Thorus Report post Posted August 20, 2012 (edited) A few seconds after an alert has been played there's a sudden, debilitating, spike in cpu consumption. Is it just me? UPDATE: Multiple consecutive alerts delay the lag, until after the final alert and quickly disabling and enabling the sounds apparently cancels whatever the client is being made to do after alerts. UPDATE2: Got a newer version of OpenAL library and it appears to have solved the issue. Edited August 22, 2012 by Thorus Share this post Link to post Share on other sites