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TheComet

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Everything posted by TheComet

  1. an ANT bag-jumped me

    Reading the first post I kinda got a laugh, you'd HATE the EL of say, 2 and a half years ago. I swear there was usually an ant on screen no matter where you went (although they did auto-attack summons....killing them with my wolves was o so satisfying), hell, I lost a full set of iron plate + ti serp due to an ant. Nowadays they're nice and spread out, not much of a deal, although I kinda wish they could differentiate between fresh bags and those that have been around for awhile
  2. Use icon on summons

    All in on this one, I'm the same way. Don't see anything to say against it, hope they do it
  3. Making maps more used..

    Just something quick to toss in here, I think Hurquin is fine, people just havn't yet realized how nice a source of food, bones, and ferans horns is there, not to mention it's great for training if you can do ferans
  4. Partial Storages

    Willowvine+Kasumara are known for their ti mine/cave just to let you know... where I've made up to 60k in a single session. (average of 10k with 5 pickaxes)
  5. Animation for casting spells

    If possible it'd be neat to see different animations for different magic levels, kinda like a visual way to telling how skilled someone is, IE: lvl 0-9 - slightly clumsy waving of the arm, not straight up 10-19 - more structured and smoother movement 20-29 - clean movement accompanied by some small eye candy effect 30-39 - increased eye candy effect, light halo at the hand when cast 40-49 - more dramatic version of the previous, perhaps have the cape wave a little if that is ever possible (would take some mesh editing I'd imagine though) ect ect
  6. Global Encyclopedia Links

    I could see a hotkey+click on an item in your inventory or storage open up the encyc page for it, or the idea of underlining item names and having them clickable
  7. Animal summons stay closer

    Wolf packs would be awesome just my 2 cents
  8. Higher armor helmets

    Perhaps helmets could add a percentage of your total armor from the rest of your gear on top of the armor they give already? This could give a steel armor + shield spell combination some lethal efficiency if done correctly
  9. Fighting styles

    This has been suggested dozens of times. Very complicated to code also from what I've been told in the past.
  10. storage shortcut key

    Because then Entropy has to add the code to see what storage you are close to in order open the proper one. The current system would allow a hazmat & a normal storage to be at the same location if he felt like it (but he wont be doing that). The current storage system also allows for more types of storages then currently used. 1 variable for the map's ID a second variable to distinguish between hazmat (1) and normal (0) storages Could be done clientside and retrieved with #sto one little idea that just hit me could be to just have it so shift+click (or something similar) will let you click on non-player objects regardless of whether a player is in the way or not. Could work with Use and Use With to make it easier to use some shortcuts if they happen to be crowded, or moving around crowded storages
  11. A better way of saying this could be widening the spawn area slightly of certain animals as they are over hunted, this would give the illusion of the same effect without causing a disruption in training. As for the harvesting thing, that should probably remain static, or maybe prolonged harvesting could slightly increase/decrease events (like how astrology does it's thing) just my thoughts on it, it's a nice idea but difficult to work with in an MMORPG, if EL was single player then this would work beautifully
  12. Buying emu

    I can picture some engineering items somehow allowing you to have a larger emu while equipped (like the backpack idea above), or some medallions. Buying emu does sound nice, but I'd have to say no to that, just seems easy to rack up even if it costs 500kgc or something like that. Increased via rare stones may work though, while it is similar to buying emu, it's still a rare event and would be something of extreme value to come across
  13. While yeah it's an annoyance, it also prevents players from logging in and out to continually gain exp. now I can assume that a preventive measure would be coded into the game in that case, but it won't stop people from swapping computers if they have more than one and working with a different IP. It's really no big deal in the end, you lose a max of maybe 6k exp if you have a bit of rationality built up and are mining ti ore, nothing too serious in the end.
  14. Invasion Map

    The thing I find with the invasions is the monster mix as mentioned above, having a less varied mix of creatures would be great imo, it would allow for more lower level players to actually be capable of taking part in some invasions (such as an invasion of unarmed gobs, fem gobs, and some armed gobs), while still having those invasions of cyclo, trolls, fluffs, and giants the high level fighters love. This could also be done in a kind of epicenter effect with the most powerful invasion monsters spawning at the center point, with gradually weaker monsters as you move away from the point (but not too far off from the epicenter)
  15. Partial Storages

    I'm all in for this idea! I could even see this as a way of adding small trading caravans or villages of sorts. You'd have to be careful with the catagories though, some items that would fit one catagory may be part of another instead, so it'd take a little thought to figure the best combinations of catagories. IMO though, I think food should be in every partial storage, or have a food source nearby
  16. Health when we leave underworld

    perhaps having 50% of your max mana when you leave the underworld would work out better? That way you should be able to at least cast 1 restore right away without being overzealous
  17. Hunting Skills

    We've got snares for hunting for engineering, but what about some hunting techniques to mix in with it? The general idea behind this is to just make hunting animals a bit more fun and interesting, and just open up room to screw around when you're bored There could be some abilities of sorts you could do with an item I'm calling the "Hunter's Whistle" for now. Depending on your skill levels, you can do different types of hunting techniques Basic techniques: -Bird whistles could be performed to draw the attention of flying animals (I use "flying" loosely ) Use the whistle, prompt shows up for air or land animals level 15 summoning -Howling/Roaring/ect can be done to do the same as a whistle, but to land animals. Use the whistle, prompt shows up for air or land animals level 10 summoning -Baiting is done by doing "use with" on a piece of meat and the whistle, and draws the attention of canivorous animals such as pumas and wolves. Laid as a trap like a snare or mine. level 5 summoning -Altering your "scent", "use with" a specific fur/skin/tail with the whistle and you can attract the specific animal if one is nearby level 10 alchemy level 3 summoning level 5 engineering Advanced techniques: -Disguise makes you appear to be an animal/monster to other for a very short amount of time, preventing you from being attacked by that creature. Visually would show the player semitransparent with the animal's model semitransparent in the same spot "use with" a LE with a fur/skin/ect while the whistle is in your inventory level 20 magic level 25 alchemy level 20 summoning -Mating Call is basically a jacked up version of a bird call or howl like thing, same but with a larger range Use the whistle, prompt shows up for air or land animals level 20 summoning -Wolfpack Effect is cast like a spell, and for a few minutes, whenever you kill a creature, it is summoned in place as your own summon. Doesn't work on summons or MM ignoring creatures. level 30 summoning level 30 magic -Instinctive Hunter is cast like a spell and works like the Wolfpack Effect, but instead of summoning the creature, the player gains a temporary boost in a stat the creature would likely excell in, such as perception for felines. level 25 summoning level 25 magic What I mean with attracting above is if the creature is within a certain range, it's randomized movements will still happen, but they won't be able to move further away from the player for the duration of the effect. So yeah there's the ideas, some crazy and out there, but feasable, comment away and call me crazy!
  18. New summons

    I'd say lvl 35 recommended lvl since wolves are at 32, but yeah I'd like to see the unarmed gobs be summonable since fems and armed can be
  19. From what I understand from responses to other suggestions, this would be pretty complicated to put together It would be nice to have formations though, even loose formations that just say "Stay within X tiles but more than 2 tiles away"
  20. emu affecting combat

    I like the idea if it has a small effect on you (albiet noticable), say in the end a +/- 2 def effect depending on the percentage of your EMU capacity you have filled or something similar to that.
  21. a more casual fighter attire

    Fun? Wearing a thong and a cape solely to scream "THIS IS SPARTA!" then get mauled to death by a rabbit? 3 threads 1 white cloth = thong.
  22. Devils of the Underworld

    "You have died and gone to the....er....12 feet away." Nice idea though, just seeing SOMETHING down there would add a little to the atmosphere
  23. It would be interesting to have a command that allows you to leave a physical mark on the ground visible to another player, similar to an F9 fire but you either place it onscreen, via the map, or place it on certain coordinates through the command. The command would be sent to a single player only, or you could also have it be sent to all guildies. The mark would be maybe a flag or a blue F9 style fire and would last for only 2 minutes or so. Each player could have settings with ignore options, maybe "ignore all" "only all friends" "allow guildies" and "allow all", so you can't be spammed marks I could see this helping with a teamwork aspect, allowing a player to designate areas they want certain people to defend in PK, to temporarily mark a spawn area to help a new guy out, or even to establish a boundary when multiple people are training nearby and are sharing the same area. A seperate window could list any designated areas by map and coord sent to you
  24. Staff idea for the new "Mage Class".

    An interesting idea, I could see multiple staves for each element of different qualities Having it drain mana per hit would encourage players to boost up their will and vitality, which would help diversify players a bit as far as fighting style and stats go. IMO it should be a low amount of mana, like 3-7 per hit, but of course it'll add up quickly, maybe when the mana is out you do regular melee damage, but not much of it? anyways, good idea
  25. A bit, but it could be sent to the player and triggered clientside, that would probably work well considering the person recieving the mark is the only one who can see it
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