(For the most part, this is just putting an official touch on how things already are.)   Logging on to find yourself in the middle of an invasion area is not a good thing. Going into some random house or such is 99% safe but even that is subject to a rare hidden invasion.   To ensure a safe location to AFK or log off, I'm proposing officially designated safe locations.   These would be confirmable as being safe by compass click location info indicating (invasion safe). Location info change would occur in 1.9.6 client.   The general rule: Inside Storages, and the buildings closest to outside storages, are designated safe.     Safe Locations would be only on maps with Storages with a few added exceptions:   - Isla Prima is a newbie zone, it and its insides (including new insides coming in 1.9.6) are already designated no-invasion   - All Inside Storages are already designated no-invasion (be they in buildings, or caves like Iscalrith)   - Guild Maps are already no-invasion so are safe if you know the location of any     Outside Storages would have the nearest building(s) to them deemed as always safe:   In most cases, these are where people AFK on these maps anyway.   C1: Morcraven Marsh - Battle Hall entrance area (room where Ilie NPC is)   Naralik - The house directly beside the storage NPC   Valley of the Dwarves - Either of the two houses north of storage beside the flower shop   Whitestone - House in Tirnwood Vale located at 358,383 that Henrik NPC is looking at (though all Tirnwood houses should be safe for newbies' sakes) (*I'm considering adding a generic building closer to WS storage for this purpose in 1.9.6 should this designated safe spot idea be deemed good.)
C2: Emerald Valley Trade Route - The Tavern   Idaloran - either of the two nearest enterable houses just east of storage. (558,221 or 559, 243) Idaloran (2) - as well, the undertaker's house inside the Ida cemetary fence as it is close to the underworld return spot   Irinveron - The Manu School just north of storage   Palon Vertas - The large house that the storage NPC is standing directly behind   Thelinor - the small building just a couple steps east of the storage NPC   Zirakinbar - (1.9.5) the crypt near the center of the map (with the fenced-in graveyard next to it) (1.9.6) The wagon at storage, which will be enterable then   Arius - the Library building northeast of storage at 87,328    
Additional notes for invasion mods: - For all other small buildings in general like random houses, invasion moderators should check them to ensure no one is (logged in) inside them before using them as a hidden invasion location. (A "use them only if not already in use" policy.)   This won't help those who logged off in there, but no one should be logged in and afk in a house only to be killed on a hidden invasion whim.   - If you aren't sure of a designated safe spot prior to invading, go to it and use the compass, it'll tell you (after 1.9.6 release)