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Placid

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Posts posted by Placid


  1. That's a known bug, the code currently has no way of knowing what the original color was when it starts recolouring the text, so it cannot set it back to that colour. In the console it can simply search back in the string for a colour code byte, but those aren't used in the notepad.

    Interestingly, it does provide a function. The brown text (highlighted) is rather dark on my screen, so the text changing to white shows me what i'm not selecting. Moot point perhaps, but that bug is not all bad :)


  2. To be honest, I didn't monitor the lottery lately. I will ask scafativ to send me a list with all the recent wins, to see how much people bet.

     

    The most obious way to make people play more is to put the NPC somewhere else, say, in VOTD.

    Could there not be one on C2 as well? I only go to C1 for The Wraith and the occasional Mercury run for fun. Perhaps there could even be a slightly different lottery for C2, such as higher stakes/increased ticket cost, for a greater reward (not just GC, but items too).


  3. the shoddy design flaws need to stop being ignored and dealt with.

     

    Like what? Diamonds are 3 emu, take a long time to harvest, require a decent level, and they are a good distance from storage.

    I think this is a pretty good design without having a hard limit on the amount harvested.

    Not the design flaws in Diamonds, you imbecile, but the flaws that allow unlimited harvesting, no dynamic market control such as limited NPC sale/purchases. The list goes on.


  4. The dragging works as expected, nice one! I did notice the text colour change if you highlight one block in the notepad that's above another. The section that isn't being selected changes to white, which is not the same elsewhere in the client.

     

    Otherwise, it works well. Cheers!


  5. There r some weak points in ur theory:

    Why should some1, after putting so much time and effort, sell diamonds for 1gc? Its 3x less money that he could get, so it would mean that his 18-months work would be sold only as 6-months work(so he worked/played 1 year for absolutely nothing).

    You're missing the point entirely. The suggestion isn't that I would offer that price all the time, but when competitors are attempting to make a sale selling at ~3GC. With millions of a product in stock, I can afford to offer them at those prices.

     

    I sold once also many iron pl8 sets( ~40 iirc) when they were cheaper than now, around 8-9k for iron pl8 and 4-4,5k for greav/cuiss(market price). I sold all for not cheaper than 4k for iron greav/cuis and 8k for pl8, even tho it was big amount of items and it took me several weeks to sell them( used market channels, el forums marketplace and my trade bot to sell them).

    I don't see your point there.

     

    U would not destroy market having 2,4m diamonds or even 10m diamonds, even assuming u could "play"10-20h/day for months/years. Ppl who would need diamonds would buy them from u at a cheaper price, and ppl who dont need them would buy from u too, only to sell them in the future making big profit on ur work.

    I wrote "play" coz it would look more like work to u, than playing( play=fun and no fun in harving+muling so much of 1 thing for so long).

    I harved myself ings for ~150k HE's( around 2 years ago so no cooldown so didnt have to buy+ mule pofs :) ) and it was crazy hard, took me several weeks and i hated it with all my heart lol, and im not a casual player :P

    I mixed only 100k of them, needed 0,5-1L of vodka/day to not go crazy while mixing :) ( took me 7 days, so after that i couldnt look at mix button and vodka for a long time :P )

    Again, you're missing another vital point. It doesn't have to be one person! MrMind and RICH mass produced thousands of products (the details of which i've forgotten. I don't have MrMind's story URL around) for sale on the market, and reached this potential. It is not difficult, nor hard to organise. The more people you have, the quicker it becomes.

     

    Btw. I have nothing against u, just wanted to make clear that ur theory is theory only and will stay like that forever :(

    You can never be sure that a theory will never become practice. Big mistake!

     

    This is exactly the sort of posts that I wanted to muster. The intention of this is to stir discussion (and wishfully thinking, change) about the market and the game's systematical design flaws. So thank you for your reply.

     

    This game is rapidly outgrowing itself and the shoddy design flaws need to stop being ignored and dealt with.

     

    Edit; here's the URL for those interested in MrMind's attempt at economic ruin: http://www.eternal-lands.com/forum/index.php?showtopic=24738


  6. With this amount of any (base) product, I have the power to force market prices down purely by selling them under their real value. It doesn't really cost that much to harvest this many of one thing (excluding the higher end harvestables that require additional items), except time and patience. I'm still making 2.4million GC by selling at 1GC each, and that's where the potential for ruining the market lies. I don't HAVE to sell at 3GC, and because any buyer with a gram of sense would come to me for their Diamond needs and not JoeBloggs selling his 1k at 3GC, it means I can control the market purely by adjusting my prices as and when I see fit.

     

    It should not be possible for one player to be able to control the entire market (where Diamonds are related).

     

    Herein lies my point. Drastic measures are needed to prevent this ability, because right now nothing is stopping me (apart from community-based efforts to ignore my offer of 1GC, although there will always be selfish buyers) from ruining the market purely because I can. Furthermore, if I were to go ahead with selling at 1GC, I could potentially force any competitors out of the market by virtue of freebies and even cutting the price per unit to .5GC. No loss to me. Afterall, there's plenty more where these came from...

     

    Do you get my point? Probably not. Good job I don't actually have 2.4 million Diamonds, otherwise I might be forced to prove my point...


  7. Okay, I've just checed in a patch that after a successful drag remembers the window from which the drag motion was started, and the widget that was dragged. This should fix the annoying issues with trying to copy and paste from the notepad while in console and scrollbar not working when the mouse leaves the window (very useful for the fine motion challenged people, like me). Note however that if dragging fails for any reason (no drag handler for instance), it will revert to the original behaviour, so the original issue with the Encyclopedia still stands. I'm just not sure if that's worth fixing.

     

    Great, i'll check it out (excuse the pun :whistle:) tonight.


  8. I'm worried about this game having too many servers. If there are a zillion servers like in many other games, people won't be able to see all their friends ingame. And one of the main reasons I play EL is because of its community. If only there was a way to allow people to talk to each other on different servers…*sighs* which is impossible. ;)

    The service Learner is offering is a proxy to the main EL server. This means it purely routes you through Learner's server to the main EL server. It is not about adding more game-servers. Point number one in Learner's post explains this:

     

    1. Access to main EL Game Server by accessing a different system. So if part of the internet is having problems, you might be able to get to the game server through the proxy. For example, in todays outage people could not reach the game server, but could post in the forums. Those people would have a good chance of using this service to get in.

  9. Cool video.

     

    I especially like the first few comments:

    ur an idiot!!! christohper i hate u and ur sister is sooooooooo much better than u!!!!!!!!!1

     

    To which you reply:

    You are just a big meanie. :-P

     

    Which is topped off by:

    no ur a tard!!!

     

    Priceless.


  10. Well, read the protocol description. You need to parse the particular packets, making sure you take into account the LENGTH byte of each message (it's a stream, split into individual messages). Each message from the server has a defined TYPE, LENGTH and DATA section that you need to parse to be able to act upon it.

     

    Seriously, read http://wiki.beplacid.com/Eternal_Lands_Network_Protocol. It explains this.


  11. Well, back to this thread again...obviously my bot coding has gone really slow. I haven't had much time until now, and my Python experience had not previously taken me towards network programming so I had some things to work out first. Anyway, the EL Protocol Article seems to lack information about receiving data from the server (like PMs, trade requests, etc..) Maybe I'm just not reading it right. Can anyone help? (Sorry if these are newbish questions, one of my first networking projects and first working with a message system at this level of sophistication)

     

    Thanks

    Lum

    What protocol issues are you having?

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