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bkc56

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Posts posted by bkc56


  1. I recently had one of the computers I use a lot to play EL die. Its got counter files on it and I would like to recover that information. What I'd like to do is merge all those counts in with the counts for those chars on another computer I use.

     

    So I'm wondering, does a utility exists, or can one be written without too much difficulty that could take two counter files, add all the counts together and write it to a third file? I'm thinking of a simple DOS program that you'd run like:

     

    merge_counters input-file1 input-file2 output-file

     

    Thanks.


  2. There's a number of problems that would be nice to solve with a rehab.

     

    Release mods from having to be playground monitors

    * Remove all gear requirements (armor, weapons)

    * Remove all ranging requirements (box, arrow count)

    * Remove participation requirements (sit on your butt, no one cares)

     

    People just want to have fun

    * Remove all above requirements

    * Remove gatekeeper - put a gate/grate over the entrance you click on (like in Melinis) to keep the monsters out and the fort safe for re-entering

    * Invances are time-limit only (monsters can no longer enter fort)

     

    Provide skill-appropriate experience bonus based on active participation

    * A/D experience based on participation (not effectiveness), so a multiplier based on the number of times you hit or were hit up to a max of the current bonus.

    * Ranging experience based on the number of arrow hits up to some max that is similar to the a/d max.

    * Magic experience based on the number of "useful" spells cast (harm, poison, remote heal, heal summon, etc) up to some max that is similar to the a/d max.

     

     

    Removing the requirements frees up the mods and allows anyone to participate in a way and investment they are comfortable with.

     

    Changing the bonus formula allows those who participate, and use better gear, to gain more experience that those who don't. Using better armor/weapons means you die less (you don't get exp waking back to the invance). Using better bows/arrows means you hit more (you don't get exp for missing). And of course better gear means you have better odds of finishing the invance (no exp if you don't finish).

     

    Skill-appropriate experience means more people will want to play because they can get experience in the skill they are interested in, which may NOT be a/d.


  3. But the rationale is excluding harvesting from the formula makes sure that the people who get rewarded are not harvesting alts.

    But that sets the bar too high for "normal" people. Do you really think there are that many harvesting alts with harvest level 100+ for this to be a problem? What about harvest 110? 120? There's some appropriate harvest skill specific threshold that could be set that would provide reasonable assurance only real players achieved the perk without making it so difficult that virtually no one could reach it.


  4. Requirements:

    Herbalist rank 3

    Miner rank 3

    Mother Nature hates me rank 3

    50 Xaquelina Missions

    (if the above is viewed as not enough, add:)

    Lucky Finder rank 3

     

    Prerequisite:

    Harvest level 100

     

    Reward:

    No harvesting mini-events (no change to regular harvesting events)

     

    Optional (as radu sees fit):

    It could nullify the penalty of Dedicated Harvester, or exclude that perk (making Old-School mutually exclusive with Dedicated (one or the other, not both)).

     

     

     

    Comments:

    I suspect there aren't a lot of gc farmers at the level of harvest 100, so there's little need for them to be burdened with mini-events. The lack of mini-events is also one of the best things about the PK server (and not the reason for it's demise). And if you like the gc/exp of mini-events, don't get the perk.

     

    (Personally, I think a gradual reduction in mini-events should simply be a benefit for reaching harvest 100 and above since there are few (if any) other advantages for such levels. But that would be a different discussion.)

  5. Last night I was prompted to do a normal update on Ubuntu and today EL crashes at startup before it even gets to the signin screen.

     

    I'm running Ubuntu 10.04 LTSl

     

    It looks like the kernel version is: linux-headers-2.6.32-49-generic (2.6.32-49.111)

     

    According to the package logfile, the last updates were:

     

    Start-Date: 2013-07-15 20:15:13

    Upgrade: python-libxml2 (2.7.6.dfsg-1ubuntu1.8, 2.7.6.dfsg-1ubuntu1.9),

    libxml2 (2.7.6.dfsg-1ubuntu1.8, 2.7.6.dfsg-1ubuntu1.9),

    libxml2-utils (2.7.6.dfsg-1ubuntu1.8, 2.7.6.dfsg-1ubuntu1.9)

    End-Date: 2013-07-15 20:15:29

     

    I'm going to try rebooting to the previous kernel version next.

     

    Anyone have any ideas what is going on or what I can do to fix it?

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