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saxum

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Everything posted by saxum

  1. Most of C2 maps ARE multi.
  2. Very odd results when I went back with 100 EVTR rings which I heard was workaround - it did not work. However when I went back with 100 of both rings it worked and it took the PA rings. Very odd indeed.
  3. In addition to announcements on Android version players could talk about how they handle using it with differences.
  4. The Most Hidden Features

    My favorite feature is menu bar. A bit of effort to configure but very useful. I have multiple versions and just add suffix ".no" to ones I do not want and remove ".no" to ones I want to see and click "Reload Menus".
  5. The Most Hidden Features

    In other words "Don't tell people so they die in invasions".
  6. 2013 Zenial scams

    Was scammed by Madalinux but not have logs since that computer was lost.
  7. Android web page

    Probably want to feed character before taking screen shots again. I know some players never bother with feeding but the negative shown is something which will turn some players off rather than understanding it is something you control.
  8. The other reason for name change stones are after characters are sold and should not radu get a cut?
  9. Sure more ways for scammers and instance bag jumpers to change name but cheaper than color change stones. Color change stones should be cheaper but without name change and name change stones more expensive.
  10. Dwarf Muskets

    I see no issue with adding them for engineering after the quest is completed where I turned in Scythe to NPC. Finish old stuff first.
  11. Torch

    When will there be a daylight spell?
  12. Seems reasonable. Have it cost 100K gc per use which goes to Darrock's storage.
  13. efe...fire arrows

    There are SOOO many items not profitable to mix in game because they are drops or because NPCs undercut you on sales I would have no idea how to,adjust it. We are in a Soviet economy were prices are attempted to be controlled by the state and it is done absolutely terribly.
  14. Irilion invasion, 17/02/2017

    I liked the invasion even though I lost a rosto.. As usual I got lulled in and went somewhere I shouldn't and would not have done so if some of the earlier battles were not risky but successful. Only complaint I can have not even one special in hundreds of kills but not your fault, is it?
  15. stivy bagjumps

    That's why we (royal we) have Stivy employed in game.
  16. ogre token image

    I'd rather it be gargoyles - there are three types of gargoyles, they drop very little and there is not a daily to kill so no conflict with Haidir missions were sometimes alt tanks are set up already in conflict.
  17. Global Irilion Invasion, 03/02/2017

    Great invasion.
  18. I think gargoyles are under utilized and since there are multiple types of gargoyles I agree. Ogres are already farmed by tanks in PV occasionally with player watching tank insisting that those on daily are serping tank. We do not need more of this.
  19. Greed & Blood, Invasion on 14/01/2017

    I got in late but had a lot of fun. Found some out of the way mobs in caves but it took me a long time to find any. Got 2 experience givers: All of these were from 2 experience givers: Great, you got 51221 overall exp You gained 20951 exp for Tailoring. Great, you got 20951 tailoring exp You gained 10751 exp for Manufacturing. Great, you got 10751 manufacturing exp Great, you got 36740 overall exp You gained 35657 exp for Crafting. Great, you got 35657 crafting exp You gained 91916 exp for Alchemy. By the way it ended poorly - I encountered known bug where when you diss, step on teleportal and go elsewhere encounter perpetual "You are under attack, you can't move.". Even logging out does not fix it and I needed to suicide to fix it.
  20. Connect them like NC and VotD are so when invasion players in cave can leave via Ida.
  21. https://www.patreon.com/home It allows supporters to donate monthly w/o using PayPal. Most of those producing product give special art, etc but you could do that with store credit or something else.
  22. Tracing route to game.eternal-lands.com [192.99.21.222] over a maximum of 30 hops: 1 <1 ms 1 ms 1 ms FIOS_Quantum_Gateway.fios-router.home [192.168.1.1] 2 1 ms 2 ms 1 ms lo0-100.WASHDC-VFTTP-331.verizon-gni.net [72.83.139.1] 3 6 ms 7 ms 7 ms B3331.WASHDC-LCR-22.verizon-gni.net [130.81.26.246] 4 * * * Request timed out. 5 5 ms 6 ms 6 ms 0.ae4.XT2.DCA5.ALTER.NET [140.222.225.207] 6 6 ms 5 ms 5 ms 0.ae4.GW11.IAD8.ALTER.NET [140.222.233.49] 7 7 ms 7 ms 7 ms teliasonera-gw.customer.alter.net [204.148.11.138] 8 6 ms 6 ms 6 ms ash-bb3-link.telia.net [62.115.122.232] 9 86 ms 41 ms 41 ms nyk-bb1-link.telia.net [62.115.125.74] 10 11 ms 13 ms 10 ms nyk-b2-link.telia.net [62.115.112.107] 11 12 ms 11 ms 11 ms be100-154.nwk-5-a9.nj.us [192.99.146.38] 12 22 ms 23 ms 22 ms be10-1018.bhs-g2-a9.qc.ca [192.99.146.101] 13 19 ms 20 ms 20 ms vl20.bhs-g2-a75-lo2.qc.ca [192.99.146.51] 14 184 ms 217 ms 253 ms be50-7.bhs-3a-a9.qc.ca [198.27.73.94] 15 * * * Request timed out. 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out.
  23. traceroute after issue: Tracing route to game.eternal-lands.com [192.99.21.222] over a maximum of 30 hops: 1 <1 ms 1 ms <1 ms FIOS_Quantum_Gateway.fios-router.home [192.168.1.1] 2 2 ms 1 ms 3 ms lo0-100.WASHDC-VFTTP-331.verizon-gni.net [72.83.139.1] 3 4 ms 7 ms 6 ms B3331.WASHDC-LCR-22.verizon-gni.net [130.81.26.246] 4 * * * Request timed out. 5 14 ms 58 ms 80 ms 0.ae4.XT2.DCA5.ALTER.NET [140.222.225.207] 6 5 ms 6 ms 5 ms 0.ae4.GW11.IAD8.ALTER.NET [140.222.233.49] 7 5 ms 7 ms 6 ms teliasonera-gw.customer.alter.net [204.148.11.138] 8 5 ms 5 ms 6 ms ash-bb3-link.telia.net [62.115.122.232] 9 53 ms 40 ms 87 ms nyk-bb1-link.telia.net [62.115.125.74] 10 11 ms 13 ms 11 ms nyk-b2-link.telia.net [62.115.112.107] 11 13 ms 13 ms 12 ms be100-154.nwk-5-a9.nj.us [192.99.146.38] 12 22 ms 22 ms 22 ms be10-1018.bhs-g2-a9.qc.ca [192.99.146.101] 13 19 ms 20 ms 20 ms vl20.bhs-g2-a75-lo2.qc.ca [192.99.146.51] 14 236 ms 229 ms 225 ms be50-7.bhs-3a-a9.qc.ca [198.27.73.94] 15 21 ms 19 ms 21 ms game.eternal-lands.com [192.99.21.222]
  24. In MY opinion the tutorial should be changed especially because some of the steps are not marked/logged and with game and computers crashing you also logs. Many players get stuck and frustrated. The NPCs should recognize you have visited and completed step before (i.e. Kane and Arona would give different prompts to players who have completed their part of quest. Maybe achievements such has Tutorial I, Tutorial II, etc would help since they are not lost. The whole past thing IMO is wasted time. It does not factor into game except for explanation how magic works. The tutorial should not require any nexus; it is open nexus meaning characters should not have to take nexus and remove it if they do not want it. From what I remember you need to complete the Buni break armor quest, one of the worst quests in game since there are no reminders of what need to be broken by NPC, and that requires human nexus. Tutorial is not requiring fighter types to harvest Quartz, Emeralds, etc so why should harvest types have to break armor? Separate it out from tutorial. And frankly it is too long which violates your goal. I would think in a true tutorial for this game players would do at least one thing from each skill: Skills Alchemy - make a FE (included) Combat - kill a rat (included) Crafting - violates rule requiring nexus - thread IMO should be 0 nexus Engineering - make ashes (not included) Harvesting (included) Magic (included) Manufacturing (included) Potion (not remember if included) - easy enough to add potion of mana Ranging (not included) - very difficult since game disassociates kill from killer EXCEPT for Haidir (and Novac?) quest Summoning (not included) - very simple to add summoning of rats or rabbits Tailoring (not included) - add white fabric I also think a tutorial should handle the tricky thing of PK maps - players will kill weaker characters and it is part of the game hence should be part of the tutorial especially since there are required maps for Xaq quest with no passes (and no one would use a pass). Yes it may make players leave but players leave anyways if they get quest and lose items too many times on dailies they cannot pass (I know several players who got tired of getting killed for White Asiatic Lillies and quit.
  25. Invisible Dragon

    Well I assume if you used gatherer in final death keel you would not need to use invisibility potion to pick up bag.
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