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Puntif

Sea Voyage for Eternal Lands (long post)

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I thought of this while laying in bed this morning:

 

There is a ship too large for the docks, so it must be embarked and debarked vial ships boats that work like the other EL boats do - transporting you between some docks location and the ship. The ship is large and has multiple decks: at top deck, a deck for cabins including the galley, 1 or more decks for cargo and ships storage, and a bottom level filled with rocks for ballast and bilge water.

 

The captain may have a quest for you. He has a list of things he needs done and he will offer you one of them to do that matches your abilities (carrying capacity, skill levels, etc). Once you have performed the quest, you get no more quests until you take a voyage, but after returning to the home port, you are again eligible to get a quest to allow you to start a new voyage. I have thought of quests for provisioning the ship and gathering cargo for the voyage:

1a) Bring him a load of 10 gold bars from Dan in Portland.

1b) Bring him a load of 10 silver bars from Dan in Portland.

1c) Bring him a load of 10 stell bars from Dan in Portland.

2a) Bring a load of food to Thelma, the galley cook: 50 cooked meat from Moonshadow Tavern.

2b) Bring a load of food to Thelma: 100 fruits from Lakeside Tavern.

2c) Bring a load of food to Thelma: 100 veggies from the Isla Prima tavern.

3) Bring 20 pieces of coal to Thelma. She will reimburse you the purchase cost but you can buy it or mine it yourself.

4a) Since the voyage may be dangerous, bring the captain a sword of any kind and he'll pay 1 plat more than the cost to buy. You can buy it or make it.

4b) Bring the captain a scimitar he ordered from the swordsmith in Portland.

5) Go to White Stone City library and bring back a map they have stored away for him.

6a) Bring a load of 5 hammers from the blacksmith who sells them.

6b) Bring a load of 20 needles and 50 spools of thread from the Portland general store.

6c) Bring a load of 100 pieces of leather from the Lakeside general store.

6d) Bring a load of 20 deer skins (not the fur) from the fur trader.

 

The ship has rats on it. The captain has placed a bounty on rats (just bring the tails of dead rats to the first mate to claim your bounty). Regular rats (maybe a little tougher than bunnies and don't attack) are found on all decks (bounty=5 gold). Huge rats (much tougher and will attack you) are found in cargo decks (bounty=10 gold). In the bottom of the ship where the ballast rocks are is some standing bilge water where water rats live (even tougher and will attack) (bounty=50 gold).

 

In addition to perpetual rats, occasionally the boat will be swarming with pirates that need to be repelled (killed). Once the pirates are all killed, they don't reappear until the next pirate encounter.

 

On other occasions, the ship will be attacked by a sea monster - a giant octopus. Its tentacles will appear at the edges of the ship. The tentacles must all be killed separately. Once they are all killed, they don't reappear until the next sea monster encounter.

 

In addition to this tedious shipboard life, there is fishing (a new skill). The stern of the top deck has 2 fishing net stations (one to starboard, one to port).. It requires a fishing skill of 6 or higher to "use" a net. When you "use" a net (if successful), the net acquires 1 to 10 bags. Each bag may contain driftwood (worthless), a fish (1 or more "raw fish" to sell to the galley cook), a piece of ambergris (somewhat valuable - sell in the port when you arrive), or a rare floating valuable such as an empty vial, a staff or quarterstaff, a wooden shield, etc. You would only get larger fish if your level was high enough (see table below).

 

In order to acquire fishing skill, an old retired sailor on the top deck will sell you a fishing rod and some bait. You may "mix" a rod with a bait to make a baited rod (no skill, no exp). The character then looks to see what the result is: either you caught a fish (and the rod is no longer baited or the fish made off with your bait (if the fish's level exceeded yours) or no fish came and your rod is still baited. The "drop" could appear in a bag at your feet.

 

Fish(*) Min level Chance Exp Drop

perch 0 70% 7 1 "raw fish"

mackerel 2 20% 15 2 "raw fish"

ocean bass 5 7% 25 3 "raw fish"

tuna 10 2% 60 4 "raw fish"

shark 16 1% 90 5 "raw fish" plus a chance of random anything

(*) - the fish's name here is just for illustration and need not be presented to the player. Additional fish sizes might be considered.

 

In addition to the port of origination (which could be placed at any port on continent 1), the ship may make other stops. I suggest two other ports of call. They need not be large, maybe isolated cities about the size of Portland City. Maybe one is an island city and the other is a city trapped between a wall of cliffs and the sea. When the ship arrives at a port of call, the signs on the ship's boats could change to indicate the current destination. In the pay-to-play version, a port of call on continent 2 would be a good idea.

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Wow, this sounds like a fresh and neat idea. I wonder if it could be implemented, because it would definitely be neat. ;)

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By the way, fishing skill could have it's own cape, except it's a yellow slicker with matching hat. :)

 

Abilities: keeps out rain and stormy weather.

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