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notty

crash with fglrx

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Is this a game problem or fglrx problem ?

 

full strace of this can be found at http://god.4th.ro/el.log

 

open("./3dobjects/ground_objs/flowerorange1.e3d", O_RDONLY) = 14
fstat64(14, {st_mode=S_IFREG|0644, st_size=32852, ...}) = 0
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb0ba9000
read(14, "el3d\376\1\0\0(\0\0\0`\0\0\0\1\2\0\0\30\0\0\0\20P\0\0\1"..., 4096) = 4096
read(14, "^\0\0\0_\0\0\0b\0\0\0{\275[?Z\r)?Y\213\177?Z\r)?Y\213\177"..., 16384) = 16384
read(14, "!\7}?#-5?\232%)?\0\0\0\0 P\17>\234\371\225\274\306Lx?\232"..., 4096) = 4096
read(14, " \362\216\276{\365\31\276X\315}?\362\215\324\277\17\267"..., 8192) = 8192
read(14, "\370or?\r\354,=y\246p\277!H\255> \17<\276\266Ln\276X\315"..., 4096) = 84
close(14)                               = 0
munmap(0xb0ba9000, 4096)                = 0
open("./3dobjects/ground_objs/flowerplants.bmp", O_RDONLY) = 14
fstat64(14, {st_mode=S_IFREG|0644, st_size=17460, ...}) = 0
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb0ba9000
read(14, "BM4D\0\0\0\0\0\0002\4\0\0(\0\0\0\200\0\0\0\200\0\0\0\1"..., 4096) = 4096
read(14, "\0\0\0\0\0\0b\246\252\244\234\217\234\247\262\314\313\300"..., 4096) = 4096
read(14, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 4096) = 4096
read(14, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0b\376\0\0\0\0\0\0\0\0\0\0"..., 4096) = 4096
read(14, "\177\177}\232\0\0\0\0\0\0\0\0\0\0\0\262p\0\0\0\0\0\0\0"..., 4096) = 1076
close(14)                               = 0
munmap(0xb0ba9000, 4096)                = 0
ioctl(7, 0x4008642a, 0xbfffefb8)        = 0
ioctl(7, 0xc0146440, 0xbffff330)        = 0
mmap2(NULL, 16384, PROT_READ|PROT_WRITE, MAP_SHARED, 7, 0xd4901) = 0xb0ba6000
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++

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