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SirKillAlot

Morcraven Marshlands

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stuckpuma.jpg

 

I got the same thing but with a puma and this one is in Nordcarn by the SKF enterence. I teleported to range and killed it.

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Hum there are quite alot of those bugs .. also other heightmap bugs like walkable rocks in ws and pl.

I fixed alot of them one time in about 10 maps but ent didn't put all in because the up would have gotten to big. And after that i forgot about them - to put a few in each update that is. :roll:

If you find more heightmap bugs then please post them because i don't want to/can't put so many maps into the ups. xD

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fixx0rs all teh heightmap bugsz in carmien manor !! :twisted:

 

*starts listing them*

 

1. troll spawns in casket, only killable by harm

 

2. can walk through jail gates on way to grassy fluffy area

 

3. ogre spawns ontop of crates - still killable, but impossible to get bag

 

:) there is prolly more

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Ummmm had to post only to bugs "i" made didnt you ska......Anyways several bugs ive found over serveral months are as listed.

 

1.Whitestone 471,191 -walkable tree

2. Whitestone 497,381-walkable tree

3.Votd 49,84- road set to 0.10 instead of 0.01

4. Votd 130,67-walkable tree

 

Ok that is all for now.

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sorry eldwen, i still love you  :oops: and you are now, officially the sexiest dwarf in EL, considering i am the sexiest elf now-a-days

 

THE HELL YOU ARN'T!!!!!!~1!!! i'm the sexiest Elf in EL now and forever :D

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I still have that program to find unreachable areas.

 

Besides, if I recall, the height stuff is done server side (walkable or not is, that's for sure), so if the fixed maps are put on the server, the rest can wait until the map gets changes anyway.

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