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Burn

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Everything posted by Burn

  1. It appears I made a boo-boo with the Content Report system where you could report any incorrect information or add missing info using the "Content Report" button that shows at the bottom of every page on EL-DB when logged in. A minor SQL query glitch led to me thinking no one was using it as I had no reports. If you reported something, I'm only seeing it now. I'm in the process of checking them and so you'll now be getting a response for stuff that's months or even over a year old. Sorry, my bad. Bad, coder, bad! I'll try and find someone to spank me later for it... giggity.
  2. https://el-db.com EL-DB, the unofficial Eternal Lands Database is open for beta. Do you really know your game secrets? Create an account and track them! As you enter map secrets, they'll appear (to you) on map pages, and you can access map pages for secret areas. The system tracks all your secrets and will tell you how far you have to go to find them all On your account page, you'll get 3 random hints for secrets to help you find more (or remember to enter ones you know) The hints can be really easy or incredibly vague depending on how well known the secret is. (Guild maps are not considered secrets so aren't included, and no information is ever given to find those) Game Mods - Once you've created an account, send this as a PM ingame: /EL_DB moderator Once confirmed to actually be a mod, you'll get access to more info (currently just tp/invasion coordinate+map numbers for every location)
  3. PK server maps out-of-date

    I believe you'll need the 1.9.4 client in order to have the correct maps. I have no clue where to get that, maybe some archive service online has one. Maybe ask bkc56, I know he plays there.
  4. After a long delay, EL-DB has gotten a huge update... - All skill pages added and include info - Info pages for gods, nexus, attributes, special days - Pagefinder at the top now shows results for: the most used or relevant internal maps (pretty much all primary internal maps, not individual generic houses and such) alternate or incorrect names/spellings (racoon/raccoon, turqoise/turquoise, dung/s**t , etc.) common short names (EWE, Milf, R2, WVF, Lenny, Ivan, EVTR, BSF, etc.) every god, nexus, attribute, special days... It's much, much more functional. - And a "go to top" button for all those long-scroller pages.
  5. EL-DB is back online after a lot of "hmm, does it work now? No? Let's try this..." back and forth.
  6. EL-DB is temporarily down, seems they did a server update that shut off a necessary function. Working on it.
  7. Top Players Has Returned

    Computer cleaned out and updates done (Hello OpenSUSE Leap 15.5, nice ta meet ya... got any bacon?) so.. Lists may be a little late in getting everyone's stats updated but the scripts are live again and should get to everyone as they log in again.
  8. Top Players Has Returned

    It's in a testing phase, but the Top Players page is now getting auto-updated, and you have choices on how many players to show and during what time period of activity. It's linked in the website menu, or poof to https://top.el-db.com . Based on a combination of necessities for the website, and input from the forum poll to see where people's preferences were, the default's been set to the top 100 players active in the past 6 months. If you prefer a different list, it's possible to go to and bookmark a different one. Some notes on how things work at this time for testing purposes (subject to change): 1- This is not a real-time list. Several factors cause the top list to not show your updated level(s) for up to possibly 30 hours depending on multiple different timings. If you're not seeing the update after 36 hours, there may be an issue to report. I won't check before that. 2- Lists are updated once every 6 hours. Those updates, as stated above, may not include your updated data. You can see the GMT time the list last updated on the page. 3- An individual player's personal stats are only updated about once per 24 hours, and then only if you're seen as being online at some point in the 24 hours since they were last updated. 4- (For #3) To ensure you're "seen online" by the script, you need to be online 6 minutes or more. The online list is checked once per 5 minutes. 5- Lists may have more than the number of players requested to show. This is due to showing all who are tied at a certain level so all get equal treatment.
  9. Top Players Has Returned

    Scheduled Computer Maintenance and Updates Between this and how often the scripts run that update the lists, the Top Players will not be updated for possibly up to 24 hours. Should be a lot shorter, I like to leave a lot of leeway in case I take a really long nap or someone lures me away from what I'm doing with bacon or such. The lists will remain, just not updated for a brief period.
  10. You started to harvest sunflowers. You started to harvest fruits. Get your whole guild involved, multiple people harvesting! You started to harvest impatiens. (Images taken from the new "Mike Judge's Beavis & Butthead" (2022-?) currently airing on Paramount+. Season 2, Episode 10 "Beavis and Butt-Head in Tobacco Farmers")
  11. The MM Bot Market has become a bit too popular of a location. It had plenty of free space at the start but is now down to just 1 empty stall, the one located on the west end between IWannaRock and Richery. This lack of space cannot be dealt with until a 1.9.7 client is released, and there's no plan for that at this time. WHERE TO PLACE BOTS: Only after the final stall is filled, any further bots should be lined up along the north wall, directly behind the six northern bots. "Burn" is in one of the locations in the image below, behind Windu. Other bot placements would be directly behind HeyU, Graadig, Zebu, Hulk, and takamura, forming an organized line directly against the north wall. This will allow for 6 bots in addition to the 1 filling the final stall. 1.9.7 UPGRADE: The eventual 1.9.7 will see the market get further expanded into the water side, with an additional entrance into the market area to easily access them. A total of 14 more stalls will be added. Bots on the west side (IWannaRock, Tradesman, Richery, the current empty stall) and any ending up outside the wall will then be moved into the new locations. You can see the 1.9.7 version here: https://el-db.com/tempstuff/mm-expanded-bot-market.jpg
  12. *bump* It appears all stalls are now filled. Until some future 1.9.7, any further bots added to the market should be placed outside the north wall, directly behind bots that are against that wall. "Burn" is standing in one of the possible locations, behind Windu in the bottom image in the initial post above.
  13. https://maps.el-db.com/learner.html NOT FOR ANDROID* - This should work for Win, Linux, and Mac clients. (*May work for Android, but I won't personally help support it. See comments below for assist.) Go to the above page, and follow the instructions carefully. The actual statue, with the character, fox, and text below them, was created by Roja. This will not affect your gameplay in any way, it's a decoration change only. No walkable tiles were changed to include this. Adding/Changing 3 files in your client will add the below memorial for Learner to the spider cave on Isla Prima, where he spent most of his time afk and harvesting fruit at the table.
  14. I changed the instructions so they should be good for Mac users now, if you tried and had a problem. (If you already installed before this comment on Win/Linux, there's no need to change.)
  15. Measuring sedi for a rl model

    No, only the map editor.
  16. Measuring sedi for a rl model

    I KNEW it! Hehe, I did a hacked version of the map editor that would show "deleted-but-not-overwritten" objects when my scripts that parsed elm files located a lot of these objects on some maps. Found what appeared to be stripper poles there, an entire large dining area in the KJ temple that simply didn't exist, other interesting tidbits showing early ideas for areas. Ofc, most deleted stuff gets overwritten so it was limited in what it would show.
  17. Measuring sedi for a rl model

    A good chunk of the insides don't actually match their outsides. On most every map. How bad they are depends on who did the map. Some don't match shapes either... the house that PV storage stands behind being a good example. external: DX XX internal: D XX X With X indicating the shape, and D showing where the door is. If the external matched the internal, the house door would be directly next to the storage npc on its east side. Zirak's castle is frikkin' huge compared to its outsides. Glacmor skill academy's size makes no sense compared to its externals. Trassian's ton of caves and buildings are a whole new level of not-making-sense. DP CC's location/entrances don't make sense. PL's manu school and upper level of titanium cave take up the same space. It's just how things are... no way to fix it either. (The Sedi tavern has some last minute changes to it as well. I found early deleted work of it that included what appeared to be something more akin to stripper poles on the odd stage with the throne. That stage makes no real sense being in a tavern in its current form.)
  18. The "All-Rounder" list has been renamed to "All Skills Total" as that is what it actually is. Better differentiation from JoaT as well. It's the same list, only the name is changed. An explanation of what each list covers is also given above the 4 lists for Combat, Non-Combat, All Skills Total, and JackOfAllTrades.
  19. The Top Players page has been updated. * New: "Jack of All Trades" Where the Overall list once was, is now a list called Jack of All Trades (JoAT). This list recognizes those players that take the time to consistently work on their lowest skills. How it works: Your skills get ordered from lowest to highest. Your JoAT level is based on your 6 lowest skills, regardless of which skills those are. Your 6 highest skills are irrelevant. Example (not anyone's actual levels): att: 160 def: 162 mag: 87 har: 102 man: 46* alc: 87 pot: 35* sum: 48 cra: 32* eng: 27* tai: 0* ran: 0* The 6 lowest numbers from the skills (marked with asterisk) are grabbed. 0 0 27 32 35 46 are the 6 lowest skills ordered from lowest to highest. Each number gets multiplied by an undisclosed value. Each of the 6 gets multiplied by undisclosed values. The lowest skill gets multiplied by the highest value, the highest of the six by the lowest value. (0 times anything is 0, so the most important skills in this example, tailor and ranging, are not providing any value.) In this example, getting 1 level in tailoring or ranging can increase the JoAT value by MUCH more than getting 1 level in manufacturing, though leveling any of the 6 lowest will contribute to the value. "What's the difference between Jack of All Trades and All-Rounder?" All-Rounder is based on the total sum of levels in all 12 skills, with no weighting on any skill, so a level in the lowest skill has the same value as a level in the highest. It's technically not a good name for the list since having very high levels in a few skills can nullify not leveling some skills. JoAT focuses solely on the lowest half of your skills, observing only how high your lowest skills are. This better shows someone who really is working on every skill, an actual Jack of All Trades. (The lists have some similarities since there's more than a few long time players who have worked on every skill, but it differentiates even among those, and varies even more as the ranks get lower.) * Change to Overall List With so many players now at the max 179, the Overall top list became pointless. It's been changed to show "The 179ers Club" with all the players who have reached 179. I'll include a top list for those 178 or less shortly, I'm still working on that part. For now only the 179ers are showing.
  20. Fixed... it's a general issue I haven't been able to deal with yet. I don't have access to name changes so unless the new account made with the old name (the "new" Ambrosius) logs on long enough to be recognized as logged on (5 minutes) it won't check stats to update. I have plans for a workaround but it'll take a bit to figure out without overly burdening the web server.
  21. So there'll be a server restart a few days after the update as well. This is full disclosure of what I know so no one can say I have inside information whenever I decide to start hunting again. ;-) Update Stuffs that affect pear hunting: 1) After the update, maps will of course be changed. a. A list of all map updates will be posted by radu when the update happens. Use that list to determine where harvestables may have changed. b. A bunch of harvs hidden in cave walls and such have been either pulled out or deleted. If you can no longer see these in locations you were aware of them, they're either now visible or just gone. (As finding these is an ongoing nightmare, not all were found/done.) c. Some harvestable areas (such as the diamonds in AA Wyrmgoth cave for example) have had a full overhaul. If you see an obvious change like that, you can be assured of no hidden harvs in that spot. d. Most changes are "cosmetic". Actual changes to harv locations and such are minimal, and will be easily seen in the update list. (KJ temple, new Ida "ruins" area west of Nymorq Woods, new silver spot in North Zirakgunda are obvious examples.) 2) After the server restart (a few days after the update), "where" the pear appears will change: a. The fix mentioned above will hopefully ensure the pear never appears in an unharvestable item. b. The pear will also be able to appear on any official game map where even 1 item is harvestable. b1. This means maps like (just a couple examples) map7_insides where only Tirnwood Underground is harvestable, or Irsis insides where only the fruit inside the ranging arena is harvestable, or PV insides (with only 2 secret harvable locs) are all fair game. If it has a harv on it, it's good. b2. Exceptions: Token map and it's inside map (which includes the Dung Portal) were intentionally removed as options to avoid overuse of tokens and dung teleporters. And of course guild maps and special maps (invance, invasion) are not included. However you thought of what maps to check before, forget it, go by this instead (after the second server restart). I'll have some more details after the update.
  22. PEAR HUNTERS - Reminder to let me know any other "hidden in wall" type harvestables other than those listed in the second post above so they can be dealt with in the next client, whenever that is. I've already fixed all the ones listed in the above post for that update.
  23. Updated today... More Clues and How Many Have Entered Them Your member page now has 5 random secret clues instead of 3. As well, a number at the end of each secret indicates how many others have already successfully submitted that secret. REPORT CONTENT ISSUES! If you see incorrect, missing, or whatever content, as a logged in user you can report it using the Content Report button at the bottom of every page. Your report will be listed on your user page to keep track of it. This includes if you're having problems submitting your secret data! Go to the specific map page you're trying to enter the secret in, click the Content Report button, then enter the problem you're having, including the specific coordinates and items you're using. Other minor updates done as well, listed on the front of the site, including being more able to distinguish between complete and incomplete quests on your quest tracker.
  24. Apparently this link was messed up during a server issue for the el-db domain a couple weeks back and wasn't fixed. I've fixed the link so these can be downloaded again. (I plan to just add them to the EL-DB website at a later time.) https://maps.el-db.com/
  25. https://maps.el-db.com/ The 1.9.6 client will come with the "simple minimal" version you see on the page already installed, so if you're okay with those there's no need to download anything. If you want those maps with more text markings, or you want versions of the unoff maps as they looked in 1.9.5, you can download those here. You can go ahead and install them before the update! Any current unoff maps you have should be in an updates/1_9_5 folder. Place these new ones in a similar 1_9_6 folder, and they'll "just work" when you update the client.
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