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aredhel

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Posts posted by aredhel


  1. Please don't get that bot, it would be very annoying to get automated "Gratz" .. next time you want a "welcome bot" who adds everyone to their buddy list and say "hello" a second after they log on. Sheeeeesh~~~ please give me peace!!! I get enough spam!!


  2. you're right about the logic, but IP has an advantage, too - after each instance, a team with knights clad in shiny armor appear on IP for every newbie to see and discuss their adventures over a bottle of beer or wine, so, if they would get teleported to a hidden chamber, the newbies would miss out an opportunity to recognize a possible goal to reach in this game: become one of those great shiny knights :D


  3. Hello Raspberrybeard :)

     

    Ghrae is correct, we already HAVE a lot of XP boosters ( - and indirectly some of them they CAN be bought for $$)

     

    If more were introduced, the super-duper-power-levelers would max out their attribs even faster, so it won't change a thing, as the gap between "pr0" and "n00b" would remain the same.


  4. Being naive now, checking bot market.

     

    There's a good and balanced amount of both buy and sell orders for each BP/MM/Mirror - so you can't say there is no buyers !

     

    The only cape for which there's no real demand is the Warlock's

     

    So perhaps think of other possibilties than a mere NPC drain, because we want fun items, not stupid sell-to-NPC items,

     

    1. Make it more known, many players don't even realize it exists!..

    2. Change it's stats to make it more useful

    3. Steal them from Boedha's storage then he won't have any problem with them no more :P


  5. It already gets harder with less people. You need more resources in spite of having less EMU to mule them in. I actually agree with OP, once we went into a 80-100 with 5 people regular, one had to leave early (or died, i don't remember). I had to log off for a minute because of RL emergency, and during the same time, another player must have grued, so when i logged back 1 minute later, we got kicked, in spite of being still 4 ! I learnt my lesson and will try to stay logged in !


  6. I believe the minimum sword for 40-60 should be S2E or titanium short as minimum, so newbies have the chance to enter with cheap equipment they can afford to lose, if they want.

     

    Requirement for *fighters* from 80-100 and up should be at least full steel or full titanium in general, unless you have a special "profession" like ranger.

     

    That being said, i don't think it should be too strict. One might have a broken greaves and still be able to fight with it for a round.

     

    ...and...

     

    Changed my gear vote to no due to the titanium long requirement for the 40-60 invance.

     

    Sounds bossy, the way you're putting it. Better just state your opinion - you are not alone with it !


  7. Just got another idea...

     

    Give less XP for completing invance, but double XP for all att/def/range during an invance

    (contra: nobody will want to be gatekeeper)

    ...or...

    adjust XP according to hits taken + damage dealt ... no matter whether by sword, or arrows, or...ermm.. summons ;) ..

    divide a pool of total XP which is constant for every invance among the participiants again according to their points gained

    perhaps add a certain amount of points per minute for sitting in the gate

     

    this said, why bother ? ... it won't be possible to satisfy everyone here, so it can as well stay as it is...


  8. Hi! It was a dream i had a while ago...

     

    Until now, every non-player creature (except Lenny) follows an ordinary type of random walk. It works well. However i believe it might enrich the game if we have more than one type of behaviour.

     

    Let's assume we a have a flock of equal creatures, e.g. "weird chickens" looking like tiny cockatrices, forming a group.

    To distinguish from ordinary creatures they have a dark blue name tag.

    They watch each other, and are bound to stay together in a group, with some occasional execptions. I assume it will be possible to formulate some rules for their walking behaviour - these would have to be elaborated, till there's a small set of rules producing a good looking flock of creatures, which can be sometimes chaotic and somtimes orderly

     

    * A creature with ordinary group bias tries to maintain a distance of 3 steps from his neighbour. If close they'd take the next step away from it it, if further they'd move closer.

    * With a small chance, a creature turns sinto single bias, moves away from group walking randomly towards the least populated area, perhaps doing random walk. After a while would start to feel lonely and try to come back to group.

    * there's a tiny chance one might turn aggressive. If others see an agressive one they follow it rather than their non-aggressive neighbors

    * If one is seen as engaged in battle, others who see it will turn aggressive immediately

     

    Would be interesting if they can cross maps, too, so we'd have a flock of little chickens walking all across C2 (but i guess crossing maps would be too difficult to handle for the server.)

     

    Does this make any sense to you ? I imagine it would look good.


  9. ok, since you asked...

     

    If you have never been to invances, you should start with :

     

    - Augmented leather pants + augmented leather torso

    - leather boots

    - steel shield

    - titanium short sword

    - moon medallion

    - iron helm

    ( all these require human nexus 3 at maximum !)

     

    of course, bring 2 amber, as well!

     

    also bring

    - 5 rings of disengagement

    - 1 ring of morcraven marsh, 1 ring of naralik (for restocking or returning from IP)

    - 2-5 tiger stones

    - 30-80 health essence

    - 10-20 potions of spirit restoration

    - 15 matter essence (for shield spell)

    - 5 potions of coordination

    - 5 potions of physique

     

    when you have learnt to use all this equipment, also bring

    - 15 magic essence (for remote healing summons)

    - 5 spirit + 10 energy essence for teleport to range and portal spells

     

    when you are more daring, and can cast restore with reasonable success rate, you can start wearing a red dragon helm of life and mana (human nexus 4), for a lot more health points.

     

    when you are rich, get titanium armor and crown of life (human nexus 5), but better carry a rosto then ;)


  10. WiFi, I wrote "I think", because i'm not authorized by anyone to make the rules. I am merely going by what makes sense to me.

     

    The rules Radu posted are not definite on this matter

     

    b. You must bring good gear with you, don't come naked or with iron swords or with training arrows/bolts or with low level bows.

    c. If you decide to be an archer, you must bring good gear (see the above point), have a reasonably high AP* (over 20), and you must use at least 300 arrows**.

     

    *The AP requirement doesn't apply for 40-60 or 60-80 invances.

     

    What's you call "good gear" is of course dependent on level. Although you can justify to ask for a titanium short sword to make reasonable damage, you can't demand from relatively unleveled chars to take a 40kgc sword and full titanium set, or have them risk a rosto, because they have less means to earn this kind of equipment.

     

    Many 40-60ers ARE going in augs and it works alright. There are other tools than armor/weapon which don't cost a fortune when you lose them. There's potions, shield/heal/poison spells, summon stones, all very helpful to improve fighting abilities.

     

    This said, i'm not sure if making 40-60 invance a no-drops is a good idea, even if it's KF style. It sure would make things easier, and prevent the BJing threat, but it would also take the "big challenge" out of this. Any more imput ?


  11. Amaara, with an a/d in the mid 50es and even normal fighter build, you can be pretty much helpful for the 40-60 invance in augs and tit short or S2E - all equipment you can afford to lose. With higher magic and HOLAM you can even hold the bosses for a while or fight them in team. But I agree, for newbies playing their first char and leveling mostly a/d (so they have low OA) it's pretty hard because they don't know their tools too well.

    So, i think, for 40-60 invance, yes, fighting in augs is ok, i think, for higher invances you should have steel/titanium.

     

    As for no-drops, Rabbitman, i would miss out on the drops from monsters ;) .. they do pay off the for losses for some part. New players could be guided by the experienced ones. The feeling of being timid as a newbie can be considered part of the game, making it interesting :)

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