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Burn

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Posts posted by Burn


  1. 15 hours ago, Guest Legally ? said:

    Not to be very diplomatic but Medieval Lands should be nuked why is this game trying to steal everything from your game,  I hear this "new" project is supposedly built by an "old player"  the irony, send them a lawsuit and show who is the boss around.

     

     

    It's legal. They paid for the rights to use it.


  2. After just over a week, the standing remains the same as last post:

     

    Most guild entrances tracked by a single player so far: 32 (of 37)  ... so close ...

     

    Guild entrances no one has tracked yet: 4

     

    Guilds no one has tracked at all yet: 2


    * Some guilds have multiple entrances, thus the difference between the two numbers above.
     


    People who thought they knew 'em all are discovering they didn't! Do you know one of the ones not tracked by anyone yet? How do you compare? Have some changed that you're unaware of? Where's the pro secret hunters? ;-)

     

     

    Gotta track 'em all! https://el-db.com


  3. After the weekend:

     

    Most guild entrances tracked by a single player so far: 32 (of 37)  ... so close ...

     

    Guild entrances no one has tracked yet: 4

     

     

    People who thought they knew 'em all are discovering they didn't! Do you know one of the ones not tracked by anyone yet? How do you compare? Have some changed that you're unaware of?

     

     

     

    And don't forget finding secrets! 6 secrets are currently untracked by anyone.

     

    Gotta track 'em all! https://el-db.com

     

     

    (I'll add a generic list of maps in the order that they're most known, but only after enough people start tracking to do one.)


  4.  

     

    Now available on https://el-db.com

     

     

    Track your found Guild Maps

     

    Think you know every entrance? You really don't. :devlish: Remember that with each client update, some entrances have changed, including several with the last client update. Chances are some you knew, you don't know any more.

     

     

    (Out of respect for the owners of these paid maps, this tracking system is very limited, but will allow you to know if you've actually found them all.)

     

    * There's now a list of all guild maps on your user page when logged in to the site.

     

    * Enter guild map entrances the same as secrets by going to their entrance map and entering the info there. Your user page list will show which ones you've entered.

     

    * Absolutely NO HINTS will be provided for guild maps.

     

    * Some guild maps have two entrances. You won't be told which ones do, but you'll know you found them if you enter all 37 entrances for the 31 guild maps.

     

    * This is only for tracking the ones you've found. It won't provide any further info about the map, or any of its internal secrets.

     

     

     

     


  5. It's done, no more excuses that it's too hard to find internal locations...

     

    Map File Pages are here!

     

    Example: https://el-db.com/Map_File_map11_insmsch.html

     

    There's a page for each map file.

     

    You can click directly on the image to go to the page of the room or cave or whatever that you want to view info for! Or use the location list on the side.

     

    Map File Pages are listed in the Maps section, or you can enter the map file name in the Find Page bar.

     

     

    Details on it, and a couple other site updates just made right before posting this, on the front page: https://el-db.com .


  6.  

     

    BEING WORKED ON:

    https://el-db.com/tempstuff/map-file-pages-alpha.jpg 

    (too large to directly show here - also just getting started, so subject to heavy change before it goes live)


    Map file pages that show the map by its file name, and lists every location available on that map file.

     

    Besides making individual areas more easily accessed, this should address the most difficult part of tracking secrets. In an example like the PV Magic School linked above, you currently have to click from internal to internal to find the correct internal.

     

    With this page, you can click directly to any individual area.

     

     

    (I'm hoping to set it up so you can click on the map image itself and go to the location you click on, depending on how difficult that is. But even without that, it should be much easier to find individual internal areas.)

     

    And yes, you can click on and view secret areas directly from these pages. The way to get into them remains secret, of course.

     

     

     

    The map files will be listed on the Maps page, or you can type the file name in the search to go directly to one.

     

    The map's file name is on the map image itself, above/below the single or multi combat info, like so:

    mapname.jpg


  7.  

     

    A shutdown of EL-DB will be coming at some point before the end of the month 

    so I can update all the data and the secret system.

     

    No idea how long the shutdown will be at this point, there's a lot to deal with when it comes to the secret system. I expect it to be less than a day, but could be two.

     

    During shutdown...

    If you're doing secrets, you'll just have to wait to add more.

    If you're using the quest tracker, you won't be able to see your quest statuses while it's down.

     

     

     

     

     

    How will secrets be handled?

    If a secret from 1.9.6 has changed and you've entered it, it'll be reverted so you have to re-enter it with its new information. (On the positive side, if you've done most all of the secrets, you'll easily see from hints which ones changed.)

    Otherwise deleted secrets will be removed of course, and all new ones added. No one will be at 100%. :devlish:

     

     

    (I also have a new feature for the site concerning maps that will heavily reduce the time it takes to find the right page to enter a secret, but it'll come later in May. I gotta get the 1.9.7 data updated first.)


  8. Real life kept me from focusing on getting EL-DB updated. Or even being in the game.

     

    Finally getting around to it. The secret system on the site wasn't designed with secret changes in mind (my bad, hehe). So it's taking a bit of time to go through and revamp... changing secrets that have changed and adding the new ones.

     

     

    But I'm working on it now, and with luck should have the site updated around the end of the month.


  9. I occasionally get messages "did you change this" about random things... yes, if it looks different, it's been tweaked.

     

    Listing every tiny little change in the changelog radu posted would have been a nightmare, so besides what was listed there, there's a lot of tiny little detail adjustments throughout many of the maps.

     

    Nothing game-changing, just improving or making slightly more useable.

     

     

     

    Tiny? Like here in EVTR, the impatiens outside on the side of the tavern. Used to be when clicking them you could accidentally click the tavern itself and end up going inside.

     

    Some wood panels were added between the impatiens and the building itself, so you can harvest without that happening.

     

    evtrmums.jpg

     

     

    Just one example of the "tiny stuff" changes not mentioned in the update changelog.


  10.  

    https://maps.el-db.com/

     

    All 4 types available for 1.9.6 are available for 1.9.7.

    (Simple Min version is what you get with the official client so that version is official.)


    CHANGELOG:

    • Updated to include all new and changed locations in 1.9.7
    • Maps are now in JPG format instead of DDS, which allows for smaller file sizes (and the JPGs just look better)
    • Invance has its own new unique tab map that shows its differences from standard Iscalrith
    • New tab map for Tirnym Insides
    • Inside map markings now have background (orange / green) color to make them easier to see among exit marks
    • Epic Events unofficial map now has markup like official maps
    • Several guild maps have had some decorative enhancements to improve their look (guild maps still have no markup on them though, this is purely for tab map look)
    • 4K high quality versions added as an option


    Android Users - Get better Tab Maps!

    Tab maps in the Android client are only 512x512 pixels, whereas 1024x1024 is the standard. This due to the need to reduce the size of the Android APK.

    While the 512px versions are useable, you can get the 1024px versions from my link above which will look much better in most devices. Just follow the same instructions given for the unoff maps.

     


    Brand NEW! 4k Detailed Min/Max tab maps!

     

    (Detailed map versions only, not the "watercolor"-looking Simple maps)

    If you have a 4k monitor and tend to play maximized, you can try the 4K versions of the Detailed unoff tab maps, which are 2048x2048 pixels as opposed to the 1024x1024 standard.

    These are built-from-scratch, not just resized, so you'll get a much cleaner look than a magnified 1024px map.

     

    Important: These should be okay but are not tested well. Remember that they have to load each time you change maps and they are of course a large file to load.

    If you use these, do some test runs yourself in a safe environment to see if map change loading times are okay for your computer or device. WS or Ida would be good places to test map changing.

     


  11.  

     


    - Take note of all map changes in the server update list. While the goal was to keep harvs in their known places, there may have been some harv individual pieces that were moved, removed, or added to out of necessity. These should be very obvious when you see them.

     

    - All previously reported harvestables stuck underground or in rocks or otherwise not directly visible have either been moved out to be visible, or removed completely. This does not mean I got everything, but at this point it should be close to everything.

     

    - Hurquin Crypt is no longer harvestable, so the pear will no longer be there - This is due to the addition of several insides to the same map that make it confusing that only one spot can be harvested, when even that spot shouldn't have been technically harvestable in the first place.

     

    - Irinveron gained a couple fruit, at the new campfire a few steps west of Arkos NPC as mentioned in the server update.

     

     

     

    Generally speaking, if you've regularly pear hunted, changes will be very obvious, nothing added that isn't near harvestables that already existed (except the Irinveron fruit mentioned above) so you'll see any additions as obvious when you hunt.


  12. DON'T INSTALL THE LATEST CLIENT (YET)

     

    Quote

    [radu @ 6]: ok, so I uploaded the new installers for all the platforms on the download page. You might want to download it, but DO NOT INSTALL IT YET
    [radu @ 6]: wait until the update to install it

     

    The official downloads page now has the 1.9.7 final build clients.

     

    You can download them to prepare for the coming-very-soon update, but DO NOT INSTALL them until the server update happens.

     

    You will have an incredibly difficult time playing if you do, due to the heavy amount of map changes. While you may see new stuff in the updated client, it's not on the server so you'll find yourself unable to move, falling into "holes", and in some cases entering places to find yourself in a black hole of nothing. You cannot actively play with the 1.9.7 client until the server itself is updated.

     

    You'll know when you have to update because any old client will not be allowed to log in after the server updates, forcing you to update. And of course, there will be an announcement here on the forum.

     

    ANDROID USERS: If your device auto-updates, then you may have gotten the 1.9.7 client installed already from Google Play.

    If that happened to you and you want to continue playing normally until the update, go to the "client test" thread on this forum, download the test apk from there and install it. You may need to turn auto-updates from Play off until the server updates.

     

     

    If you already updated to 1.9.7 for Win/Lin/Mac... I dunno what to say, unless you happen to have a 1.9.6 build or someone can provide one, you may have to wait for the server update


    PLACES TO AVOID

     

    Due to map changes, you should not be in any of the following locations when the server updates.
    (So don't AFK in them, and avoid going to them when the update is about to happen.)

     

    1- Tirnym Cave that leads to Tirnym Past, any Tirnym Past insides/cave, the secret Tirnym small quartz cave
    (everything on the top non-Palon Vertas half of cont2map5_insides)

     

    2- Dung Portal Room

     

    3- Token Map Insides

     

    Reason: The locations these places are in do not exist anymore as they have been moved to different map locations. You may have issues logging in if you're in any of these locations when the update occurs.

     

    Tirnym, Tirnym Past, and Token Map OUTSIDES are fine, it's just the noted insides above that are problematic.


    (Instance maps should be avoided as well, of course.)

     


  13. *bump* The update is upon us Very Soon Now(TM).

     

    All TG bot owners (and a handful of MM bots listed by name in the first post) should be ready to move their bots into the new stalls as quickly as possible after the server is officially updated.

     

    You'll have up to a week to move them on your own, any stragglers after that will get moved into random leftover stalls (by mod or by vino).

     

    First come first serve so just use whatever empty stall you choose.

     

     

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