masterpiter
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Everything posted by masterpiter
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Make CotU defend against rare great sword effects
masterpiter replied to korrode's topic in Suggestions - General, Misc.
Very good change imho, i would also add to that defense against mana drain cuisses and SoM effects. Currently enchanted weapons/armors r WAY too overpowered( and most overpowered is jsoc in TD -
Actually, 3 yetis and at nite time they can be kinda annoying but mm perk is 5 more oa lvls needed for fluffies so not worth it, better to just run from ( and die to)yetis for 1-2 weeks when u do pengs U wont lose much anyways+ often u will get ur db back
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1. FF 6 2. Chrono Trigger 3. Mortal Kombat 4. Super Street Fighter 2 Turbo 5. Donkey Kong Country Crazy good games
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Yes, but arent many ppl who fight monsters doing it only to get some a/d and money which is needed for pk? I can only say from my experinence, i wouldnt play eL at all if there would be no( or very very little ) pking in the game
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I would prefer to see pk maps crowled w/o artifical rules but every1 who pked even 10 minutes understand that pking is time consuming anyways. If u make pk area in some place that is not used it will still be not used, arena in portland on the way from blue lupine bush to storage is quite a nice idea( or from lupines to flower shop;p). Its very crowled place so ppl dont need to travel a lot to do pking, and they could check if something happens in the arena while just making money. The more( often) ppl check the arena the more pking u will see there, if the arena is far away from crowled places( like for example every c2 arena) it wont be popular. Good example of quite used arena is nc arena, since its very close to votd and nc storages so ppl check on that arena often. Im sure there is more pking in nc arena than in naralik catacombs arena( excluding tournaments;p) even tho nc arena isnt a/d limited mp
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Chuck Norris was one and only who reached 180 a/d, multi-training tripple beavers on isla prima, durning the peace day ;P
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Just w8 couple months till skill gets easier to do, like me, i bet it will somehow get easier/more powerfull soon Same like a/d and summoning in the past were much harder to do ;P
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Yeah, i should add this asap
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Same, kinda
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Whats the difference from fights between accounts 55-59 a/d(now) and 65-69 a/d( after dpa would be 50a/d limited)? I mean: how would it help and to who? Coz really the only reason for this is ppl who wanna stay in dpa forever have it easier And players w/o 1337 p/c and items who wanna test themselfs still have no chance to do anything there coz there will be always some1 to kill them or kick them out from the arena. mp
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Man, i have really no idea what u talking about, now u got nmt and ts pots which makes training crazy easy, u got skill forums and combat section where u can read about some "tricks" to make ur playing time more enjoyable. U know that before i needed to keep p16c24 and use tit chain + iron cuis/greaves on ogres which really broke like crazy?( low p/c= broken a lot, killed slow so low drops, couldnt add p/c coz exp per hit/block was very sucky anyways, dead end ;p ). Many players needed like 5+ resets to move from ogre to fluffy and they still often ended up as a nasty-negged out account which meant another reset Really, the last thing ppl should now biatch about is hard/difficult training at small lvls mp
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Does ogre hits u for 50 dmg that u need a col? The only reason u wear it is to be longer on a spawn Some1 wants to restore once per 20 ogres and stay on spawn for 6h then he should use steel set and col( that will break sooner or later, rather sooner ;p). Wear cheap armors and no col, yes u will need to restock after 1-2 hours but almost every1 will need it too so less frustration coz of shorter waiting time for spawns Just a thought <edit> corrected some words, probably still far from proper english but doing my best
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Fedora, i really dont see any increasement in break rates from the data u gave, 2 steel greaves degraded and 1 col degraded is like 85k gc loss in 10 days, seems quite normal to me
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All thx to my friends Grawius and Nitager who's advices saved me so much time, yeah, i made 100k HE but its not like i was 1st or last who made that much, and rumors about srs r wrong, i made them like many other fighters with veg 4 nexus- on spawn <edit> kinda feeling now like hijacker, sorry economy thread :>
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1. Consumers r fighters/pkers, imho u will rather expect their number to decrease(in comparation to producents), which isnt good but thats how it was till now at least. I remember being a newbie in 30's-40's we were fighting over every 1k srs our guild potter made, and for every 10k HE our alchemists made, i even made some myself coz it was kinda hard to force ppl to mix all those stuff for ings ( i did some pr0 trades ings for final product which made me not go insane tho ) 2. Evil Leonard can make them poorer, or at least less wealthy
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There r no "magic tricks" for money-making, atm game is designed in the way that u always lose a lot of time for that, thats why its important to be able to reduce ur expenses, if u need less money u will spend less time on making that money And ty all for ur comments
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Just made some decent training guilde, feel free to use it, it was made especially for ppl who dont spend real money for el and dont want to harvest all the time, considering higher break rates that were recently implemented
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Only teleported, its really fun
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My advice would be to w8 and see how things go with the new break rates, of coz u could keep low p/c and train in steel set+col but no point for that if u break a lot , and for leathers and no col u will need much higher p/c
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Nothing as long as its not required for fighting/pking
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Im on ur "missclick's list" too, Van
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How many of them u got atm?:>
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Bo to w gen chacie bylo ale juz mniejsza o to lol , totalny off-topic ;p
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A to whoopsie wyszlo nono, , jednak jeszcze nie wszystko stracone( modki wiedza o co biega bo sobie moga sprawdzic moj zedytowany post wczesniejszy ale cicho-sza, jednak deletneli co trzeba