notty Report post Posted April 10, 2005 Is this a game problem or fglrx problem ? full strace of this can be found at http://god.4th.ro/el.log open("./3dobjects/ground_objs/flowerorange1.e3d", O_RDONLY) = 14 fstat64(14, {st_mode=S_IFREG|0644, st_size=32852, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb0ba9000 read(14, "el3d\376\1\0\0(\0\0\0`\0\0\0\1\2\0\0\30\0\0\0\20P\0\0\1"..., 4096) = 4096 read(14, "^\0\0\0_\0\0\0b\0\0\0{\275[?Z\r)?Y\213\177?Z\r)?Y\213\177"..., 16384) = 16384 read(14, "!\7}?#-5?\232%)?\0\0\0\0 P\17>\234\371\225\274\306Lx?\232"..., 4096) = 4096 read(14, " \362\216\276{\365\31\276X\315}?\362\215\324\277\17\267"..., 8192) = 8192 read(14, "\370or?\r\354,=y\246p\277!H\255> \17<\276\266Ln\276X\315"..., 4096) = 84 close(14) = 0 munmap(0xb0ba9000, 4096) = 0 open("./3dobjects/ground_objs/flowerplants.bmp", O_RDONLY) = 14 fstat64(14, {st_mode=S_IFREG|0644, st_size=17460, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb0ba9000 read(14, "BM4D\0\0\0\0\0\0002\4\0\0(\0\0\0\200\0\0\0\200\0\0\0\1"..., 4096) = 4096 read(14, "\0\0\0\0\0\0b\246\252\244\234\217\234\247\262\314\313\300"..., 4096) = 4096 read(14, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 4096) = 4096 read(14, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0b\376\0\0\0\0\0\0\0\0\0\0"..., 4096) = 4096 read(14, "\177\177}\232\0\0\0\0\0\0\0\0\0\0\0\262p\0\0\0\0\0\0\0"..., 4096) = 1076 close(14) = 0 munmap(0xb0ba9000, 4096) = 0 ioctl(7, 0x4008642a, 0xbfffefb8) = 0 ioctl(7, 0xc0146440, 0xbffff330) = 0 mmap2(NULL, 16384, PROT_READ|PROT_WRITE, MAP_SHARED, 7, 0xd4901) = 0xb0ba6000 --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ Share this post Link to post Share on other sites