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Aislinn

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About Aislinn

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  1. EXP Bonus after the kill

    Stouxy, you seriously don't know what you are talking about. And "better", just like "beauty", is in the eye of the beholder. You alone are not the arbitrator of "better". And please watch your language or you will find yourself with missing posts.
  2. EXP Bonus after the kill

    Psssst Kaddy! Radu asked you a question.
  3. EXP Bonus after the kill

    I don't hate Kaddy in the slightest - we go back way before you ever knew EL existed. You have to remember, a good number of us know what EL was...before it was overrun with "modern gaming" people. And we loved it that way. As you say, there are millions of games to choose from. Why on earth should they all be the same? If you love OL's game mechanics so much, go play OL. If you love League and Fortnight, then go there. But don't expect everyone else to love them, or want to change our own game into something completely different to be like those. I don't consider being overrun with the type of modern gamer you describe as a good thing. New players are great, yes. But new players who want what EL offers, not bribed to come because of promises the game is working on being like League.
  4. EXP Bonus after the kill

    You are missing the point. If you are so anxious to get to the end, then just leave the game already. The game was not supposed to have the end be reachable. You know, "Eternal" Lands. The game is about what happens along the way. "Modern gameplay" sucks if your version is all it's about.
  5. EXP Bonus after the kill

    There are loads of things to do. You just don't want to do anything except whatever gets you the most amount of a/d leveling for the least amount of cost in the least amount of time. EL is not just about invasions and 179 a/d.
  6. EXP Bonus after the kill

    I'm sorry but I am going to have to prove you wrong. 1. I read your entire post. 2. I agree with you. It seems that the point isn't playing the game anymore. People are either buying pre-leveled characters or they're constantly begging for ways to get more, more, more, faster, faster, faster, wanting instant gratification play-for-me-button "play" in a race to be done with the game. Then they whine they are bored in EL and threaten to leave if they don't get their way. The game part of EL was supposed to be the actual journey through an MMORPG - instead we get people buying their way through, macroing their way through, and nagging for things to always be made easier and faster. Nothing is ever good enough. I just don't get it, either. I really don't.
  7. Sir_odie

    Keep in mind that official customs are very strict (i.e. nothing obscene or trashy or badly done) and must keep in the EL medieval theme. Any submissions are subject to approval first.
  8. cal3d CalCore* errors when compiling

    So far, cal3d compiled successfully with your fix, bluap. Will try the client again. Whoa, hallelujah, it works! Client compiled and I'm on it. Thank you SO much!
  9. cal3d CalCore* errors when compiling

    Well, this is not going well. The package in AUR is empty. So trying to use an outside download here and will need to install with Makefile instead of makepkg and pacman. So first round of errors give me many that look like this: hardwaremodel.cpp:754:3: error: ‘memcpy’ was not declared in this scope memcpy(&m_pVertexBuffer[(hardwareMesh.baseVertexIndex+i)*m_vertexStride],&vectorVertex[indice].position,sizeof(CalVector)); ^~~~~~ hardwaremodel.cpp:754:3: note: ‘memcpy’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’? So I added #include <cstring> to hardwaremodel.cpp and ran make again. That seemed to fix that problem. I ran make again. That brought me to many errors like this: loader.cpp: In static member function ‘static CalCoreKeyframe* CalLoader::loadCoreKeyframe(CalDataSource&)’: loader.cpp:889:12: error: cannot convert ‘bool’ to ‘CalCoreKeyframe*’ in return return false; ^~~~~ loader.cpp: In static member function ‘static CalCoreSkeletonPtr CalLoader::loadXmlCoreSkeleton(const string&)’: loader.cpp:1341:11: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; loader.cpp:1347:11: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; ^~~~~ loader.cpp:1356:10: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; ^~~~~ And now I'm stuck.
  10. cal3d CalCore* errors when compiling

    gcc version 8.1.0 (GCC) Yes, I use AUR, I'll recompile and reinstall and will report what happens. Thank you for looking into this!
  11. cal3d CalCore* errors when compiling

    I'm so sorry, I thought my specs were in my signature and they're not. Yes, this is on Arch. My cal3d version is 0.11.0, release 6.
  12. I've been trying to compile for about a week now and just can't get past the cal3d errors. I don't know if it's an easy fix for an include that wasn't included, or if my cal3d is malfunctioning. Any input appreciated. https://pastebin.com/vDebsvNc Hmm, I guess we can't use code option anymore. At least I can't find it.
  13. Neno hunting rules and bans

    So basically you are telling me nobody should be expected to use common sense. Seriously, was the game intended to be single player with afk alts everywhere camping/guarding/blocking special-interest spawns? And killing one's own alt repeatedly definitely falls under the no spamming rule as the death messages spam channel 6. And as always, the usual suspects instead of saying "Okay, I didn't realize, sorry" will go on and on about how unfair everything is and how awful the game is, the mods are, radu is, the rules are, blah blah blah. Enough already. This is a game, people, not your livelihood. Nothing is etched in stone, and things have changed and will change in the future as we see how people behave or how things get manipulated. Deal with it and try to have some fun instead of constantly harping on such minor things!
  14. Neno hunting rules and bans

    Regarding rules in "black and white": There is no way any list of rules can cover every scenario that could ever happen in-game, nor every way a player will try to weasel around the rules. The best the mods (and radu!) can do is moderate to the best of their ability to enforce the spirit of the rules and the spirit of the game. The in-game ruleset that you can find next to the Encylopedia is the default ruleset. Easy for everyone to find. No excuses.
  15. hello can i get my account unbanned ? Name SarcaTus

    I don't see the point of continuing the conversation. He doesn't want to play the game, as he stated.
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