Due to the 120 harvest cap per hour I have had a hard time considering it as a skill, because the experience in the long term is based contrary to other skills on how long you have been doing it instead of how much you actually do it.
I just wonder if there would be a way to tweak the skill so that the cap was removed? It would benefit the real harvesters and give some value other than gc/resources from active playing like the other skills while eliminating the afk bit.
Unlike some regular contributors to the suggestion forum, I have no problems making gc and experience from a/d training and as it stands it feels like the value gained from actively doing a skill is already stacked towards a/d training by a large amount. I fear that players like me would just shift more effort to monster training for their gc needs and just use that to e.g. level in schools and passing those who actually work hard for their skill.
Edit: I meant that the mini events would be kept but the exp cap adjusted thus giving people an incentive to harvest while still removing afk harvesting. Anyway it's just a suggestion among others and sorry for my confusing english :S