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Shader system

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I started working at a shader system for EL, so we can have normal mapping etc. I plan only to support OpenGL shading language (GLSL), because this means less work for me :unsure:. The shader source files are plain text files (ASCII) and the information to get them working with EL are in xml files. The idea is to be able to switch shaders without changing the code of the client (because we will need shaders for drawing with or without shadows, clouds etc.). I wrote a small manual, so you can see how to get shaders working with EL. Custom attributes are not supported at the moment, they will be included in the near future.

Any suggestions are welcome.

 

Link to the manual: EL shader system manual

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