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Burn

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Everything posted by Burn

  1. Bring back old Neno

    As I've informed radu, the official maps are now "cleaned up" with regards to walkable tiles that he can create a script that picks a random map, and a random walkable tile on that map (that has at least one walkable tile next to it) and use that as a spawn point. Completely random spot on any map that is allowed. Impossible to spawn-sit, period.
  2. When the IotF NPC stopped selling C2 rings, the value of actually making C2 rings increased drastically for crafters. We have gotten to a point where even alchemy is being shut down by ing costs being more than just buying essies from the NPC. Some like spirit essence were already at that point when I first started playing in 2008, selling for 9gc when mercury alone costs 10gc. Making mercury is not an option either. Which has led to the death of cinnabar harving in turn as that's it's only use. And alembics are useless. Being one of the top alchemists, I used to sell HEs and other essies constantly. Now I only make them for myself as costs have gone up to where most just use the NPCs to buy them. And we need at least one skill to remain gc-positive. In order to make alchemy more useful again, I'll put up the following as suggestions: ESSENCES Magic shops should stop selling these (though can continue buying them), with a handful of exceptions so that newbies won't get stuck when learning magic: Health Essence - increased price to 12gc (from 9gc) Matter Essence - increased price to 16gc (from 12gc) Energy Essence - increased price to 15gc (from 11gc) Spirit Essence - increased price to 20gc (from 9gc that was way too low in the first place) This would cover primary low-level magic (heal, teleport, shield). All other essies would be players only. Like the C2 rings, would give reason to mix most of them again, even the NPC-sold ones. New prices are above ing costs high enough that large amounts will be preferred from players, but okay in small quantities. There may be bitching at first esp. due to HEs and AEs, but it'll give alchemists a reason to mix them again. Good for harvesters too, as buying essie ings may actually be worth it again. MERCURY Change the mix so the 2 cinn / 1 energy = 4 mercury instead of 2, as changing the NPC price would affect essie costs. 25gc of ings to make 40gc of mercury instead of 20gc of mercury sounds much better, esp. when risking an extremely expensive tool on top of that. (As alembic cost has tripled over the past decade due to EFE cost, I dunno if this will help. Bringing down the cost of making an alembic somehow may be necessary as well.) And no, "the experience" isn't worth it alone anymore due to the current alembic/EFE cost. Not an excuse not to change it. BARS Not as bad off as essies are, so let's see how those changes would work first. (tin/copper/bronze have always sucked and need a change but still, wait and see) With 1 exception that's long been needed: Remove the Serpent Stone from the Wolfram Bar ings. They never get made solely due to that. The 10 wolframite ores are more than enough to keep the cost up. Cost of mixing a wolframite bar would be below the 15kgc you can buy them for at the NPC just enough that actually mixing the bars would be preferred. (Increase the wolframite as needed rather than relying on expensive rare stones if the cost needs to be brought up.) This could give a (albeit slight) bump to mixing steel long swords as well.
  3. Make Alchemy Great Again! ;-)

    We're not talking about mixing for yourself, but being an actual alchemist who does it for the market as well regularly. I said in my own post that I mix my own HEs. I also mix all the alch items needed for the C2 rings I mentioned, from FE to MagE to bars. I just don't bother selling any of those things anymore as it's not worth it.
  4. Make Alchemy Great Again! ;-)

    Exactly the point. The alch costs rose to just where the NPC prices were close enough that people with gc would rather haul them from an NPC at a very slightly higher cost than find them on market, and in turn the market for them dried up. 1-2gc each is irrelevant to a lot of players now when collecting to buy million-gc nexus objects is a common thing. Just because the NPC price is *slightly* higher does not invalidate that sales from players has drastically dropped. When an NPC becomes competition, it hurts the skill. (Just like manu, buying from Ida/Mel NPCs is cheaper than mixing in most cases for what manu items they sell, which is infinitely worse but due to that issue having more to do with rare ings is much more difficult to deal with.)
  5. Make Alchemy Great Again! ;-)

    I'm not thinking "only if it's a quest" is a good response. This is about actually activating the skill again. Quests are irrelevant for this topic. Regardless though, the end of c2 ring sales (-1) made for a nice improvement on the crafting skill, and rings other than Glac/EVTR get regularly used now. Been regularly stocking my bot with all types. I wanna see the same happen to alchemy. There is currently no real point to mix to sell much of anything. A top alchemist and I use my bot for crafting rings because alch selling is almost a pointless waste.
  6. https://elmaps.burningdownthe.net/ https://maps.el-db.com/ <- NEW LOCATION! Released today (July 12) - Version 1.9.5-02 - Darkening of non-walkable areas for much-improved mapwalking in places such as Bethel, Ida desert, and SRM Mount Sorrow Example of Bethel: - Is the map Single or Multi-combat? An "S" or "M" next to the BurnedMaps logo will tell you! (subject to server update change, though that is rare) - Added names for named areas on topside maps. ("Tirnwood Vale", "Nymorq Wood", etc.) - New circled "S" mark next to insides and such to indicate "secret" areas, thus no confusion as to why no entrance is shown to them. (may not have got them all) - Improved coordinate lines Minor changes: - Other minor various legibility tweaks - Trassian insides map was missing alphebetical identification marks - Drop points for the teleport spots in C2 portal room to the back of the portal area now marked - Marked KF as 130 a/d limit - AA Lothalith Fortress - Moved an incorrectly placed sulfur mark. - AA small secret (above the original black dragon cave on cave3 map) - the one that exited to AA pk area was moved in 1.9.5, and now exits where it is entered. - Ida insides - One house was missing its alphabetical marking (AB) - Removed new character screen map. It's never possible to use it in the client.
  7. New client binaries for testing

    Test server's images update was done by me, radu did the main server himself, so there's always the possibility something got missed. (Vial molds aren't exactly used much these days if at all, none on bots either, so I can't see to check it.)
  8. New client binaries for testing

    That's due to the way the item lists are saved. Pull everything out, delete the old list, save a new list. Solved.
  9. Probably Linux. Grab the version on the download page and reinstall. Part of the issue with the previous update was a problem with the Linux numbering. That's fixed with the current download version and this server update today.
  10. New client binaries for testing

    That one will *only* work when asked for in the quest. It's not a generally readable book.
  11. Android client

    double-tap the blue camera rotation bar to bring up the keyboard
  12. Client update, 195

    bluap* has provided. I do maps. ;-)
  13. 2 Holes in DP Client 1.9.5

    FTR: "Holes" as well as start-stop or breakage of mapwalking are caused SOLELY by not having the same map in your client as the server has. That they exist is in itself the proof that your client is using 1.9.4 data for some reason on the 1.9.5 server. A hole: the server has that particular tile as walkable, but since your old map doesn't - you can walk on it because the server permits you, but your old map has no information on what height you should be at because it has it as unwalkable. "unwalkable" in map terms is actually a height positioning lower than the lowest you can be in the game, so you end up "in a hole". Stops during mapwalking are due to the exact opposite, the client has walkable tiles that the server doesn't, so you stop when you get to those tiles. The solution in both cases is to get your client working with current data.
  14. Rain in WTF dungeon map

    Is it a constant rain, or starting/stopping like other maps? I've been sitting on DP for a while just to make sure, but no rain. This seems to be limited to the instance maps.
  15. New 1.9.5 "Little Things"

    Those are requested of me by others prior to new client releases. Not in the middle of a post-release.
  16. Just a few things you won't really notice unless told, or you study my tab maps like a maniac... these are "little things" besides those already listed in radu's client update notice. C1 - VotD - The southeast fenced-in area (where Gerund is) can now be used as a manufacturing school - VotD - The tombstone closest to KF (18,121), "eye" it for a dedication to Pookies. - TG MS Garden - One now-enterable place that you couldn't enter before. C2 - Glacmor - One previously unenterable cave can now be entered (just a small insides) - Hurquin - Two previously unenterable buildings can now be entered. - Hurquin - The "Chapel of Knowledge" building inside the cave is now fast reading. - Irinveron - One previously unenterable building can now be entered. - Irinveron - The huge cave I add last time now has a second way to enter it, that is from a different map (so if it's invaded, you can enter there for the 10-second delay before attacked) - Idaloran Mine - The 2 "pit" PK areas have been adjusted so the entire pits (down the ladders) are pk, parts weren't before. Safety only by leaving the pit. As well, the northwest "bad air" pk area now covers the full dark brown dirt area, instead of just a random spot in it. Safety outside of the dark dirt. - Melinis - Summoning Academy - In the main hall, is a new dragon statue, "use" it to see a dedication to Bromber. Other - Dung Portal - Due to Zirak changes, one of the Zirakinbar drop locations now drops in North Zirakgunda.
  17. New client binaries for testing

    For OpenSUSE users, my repo got forgotten about for a while, but it's alive again. You can get the 1.9.5 client here And it is future-ready, it has the current git code and will work with the coming update (that puts the version to 28).
  18. Builds are now available for the 1.9.5 client! Available for OpenSUSE Tumbleweed, Leap 42.3, and Leap 15.0. (I do not have the ability to support earlier OpenSUSE versions that are at the end of their support cycle.) See the first post to install.
  19. Sir_odie

    Much to everyone's dismay, there will be no "50 Shades of Burn" fashion collection this year.
  20. Sir_odie

    Odie is busy IRL, barely had time to help with packing the new client. You're probably better off with official customs, which everyone can see instead.
  21. Testing 1.9.5 client for Mac

    http://www.gm.fh-koeln.de/~linke/EL-Downloads/EL-MAC-1.9.5.zip Mac users, Odie has updated his build. Give this a try.
  22. How do I know I have 1.9.5 installed? - Go to 372,112 in Idaloran. You should see a new huge palace there. - Go to 196,47 in Zirakinbar. You should be at the door of a house (that wasn't there before). If you go to either of those places and you don't see what's written, you're seeing old maps which means you either have not installed the new version or you have an issue with your install. I have installed 1.9.5 but I still don't see the things in Ida or Zirak. What now? Most likely you have a personal el.ini file that is overriding the new 1.9.5 file and it is pointing to the wrong data (for some reason you still have the old version installed as well, get rid of that). linux: ~./elc/main/ Win: \My Documents\Eternal Lands\main\ Mac: ~/Library/Application Support/Eternal Lands/main/ 1- Turn off your client. *important to do first* 2- Go to the directory for your comp. 3- In it, you'll see an el.ini file. Just delete it, client will create a new one. That should take care of it. Why can't I see the new inventory images? This update is just the necessities to ensure the client is working. Other additions such as this will come once things are stable. Why can't I find the new storage NPC Tash in Zirakinbar? This update is just the necessities to ensure the client is working. Other additions such as this will come once things are stable. Why can't I see/find... You should see a trend in the answers here. Hop on that trend. What are the hints given for the biggest new secret in the game? (1) This new dangerous secret is entered via another secret. (2) Bring radu's favorite object with you. (3) "YOU FOOL! NOW YOU DIE!" OTHER KNOWN ISSUES - Idaloran Docks - The guild NPCs are facing the wrong direction, and 1 is even out of place. These are up for fixing in a near update. - BOT OWNERS - Do not use the automatic travel to storage and back. Log in to your bot and walk it there.
  23. Client update, 195

    If you have hyperbags out there somewhere, anywhere... read... Pick up your hyperbags! 1.9.5 edition
  24. When 1.9.5 gets released, some maps will be drastically different, others will be still tweaked and changed to some extent. Are your hyperbags safe? If they're on Ida (outside), or Zirak (inside or outside), or in the Grubani arena... there's a higher chance they aren't. Guild maps are always safe, they don't get touched. Instance maps will be guaranteed safe this time as well. If you can set up a separate system to use on Test, you can use the 1.9.5 testing client on the Test server, go to where your bag is. If you can stand on the coordinates of the bag there, it's safe. You're definitely okay if you can do that now. The maps on Test are the maps that will be on Main when the client update happens. But if you're truly paranoid, if you have any expensive stuff out in bags somewhere for some truly bizarre reason, just pick it up. If the maps update and the bag is on a then-unwalkable tile, it's gone for good.
  25. Testing 1.9.5 client for Mac

    Here, put this in your build Jofu. And bluap. It should have all the new images. item_info.txt If that's not working, go here: http://85.228.59.69/el/ and grab the file from there.
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