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trollson

Non-pathfinder Spaces

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Whats the point of putting all those mazes in the game, when you can just go to the map window and let the pathfinder work it out for you?

 

I only just noticed that there was a maze outside Vermor Castle, even though I have been there a number of times! Each time I just clicked X on the castle and watched my progress from above (or made a cup of tea).

 

Some squares should be marked as impassible to the pathfinding algorithm; such as mazes, and secret paths.

 

Players would still be able to walk over them, and select destination squares from the 3D display, so long as the route could be plotted within some finite radius (perception?).

 

This would, of course, frustrate me in getting to VC or the rubies <_< But the map-makers efforts would be more appreciated...

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because the mazes were made before the auto-walk function.

 

Future maps will have things that will "bar" you from going very far in a maze using autowalk

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