kibora
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Everything posted by kibora
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I have 0/8 successfull repairs of personal items in a row with Tenkel. I'd kill him if i had a chance
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Well it might be interesting to have some creature that uses pure magic to fight - no phisical damage, only magical one. That yellow cape + bronze armor might be usefull then
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You don't need GF 8xxx. They are expensive and not better than 7xxx because are made for directx 10 (aka vista) and there are no games for vista. If you buy GF, 7900 would be a good choice
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Ok, we need someone else to confirm this. I can confirm that. If you click on swamp, winery disappears and vise versa
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Only read books about monsters you are not going to train on
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Could someone apply that change in CVS pls. Oh and also increase the CFG_VERSION to 8 perhaps
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Could you try adding after and see if the problem still occurs
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Yes, try deleting el.cfg and it should work fine
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Submitted a new patch https://developer.berlios.de/patch/index.ph...p;group_id=1256 Changes: 1. Harvest is now +/- 90, and to hit and to damage +/- 8 (they are surely moer than 5 but not sure if 8 is the max). As for the accuracy, it's being calculated as +/- 5% of the attack. No idea if that is correct 2. Moved the is_astrology_message to filter_or_ignore_text in text.c 3. There are now positive_bar_colors and negative_bar_colors defined in astrology.c. I am not good with colors. Whoever wants can tweak them as necessary @ Grum Yes i know about the el.cfg. But i wasn't sure if i should place the astrology part at the end of it. Deleting el.cfg does help though
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Changed the ranges and updated the patch
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The lenght of the bars depend on both the bonus and the maximum amplitude
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So how does it look now?
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Emm *confused*, so what is the final word. Could you draw/describe how you want it to be. And what colors to use
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Sure. Is this how you want it to look like?
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Just a quick note. I think it would be best if the astro.bmp's height is 100 pixels. Otherwise the progresses might look crappy.
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Finally compiled it but had to change cal3d_wrapper.cpp to look like this:
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And i get only these ones now
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If you use Visual Studio, open cal3d.dsw, click Yes and/or Ok a couple times and then compile the Cal3D project. You'll find the compiled binaries in a Bin folder, and you'll also need the include files from the src\cal3d folder. If you use some other compiler .... no idea
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Try this one but i can't compile the client with it http://download.gna.org/cal3d/sources/cal3d-0.11.0.tar.gz
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Are we officially moving to cal3d 0.11. I can work around the errors with 0.10 but i have no idea what to do with the 0.11 ones and also
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Guess Radu will have to clear the ranges up Anyway fixed the wrong color display. Think it has something to do with OpenGL 1.1 and windows Btw, is the current CVS version quite unstable or is it my fault? I'm getting exceptions constantly
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Okay here it is. https://developer.berlios.de/patch/index.ph...p;group_id=1256 What you need to change: 1. You need to add w_astro with value "Astroloty" to titles.xml 2. You need a file called astro.bmp in your textures folder. It could look like this: Where the bottom (red) part is the base of the progress, and the top (aqua) part is the actual progress. Of course it needs some better graphics For the time being the astrology text is being visualized on the GUI and displayed as text as well, in case there are any errors. Also i have inverted the progress bar for make rare and degrade. So even though the numbers displayed are negative, the progress shows positive bonus. I've used the following min/max values for the progress bars: Attack, Accuracy, Defense, Magic: +/- 5% of the corresponding skill To hit, to damage: +/- 5 Harvest, Degrade, Make rare, Fail: +/- 800 Correct me if i'm wrong for some of them. The magic currently has +/- 8 bonus so somtimes you might see strange progress bars. But since it's not implemented yet i dunno if it's gonna be +/-8 or +/-5%. Predictor: Indicator: @Roja I'm not good with graphics. Just edit the astro.bmp the way you want it it doesn't need to have the same dimensions @Grum Haven't tried but i doubt it works for anonymous users Hmmm i think there is some bug with the progress color. It is suppsoed to be aqua and it's green. I'll look into it
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Could someone make empty astrology.h and astrology.c files on berlios. I can't make a Diff if they are not on the server. At least not with wincvs. Thanks
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Ok, so attack, defense, magic and accuracy are level dependent and +/- 5%. What about to hit, to damage, degrade, make rare and harvest. What are their min and max values? And here's the current GUI. Any suggestions?