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Guest Ludeau

4 Ideas

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Guest Ludeau

4 ideas i think :

 

**** Cumulative fighting book

Why not read more than once a fighting book ?

THe first time you read the book, you get the usual bonuses:

+5 Attack +5 defence +5 crit

2nd time: +1 Attack

3thd time : +1 defence

4th time : +1 crit

etc ...

 

Ie

Attack = +5 + floor((nbread+1)/3)

Defence = +5 + floor((nbread)/3)

Crit = +5 + floor((nbread-1)/3)

 

**** Exhausting ressources

Each ressources have hit point (pv) and mah hit point (maxpv). When harvested, the ressources lost some pv. If the pv reach zero, the ressources diseapar. 24 hours after the first hp lose, the ressources regain life and can be reappear.

 

More vicious, more a ressource is harvested, more it is difficult to harvest.

On harvesting:

effective malus harvesting = hard / const

if malus > max malus then malus = max malus

pv = pv -1

hard = hard + 1

if pv <= 0 then ressources diseapear

 

24 hours after the first harvesting :

pv = pv + const

hard = hard - const

 

The drawback of harvesting's malus : it help high level because they can harvesting where low level can't because of the malus.

 

**** Magic holding vase

These items can hold flower. Their are magic enhanced, so the flower wheigh less. Vase can hold 100 (or more) flower maximum.

total weight = VaseWeight + nb flower * 0.75

 

Same item can exist to store ore, sulphur ...

 

**** Enchanted armor

add + 1 absorbtion dommage and requiered 10 level more to be manufactured. The xp gain is more or less than the normal version. Idem for the ingredients. The main objectif is to revival the economy but providing higher quality item to manufacture.

 

Maybe more enchanted armor could exist ?

 

hope it may be usefull.

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1) Cumulative effects of fighting books:

 

- Seems interesting. Think I've heard it before, though. The effects you list are practical (i.e. not too much, but just enough), but I think it may involve a lot of extra programming which may not be worth it...

 

2) Exhausting Resources:

 

- OUCH.

- This is going to affect the economy very severely. Harvesters would be fighting each other for resources just as fighters are now arguing over spawns. While I agree that it would be something that just MAY set the economy back on track (after a lot of thought and development), I just don't like it...

 

3) Magic holding containers:

 

- Thought of before, but with regards to essences. I think it will be implemented eventually, much much later

 

4) Enchanted Armour:

 

- Work-in-progress, but probably P2P.

 

-Lyn-

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Attack = +5 + floor((nbread+1)/3)

Defence = +5 + floor((nbread)/3)

Crit = +5 + floor((nbread-1)/3)

What's bread got to do with fighting?

 

ps. You spelled it wrong. In English it's just "bread". The "n" is silent, so we just leave it off.

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