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caladina

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Posts posted by caladina


  1. While leveling my mule i tend to fight stuff whether it be from not wanting to just park it up or mission stuff i can still do.

    not sure why mules don't get a/d exp, seems a bit unfair esp the cost of leveling a mule

     

    also, a mule would be stronger than an unarmed human so i think there should be an a/d boost when in mule form,

    it would also give another reason to use the mule glyph asides from just transport.

     

     

     

     


  2. make the pheonix glyph manufacturable and have the transformed player immune to bombs on the ground, last time i asked the same ground tile is used to determine player location,

    that way if people want to pk harv runners then the runners have a chance to defend against it, maybe give the pheonix an added "fire" weapon


  3. the text on the map is small for me too, i was wondering if there is a game cure for this where you could change the cursor into a small magnifying lens at a click of an icon?

    or is it a no go because the maps are unofficial?

     

    Obviosly a lot of work has already gone into them and they are very good and much apprciated


  4. Saw a woodsprite in nordcarn sat night mon morning, was wondering how the heck that got there as its not native, just a fluke?

     

    just 1 gc on it,

     

    is there another quest where woodsprites spawn random, is it possible for it to spawn right on the edge of a map and fall through a doorway?

     

    anyone else seen a non quest random creature somewhere it shouldn't be?

     

     


  5. We cold have temporary locked bags, the dropper has a special item "bag lock" puts it in bag, then it asks for code, which would be 4 didgit, then the bag turns red which indicates that bag is locked, the dropper and intended gatherer would only know the code for the bag

    the lock could be on short timer say 30 - 60 seconds, just enough to stop the bj's and short enough to stop people leaving locked bags everywhere

    bag turns normal colour after timer ,

     

    if the person trying to pick up the bag doesnt enter the correct code they get an automatic teleport nexus, even if they are standing over it, again to allow the correct reciever to pick it up otherwise a bj could just hold it till time runs out


  6. while i already have a thread open on DP, the regurding the map view, when you click on the map where the north entrance should be, its about one mountain icon out when you walk to where you put the X on the map

    there are a few other maps which things dont line up in play mode, too many to list, are they up for fixes too?

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