Xaphier Report post Posted June 9, 2007 Hi all el programmer! I wrote a small particle demo. This demo shows 10000 particles, every particle has a random color and moves with a random speed. They all use one texture. The hole particle movement is done in the shader, so no CPU work Used extensions are: GL_ARB_point_sprite, GL_ARB_vertex_buffer, GL_ARB_vertex_shader (but only minimal shader is used, so a GF 2 can run the shader) Link for windows binary: http://www.eternal-lands.com/misc/particle.zip PS: This is just a small demonstration program. No error big error checking etc. Share this post Link to post Share on other sites