and mix, sell products and have ~90-100 free pickpoints (possibly use fe for bars, we for polishing gems and than sell those for more gc) goal is buy nexus only and spend pp's only when needed for a/d training all flowers done, now on sulfur ... all other minerals/ores yet to do =D
  2. fast way mixing

    Original 1st post idea = bad idea imo (as some allready pointed out in different ways) I haven't seen the following reason yet: You meant to say that 1 mix would make 4 items for 1x exp (and use 1x food as well?) with same failure % ? How it is atm: if you want to make 100k HE with 2% failure (for example) you would have 2k failure and 98k HE in 100k mixes (i know, fewer clicks with the mix-all and more tries than 100k with fail-without-losing-times, but still you get the point) Now you mix 100k in 25k attempts with same 2% failure, means 500 attempts will fail, each fail = 4 items, so fail is 2k items. Exactly same as with 100k mixes. So you DON'T lose more with same failure %. =simply not true, it's the same amount. Now, the idea's of malameo I DO like... could be needing some tweaks here and there. Don't know what kind of tweakings, but there is a profound benefit with high risk, money sink, etc. involved... There could be something very good in this mix. And for the people who are holding on to the past ("I am playing this game for 6 years now and blah blah"), I am playing this game for 6+ years myself as well (GarfieldClown, now known as Jerome_NL, also known as MaxELL or Fireball (<- not to be confused with Fireballs, because that's someone else )) and I still see this game as fully playable BETA game, so changes will come and go, why not something like mixing? We also got the autoharvest and mix_all over time ... the game evolves, try to evolve with it and not hold on to the past
  3. idea for a new special day

    Maybe make a list with "easy" to level skill, down to the hardest skills. You will get a list like: 1 def 2 att 3 alch (?) 4 pot (?) 5 harv (?) etc. (debatable -> POLL?) The easier skills will have a higher % chance to criss-cross and the harder the skill, the lower the % is that it's mixed with a higer skill. Vica versa, harder skills have a higher % to criss cross with other harder skills and a lower % chance to hit an easier skill. This combined with a time-period (like 15 minutes?) where everything is switched again ---------------------------------------------------------------------------------------------------------------------- or, 2nd attempt: Make a list a few easy skills that can be exchanged without (many) problems. Like the top-6 easy skills or so. Those can be criss crossed. The other skills (below those top-6) are also exchangable amongst each other. This way harder skills can never be exchanged with the easiest skills. (possibly again with a time period of ~15 minutes?) ^^ I like the idea, but also have second thoughts ... maybe this input can change the perspective a bit?
  4. Hi I don't know if it are my settings, but I do have some graphic issues with the trees. From low-view (character-view) all looks great, but when I zoom out and I rotate the camera when I see a tree, the branches look flat and not like branches (with all connections to other branches and angles between branches etc.) Also, if you stand on the outside of a house and you look close at the walls of the houses, they seem completely flat. From a distance they look gorgious, but close-up ... then not. Some depth-texture would improve the situation dramatically. Even only a little bit less flat. Something else I allways wanted in EL is this: Distance-view. Now you walk and suddenly animals/characters "appear". I would love to see distance view devided in 2 or 3 parts. If in 3 parts and I would create it (if I could) it would be: 1. far far distance. Mountains and trees are still visible (except at night) but they are shaded in the background. 2. far distance (area between 1 and 3 ) You see movement, characters, animals, but shady. You don't see any names. 1 person/animal is better in camouflage than another, so one would be visible from further away than others. 3. close distance. You see everything as you see it now. When in visible range *poof* details are visible, names are visible etc. When you move from point A to point B in any map the far distance (2) slowly becomes close distance (3) so you go from seeing shadows moving / dissapearing (repeat myself: "for some creatures/characters further away than others because of better camouflage") up to the point that you see the details and names. Some kind of "blender-effect" for the variation between 2 and 3 would absolutley rock! I totally understand if this suggestion is tough to implement and that it is more a coding-thing than graphic-thing but it is also in the graphic department my 0,50 Jerome_NL
  5. Artwork Updates

    Last post here is a thank you Roja post from June 25th 2009. Roja, do you have any teasers for us laying around so we can start drewling again? Or do we just have to wait till next update? Teasers are allways good in my book Greets
  6. Screenshot Thread

    Is that a original screenshot? If so, what are you fighting? I see 2 times +73 defense above your head, but you are not engaged, nor is there a deathbag / dead animal monster at your feet... How do you do thát?
  7. Nice subject to talk about ... and good to see that most are more or less on the same page on what is good / bad. My 2 cents: Age restrictions: bad (doing stuff when you are actually too young is cool in most teenagers eyes) Age recommendations: good (if there is a good education behind it) I would not go as far as "total freedom" do whatever you like, no age restrictions what-so-ever... but turn them into age-recommendations. Like drinking, smoking, doing (soft/hard) drugs, sex, movies, games, driving, etcetera etcetera... (minimum age for driving would still be handy though lol) Educate the dangers of every thing kids will encounter in the rest of their lives. Somehow they will get in contact with all of the above (don't we all know people who do or have done hard drugs once or twice or even got addicted to it? Even if we didn't do it ourselves?) When properly educated, kids have at least the knowledge to act on there own, for the bad or for the good. And it starts the moment the can talk and come with questions untill they leave the house to live on there own (even then you are not done as parents... they probably will come back once in a while with new questions). If you add a recommended age in the education, you give the kids the possibility to decide what is good or bad for themselves without breaking the law if they do it earlier. And when they go out and experiment, they can also do it in a safe way. I didn't start smoking untill I was 20, just to try it out, I didn't like it so I stopped ... Now I am 27 and I know I will not smoke the rest of my life, just because it is not my thing (I did start drinking with age 15, didn't do any other kinds of drugs so far, and started having sex on age 24 ... not because I didn't want to but I didn't have a partner yet ) I am blessed with the education I have had, my mom did a good job (parents divorced), and school / talking with friends / my own experiences filled in the rest of the questions. Live and learn. That were my 2 cents. Jerome_NL
  8. Your play times

    Last 6 months it sure was 6-8 hours a day ... unemployment ftw! :S I will have a job again from July the 1th, 36 hours a week + travel time, so my EL-time will be reduced to 0-2 hours a day max. My choise here was 6-8
  9. "Cooldown" message for harvesting

    do you know me? I don't swallow
  10. "Cooldown" message for harvesting

    This would be a good addition imo. Another cooldown question: Why does the food-cooldown uses the higher cooldown times also for lower cooldown food? Example, I eat 1 fruit, but I still have to wait the cooldown for fruit before I can drink a Feasting Potion. Imo it should be: eat 1 fruit, and after 10 seconds you can drink FP again... this way fruit and veggies would be used more for mixing again as well Right now for me it is: drink FP, mix all , if time left eat toads, mix again, drink FP ... repeat ... hardly any other food used in my experience. Jerome_NL
  11. Would you like to have more quests available in game?

    Given the options in the poll, the outcome doesn't surprise me at all 80+% for more quests ingame. I don't care for "rewards".. it would be nice if there is some reward ... but imo rewards for every quests are not necessary ... just to complete something is nice. If only a coder with lotsa free time and who want to put in the effort would jump in to code them Jerome_NL
  12. Gold membership

    I voted: Yes, but won't buy one And: Higher chance for stones I won't buy one ... that is for now I don't have a job atm ... also not the money to spend on luxuries. When I do find a job, I would seriously think in taking it though ... not sure about it yet, also depends a little on the effect ingame. And I voted for Higher chance to find stones, because I haven't found a single stone yet on Jerome_NL Jerome_NL
  13. Spikebigpapa banned for foul language in presence of mod

    24 User(s) are reading this topic (4 Guests and 3 Anonymous Users) 17 Members: GarfieldClowntje, Jaclaw, jim55, annatira, bromber, geritt, 2coolfool, Maxine, molime, LabRat, rauch, Crom, Gilrain, RunTime, Raz, Dugur, lilpickle it's april 1th tomorrow ... maybe it's a joke ? Radu and Roja (and moderators?) came up with it together, planned and typed out allready? (might explain the moving to gen-chat section ) /1st and last post in this -ridiculous- thread
  14. Mare Bulungiu

    the monster has a very huge material points (obviously) but is it also very strong?? my question basicly is, how strong is the mare bulangiu? Jerome_NL /and nice job
  15. Netherlands / Holland

    Ik ben net bij pagina 1 begonnen en heb élke post gelezen wat een ge#@$^% Maar goed, ik ga niet reageren vanuit mijn frustratie die is opgewekt door de vele spel- en grammaticafouten ... want die zie je op elk forum. Ik wilde namelijk iets anders zeggen. Heeft er iemand wel eens de encyclopedie in het nederlands geprobeerd? Daar staan een stel deftige woorden in ... niet normaal. "Gouden Baren" en dergelijke. Denk je dat iemand die de Nederlandse Taalinstellingen wil (of moet!) gebruiken *denkend daarbij aan mensen zo jong dat ze nog geen engels kunnen / of mensen die engels heel moeilijk vinden* deze deftige (lees moeilijke) taal handig vindt om te gebruiken? Ik denk het niet. Er staan echt héél aparte dingen tussen en ik ben dan ook weer snel naar de Engelse instellingen gegaan. Kijk daar maar eens in de Encyclopedie ... je staat versteld! Jerome_NL in het spel /ps, weet iemand hoe ik hier dan mijn forum-naam kan veranderen? zie siggy..