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nathanstenzel

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Everything posted by nathanstenzel

  1. Trust me, it is not the first time I had the idea. It just reminded me of the idea I already had. Currently, the game feels too much like a chess board with the players usually being oversized chess pieces.
  2. who has the highest number pick points?

    radu build = bot blessing Yeah, I know he is not a bot, but hey, he still applied it to himself. Pretty sure anyways.
  3. EL on a tablet?

    I have a post about this on the development section of the forums. SDL2.0 and OpenGL ES2.0 are the most likely to get EL onto Android systems. EL needs a rewrite to OpenGL 2.0 with a restriction of only using the functions available to OpenGL ES 2.0 and android support will be alot more likely using SDL2.0 in my opinion. If you wait about 6-12 months, you might be able to play EL on an android device. Till then, not much chance. For apple tablets, you have to specify IOS (like on the Iphones) or OSX. OSX is alot more likely to support EL, since laptops can use it. I don't know what OpenGL varients are available on IOS devices. For Windows tablets, there is also a question of what OpenGL varients are availble. It would be rather simple to try to see if EL will run on Windows tablets. I do not know if EL has been used on Windows8 yet though. It might be worth noting that you should be able to install Linux on almost anything with an ARM processor. Having SDL support for stuff and custom compiling things to go with it though is another matter. As for me, I was playing around with the Raspberry Pi, but didn't mess with it for a bit because I was waiting for others to finish SDL 2.0 and make sure it worked on the Raspberry Pi. Someone that is active on the development list does have the Raspberrry Pi. Well, I hope my two cents help. Later.
  4. Birds flying over walls

    Most no-walk areas are implemented right now be a height difference greater than X (I don't know if it is 2,3,4 or what). If the server could use a different algorithm for different creature type ID's, it could then support birds in a more natural way. If we wanted things to look right when they cross over walls and holdes in the ground, the server will need to be able to keep track of a height position and report it to the client for rendering. Without that, it would be comical to watch them.
  5. Birds flying over walls

    If this was implemented, they would have to be removed from all invances or they would be lost due to birds constantly flying over the wall.
  6. Birds flying over walls

    Evidently, the idea of having them fly over a lake is frowned upon due to the Haidir quest. The game probably could treat differences in height correctly, but it obviously does not. Next up if lakes get to fly over walls and lakes: birds must perch in trees or be flying instead of flapping their wings and managing to stay in one place
  7. More Gypsum Locations

    Walk to the broken bridge and do teleport to range. You could cross that way last time I checked. No map change/portal/door/cave so no hellspawning.
  8. **** guild/event map

    What sort of events? Where on C1 would the entrance to this map be on? I imagine the usual fees will apply to the storage bots.
  9. Android client

    I have been following the SDL development mailing list and it seems support for Android is getting better and better. There is some improvement that needs to be done for TTF (TrueType Fonts) though.
  10. RIP RIP! Long live the Holy Guild of Knights & Merchants

    I wish you guys luck under the new name. I don't know if it is just me or not, but I notice some apostrophes not showing correctly on your site. You may want to check on that. As always, I am glad to have you all under my long list of allies.
  11. Making gold undropable

    I am in favor of making gc so that you don't drop it and of using popups to warn before a person reaches the level where they start dropping things.
  12. Removal/modification of rule 5

    I know there are reasons for rule 5. I also know it causes alot of headaches for players and I imagine some headaches for mods because they have to deal with them. I know it is a hassle to explain to newbs because explaining things to newbs is one of my self-appointed tasks in the game. As someone that has played more than one character at the same time without interaction, I know that running more than one character at the same time makes a person less efficient. I don't know if the rule should be around or not, but I think that automated non-ban penalties like bad astro or something would probably be less of a headache for everyone. You might be able to record some data on multiplay from the pk server to see how people multiplay and why. You could just not enforce the rule for a month, but give people warnings or mark the rule as not active for a little bit.
  13. Mage/healer class, reloaded

    How about double the range for all magic spells when you have this perk? That would put harm/poison/life drain on par with arrows. You could reduce the damage if the spell's target is not within the normal range.
  14. Invance Helping and Gear Poll

    This is a classless game. If a person wants to specialize in magic or summoning and that is how they help, so be it. Please don't shove armor on them. Invance completion bonus could be scaled back based on time outside the fort while on that map vs elapsed time of the invance. Moderators should be able to do #no_invance_xp player to turn off their completion bonus for that invance and the server should log how much xp it would have been for future reference so they can give it to them if their judgement changes. Removing xp instead of banning means they will only risk their xp and not being banned for something they don't think they should be banned for.
  15. Invance Helping and Gear Poll

    Voted no on equipment restrictions due to ti long for 40-60 and the cost being too high for 60-80. Voted yes on the other question because the wording sounded loaded/biased/manipulative. Mainly "for any reason" should not be there in my oppinion. Some people have good reasons for not being busy at a particular moment.
  16. New invance rules discussion

    A bunch of the complaints may have to do with someone losing their rosto and wanting to blame someone else for it. I am a chicken in invances. I don't really feel like losing rosto. I do anyways though, so Radu at least should be happy. Make the map no drop and Radu will be unhappy, but players will be happy. Reduce the risk to rosto and Radu will be unhappy but players will be happy. Try to tell me that the main reason for a minimum gear requirement is not to ensure that people carry a rostogal stone that they can lose to make Radu happy. I already know better gear Might help you fight things better.....but if you suck too bad, the only help is a bigger target than you. When I don't feel comfortable fighting something, I probably won't unless I know there is a bigger target than me near the monsters. If there are a bunch of monsters in one area, it gets more stressful and you don't wanna go in that area or you flee early because something nasty is coming. I have experienced this on 60-80, 80-100, 100-120 and I am sure it applies to the rest too. If you either spread out the monster spawns a bit or break the spawning up into a few waves, people will have less reason to be chicken. About gc drops, if you make it so that for each life point you or your summons (oh wait...the server does not know the connection between players and their summons) take away from monsters or each life point that you give to those engaged in hand to hand combat or for each point of mana you take from a monster or each point of damage you take from a monster, there is a point given with 10 points assigned for each combatant, you have a chance of getting goodies, there should not be much dispute there. You can add up the points, use a random number generator to make a number way above (probably over 10 times) the amount of points that could be assigned, do modulus math (for 243 total points and random number of 87655 you get 175, add 1. 176.) and you look through the people that have points for the monster. If the number (176) lands on them, they get the drops put into their inventory or dropped under their feet. Killing a monster would not have you advance a step. Of course, setting this up would probably take a little bit of time. The cool thing about this is that mages and healers (summoners get screwed due to server limitations) and archers and tanks and those that actually do damage and those that don't even hit, but try to help anyways all get considered for possible drops regardless of how close they are to the monster that died. The drops could even go directly into storage.
  17. New invance rules discussion

    Nova, I think it is good to have 3 folk who are not gate guard at the gate. Sometimes, the monsters come to the gate instead of being far from the gate. 3 AFK people near the gate = 3 possible rosto for Radu and a possible saved invance if the gate keeper can't kill the monster. rutuliukas, I think the mods should be not be affected by movement restrictions and things should be able to pass through them while in....lets call it ghost mode. True invisibility for the duration of ghost mode should probably be a part of it. Nice start on the idea though. I have to agree with Senzon's way to help as a mage and his idea that adding another wave of monsters would be the best way to go about adding more monsters. Multiple waves instead of 1 big wave would be a big improvement over the current situation of being near death at the start and then having to hunt for ages later on too. You would still have to hunt for the leftovers, but not have as much trouble at the start.
  18. New invance rules discussion

    Helping could be providing fighting supplies, healing, ranging, summoning, killing monsters, offensive magic spells, guard duty. For summoning, the summoning should not be done at the wrong time or someone that is not being attacked due to a tank may get attacked after the summon dies. If a person is fighting alone though, that summon could give them the distraction that they need to escape or heal. Training arrows are of little help and should only be used for luring monsters. Shooting a monster with a training arrow when the monster is engaged by fighters that are doing ok is not useful. Causing the monster to flee due to shooting it while a fighter is about to die would be useful regardless of arrow type, but I am not sure if they ever flee when shot. The lower level invances have a different level of armor that may be typical. Not too many newbs have pro gear. No invance should require you to risk more than steel or titanium gear. That would be ludicrous. People who watch for monsters and actually announce them are useful, but just doing that is not useful enough to justify their presence. A person that does guard duty and does not announce when monsters are near him that others are not taking care of are not nearly as useful as those that actually announce risks to the fort. Harvesters and those that are AFK are not useful. A person should try to be useful at least 3/4 of the invance.
  19. Expiring bots

    Alch_Store renewal that I did on 9/5/2012: 37M97051M5027022R
  20. Good luck with the surgery and recovery!
  21. Android client

    Good news. It sounds like the next libSDL (2.0) will contain support for OpenGL ES and OpenGL. They are coding it up now. I think that would greatly simplify the hassle of making a client that will work on raspberry pi, normal computers and cellphones. http://hg.libsdl.org...deo/SDL_video.c I have libSDL2.0 compiled and installed on my Raspberry Pi now, so I will be able to test it out. l need to read up on it.
  22. very old players

    Is 2006 "old" for a char? If so, my char is old. Still here. There are of course some from before the great roll-back too. I see you are from 3 years before I joined.
  23. Android client

    I noticed that the Abuse game's OpenGL feature does not work with an OpenGL ES system either. It gives the same error that trying to run Eternal Lands on an OpenGL ES system does.
  24. Android client

    Ok. I managed to figure out my dependencies. Now having a problem with this.... if (${gcc_native} AND (${BUILD_NATIVE} MATCHES "ON")) from line 79 of CMakeLists.txt as shown below. pi@raspberrypi ~/Eternal_Lands_Xaphier $ cmake `pwd` CMake Error at CMakeLists.txt:79 (if): if given arguments: "AND" "(" "OFF" "MATCHES" "ON" ")" Unknown arguments specified -- Configuring incomplete, errors occurred! So, where does gcc_native come from? I am compiling on the device I intend to run this on. I think this is a MinGW cross compiler thing.
  25. Android client

    Interesting news. While using Radu's code (as opposed to Xaphier's which might actually come closer to working on OpenGL ES since he is coding that part) and doing ssh -X to get into my Pi, I got EL to render up till the 3D rendered spot. It segfaults at that point. This is definitely cheating since it is not using the OpenGL ES of the machine, but it does make you think that perhaps the 3D objects and such might even load into memory. If they are loaded into memory, that would mean that the little Raspberry Pi could handle the bloated data of EL. Only way to find out is to compile Xaphier's code though. I will try his code shortly.
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