The whole point IMO is that if a stone was introduced to stop the leopard attacking you , then the "player" should get the neg effect of being teleported somewhere.Having the stone STOP the leopard from chewing your arm off AND not interupting what your are doing is IMO to big a plus.
oooh maybe the stone could turn the leopard into a pussy cat that harvs for people while singing show ballads
and the teleported the player could spread the word (if they wanted or not if the ebul) to other people on the map and to hunters
Totally agree it doesnt need to over expensive
IMO the best would be that attacking target would trigger the stone. But of course only after 2-3 hits, so you might die as well, depending if the level of leopard is high enough at the time. Leopard would be teleported to other map while the stone would disappear.
The bonus? Leopard changes location and has not time to loot your death bag or to equip or use the items. That means, you can safely retrieve it
I love the idea of having a player eating ?leopard¿ in the game. I will throw out my two cents for what its worth and hope that my ideas can be put to some sort of use, positive or negative... One idea is if when it attacks and kills or is attacked and killed neither beast nor player would drop anything???? Or maybe the leopard would only make you drop things that it needed/wanted (what leopard cares about a pile of silver,coal or toadstool??) I'm not sure if that is possible so its just suggestion.... However, about the leopard stones, (quoted above) if the leopard were to be teleported away to a different map what would stop it from using its superior intelligence to walk straight back and clean the floor with you (if you were afk or decided not to move afterward for some reason), therefore i agree that if the stone teleported you to a place like the portal rooms, the leopard would not know where to look for you but could still continue to rampage around feasting on others . If that is to much of an advantage for the stone carrier maybe there is a chance that they leave something behind (5%-10% on every item?) Then they still would have a chance to go back for it and since they would be in portal rooms they could get there faster then from the underworld...