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Michic0_oL

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Posts posted by Michic0_oL


  1. Radu, got any idea when it will be fixed?

     

    well, I do not think radu can do anything about this.

    his server is all working fine. it's up to the people from above.net

     

    but...but..he is teh g0d

    seems he's not afterall :(

     

    sucks i need 110k for attack lvl ^^


  2. Ok..I dont get this geeky "work out teh cost ratio of EXPvsTIMEvsGC" thing. Hasnt there always been a choice between an income of GC and an income of EXP? Yeah I know it'd cost a fortune to use on a regular basis, but what else is worth investing your money in MORE than your own exp?

     

    Gimme exp anyday. Its value is way higher than GC to me. I'm also happy to keep teh gc changing hands with potters by buying these things when I can, so expect me to come looking for more of these a/d reductopots.

    harvest 10 hours to pay 1 hour training ? Better train 11 hours and make still more xp + money :D people don't understand that ^^


  3. people with a lot of gc don't need thoses potions to train, it will just boost their xp maybe 2x more / hour if they make it right but the cost will be like more than 10k gc/hour essies + the potions to use + the broken armor + difficulty to find a spawn now that the chims have their stats easier to train on single spawn.

     

     

    anyway, the pots are just some dragon scale sink, but if no one uses the potions sooner or later we will need a potion sink too because they will just stack ingame. The problem remains.

     

    Thre is no need for such a sink, if players don't use hem, the potioners won't make them, yes?

    People don't buy/use scales, peolpe still kill dragons ^^ (thats why there is 700+ scales ingame :))

     

    anyway i know only 1 person planning to buy some potions maybe he will buy all :D he will make nice xp then everybody will copy and it won't work anymore coz the spawns will be packed again haha


  4. Nope, I won't change the way it works. Some people have a lot of GCs, so sooner or or later they will use them.

    people with a lot of gc don't need thoses potions to train, it will just boost their xp maybe 2x more / hour if they make it right but the cost will be like more than 10k gc/hour essies + the potions to use + the broken armor + difficulty to find a spawn now that the chims have their stats easier to train on single spawn.

     

     

    anyway, the pots are just some dragon scale sink, but if no one uses the potions sooner or later we will need a potion sink too because they will just stack ingame. The problem remains.


  5. + auto attack on the monsters has been reduced so its very hard to train thoses monsters with an a/d low enough so they would auto attack you. Most of ppl would get pwnt if a/d reduce to obtain an auto attack from the monsters because their attributes would be too low.

     

    anyway i think the pot is too expensive for what it provides.


  6. So whats ignore level on the chims now ? ^^

     

    DCW's ignore level was reduced about a week ago to roughly DEF 111 (might be the odd level either way)

     

    The other chims and DCW's spawn times havent been changed yet

     

     

    Note: I wasnt going to comment on the ignore level, because im just happy the spawn times will be reduced

     

    yes i know but didn't readu decrease auto attack for fc/mc too ? ^^ if so do u know the level now ? :)


  7. hardest instance can't be done by low 110-120s team so what do they do if they can't access 80-100 lvl instance ? nothing ? thats nice

    Speaking of it, wouldn't be a bad idea to have 100-130 a/d instance in between the 80-100 one and the one which apparently takes 130+ a/d players to be mastered. I believe that 100-130 a/d instance would soon prove to be the most popular one, as it would cover the widest range of fighters in game.

     

    Agreed, the 100-130 group atm seem to be stuck between too easy (80-100) and too difficult (130+)...and as dreyan said, it could prove to be the most popular a/d catagory, since thats where people usually stop training or slow down when the exp / lvl gets to 'large for them to handle'. Also you often get the bunch of people trying to get 100 in each skill, and once they have gotten 100 a/d(or maybe a little larger) they focus on other skills.

     

     

    Totally agree with all thats said here

    just change the monsters a bit lower and the drops lower quality


  8. 1. This instance is the hardest one, 100 a/d will be the lower boundry, but it is meant for people around 110 a/d and higher.

    i say at least 120 - 30 giants to start with is fine if you have enough supplies, wave 2 is supposed to restock you a bit... but how does a monster with mirror perk 800 hp that can hit you and drops 10 he sometimes restock ? - maybe lower a bit gc drop but make it more he/sr ^^


  9. ye before pki was implanted, i suggested u could buy stuff iwth pki just like in WoW

    atm pki is useless and lol @ aislar who is 70 a/d and never pks with 24+ pki... xD

    ye lol, imo ban aislar for abuse like this :pinch:

    no just kidding, pki reset + sanction

     

     

    anyway, we should make things buyable with pki like 2 pk points u get this item, and reset pki once every 2 months. problem is that some people would still abuse and have themselves killed by someone for gc >.<

    u know i had 17 pki and started giving it away because i don't feel its worth much in the end... and when u hav e17 pki and get killed by someone 0 pki u lose 0.5+ so maybe its not worth pking to get 0.08 from someone when u lose 0.5 when u die.


  10. ppl don't enter kf because they are scared of getting ganked as soon as they enter kf.. which is bad fun for them and makes them more reluctant to enter the map or PK for awhile.

    its easier to kill someone in NCA than in kf - people are just tooo stupid to understand that. in kf you get multied but almost impossible to catch, in nca you get 1 vs 1 and caught 90% times.

     

    anyway no thx for nca no drop.


  11. cona, tinf perk takes away def penalty's so it like u train one of mob, meaning less chance to break items, he has tinf obv, if he didn't his breaks would be very costly. imo just take the damn perk out of the game and give everyone back their pp's :D

    nono........... you train 1x chim, u get ∂ blocks/hour ; u train 4x chim u get 4∂ blocks /hour so 4x more blocks. fine, with tinf you block same if its 4 chims or 1.

     

    But there is the critical hit you cannot block : 1x chim : ∆ crit/hour ; 4x chim => 4∆crit/hour.

     

    lets say break rate on tit plate is 1/10k hits - you get ∆ hit in 1 hour on single chim : your break chance is ∆/10k ; 4x chims, break is 4∆/10k = 4x more chance to break your armor on 4x chim than 1x chim because u get 4x more critical hits.

     

    training 1 chim for 4 hours is like training 4 chims for 1 hour with tinf, so you break your armor 4 times faster on 4chims, 3 times faster on 3 chims etc


  12. though my ping i didn't drop much, a small bunch of cols with peach on peace day, ah yes we pked moebird : royal purple cape, col, mol and some more things on drop we gave her back the cape <3

     

    got very few great swords, maybe 1 or 2

     

    not much drops :( markusweck always had rosto when i pked him :s

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