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About teta1

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  1. **Generation X**Harvesting** - the 3rd Degree

    Hi, I would like to order 5x10k branches for 25kgc. teta1
  2. The Shop serviced by the Fear Guild

    20k Tiger Lilly (10kgc), please teta1
  3. FeaR Flower shop

    10k coal (21.5 kgc) please
  4. Auctioning 80325k silver ores

    assuming it is ~80k silver ores ill bid 165kgc
  5. Mini Harv Events

    Due to the 120 harvest cap per hour I have had a hard time considering it as a skill, because the experience in the long term is based contrary to other skills on how long you have been doing it instead of how much you actually do it. I just wonder if there would be a way to tweak the skill so that the cap was removed? It would benefit the real harvesters and give some value other than gc/resources from active playing like the other skills while eliminating the afk bit. Unlike some regular contributors to the suggestion forum, I have no problems making gc and experience from a/d training and as it stands it feels like the value gained from actively doing a skill is already stacked towards a/d training by a large amount. I fear that players like me would just shift more effort to monster training for their gc needs and just use that to e.g. level in schools and passing those who actually work hard for their skill. Edit: I meant that the mini events would be kept but the exp cap adjusted thus giving people an incentive to harvest while still removing afk harvesting. Anyway it's just a suggestion among others and sorry for my confusing english :S
  6. **Generation X**Harvesting** - the 3rd Degree

    Hi, I would like to order the following thanks teta1 - 10k sunflowers (5kgc)
  7. **Generation X**Harvesting** - the 3rd Degree

    teta1 - 10k cotton (10kgc) please
  8. harvesting again

    20k sunflowers please
  9. Selling

  10. auction vitality removal

    10k, teta1 ingame
  11. AUCTION reasoning removal stone

    18k same ingame name